


<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
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<title>DBO Forums - Orange JUICE *OH MOST DEFINITELY*</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
<item>
<title>Orange JUICE *OH MOST DEFINITELY* (reply)</title>
<content:encoded><![CDATA[<blockquote><p>No worries.</p>
<p>Okay, I played it now!</p>
<p>Here's some quick thoughts.  The core idea is pretty fun, and you obviously put some care into the pieces.  IE, the bats have a bit larger hitbox, and the demon dudes scale up nicely.  Now a little input juice will go a LONG way.  Here's Jan Williamson of Vlambeer (Super crate box, ridiculous fishing, Etc) on it, <a href="https://www.youtube.com/watch?v=AJdEqssNZ-U">https://www.youtube.com/watch?v=AJdEqssNZ-U</a> Also required viewing, Juice it or lose it by Grakefrukt <br />
<a href="https://www.youtube.com/watch?v=Fy0aCDmgnxg">https://www.youtube.com/watch?v=Fy0aCDmgnxg</a></p>
<p>You can probably put a bunch of juice in under a couple of hours and the game will just feel tremendously better.  Grab iTween from the asset store, add some dirt simple camera shake when the arrow hits, call this, (this is in C#)</p>
<p>Hashtable ht = new Hashtable();<br />
ht.Add(&quot;x&quot;,1.0f);<br />
ht.Add(&quot;y&quot;,1.0f);<br />
ht.Add(&quot;time&quot;,.5f);</p>
<p>iTween.ShakePosition(Camera.main.gameObject, ht)</p>
<p>Take a look at the arrows in towerfall, those feel *really* great.  so implement something like that and it will feel really great.</p>
<p>Finally, try out some simple animations,  the animations system in Unity 4.3 is actually pretty great!  It's really easy to get a sprite sheet in and get to work.</p>
</blockquote><p>I had that specific Vlambeer presentation in mind for my next few updates! Just planning on taking each slide and adding it as a task.</p>
<p>And animations are definitely on the way. As I'm not an artist and the sprites from Oryx aren't really animated I'm planning on using <a href="http://www.brashmonkey.com/spriter.htm">Spriter</a> to make some animations by cutting up the existing sprites. I'm just going to see what else I can do (namely anything from that presentation that applies) before animations.</p>
<p>Thanks so much, I really appreciate it.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=20576</link>
<guid>https://destiny.bungie.org/forum/index.php?id=20576</guid>
<pubDate>Wed, 26 Mar 2014 14:22:34 +0000</pubDate>
<category>Off-Topic</category><dc:creator>kidtsunami</dc:creator>
</item>
<item>
<title>Orange JUICE (reply)</title>
<content:encoded><![CDATA[<p>No worries.</p>
<p>Okay, I played it now!</p>
<p>Here's some quick thoughts.  The core idea is pretty fun, and you obviously put some care into the pieces.  IE, the bats have a bit larger hitbox, and the demon dudes scale up nicely.  Now a little input juice will go a LONG way.  Here's Jan Williamson of Vlambeer (Super crate box, ridiculous fishing, Etc) on it, <a href="https://www.youtube.com/watch?v=AJdEqssNZ-U">https://www.youtube.com/watch?v=AJdEqssNZ-U</a> Also required viewing, Juice it or lose it by Grakefrukt <br />
<a href="https://www.youtube.com/watch?v=Fy0aCDmgnxg">https://www.youtube.com/watch?v=Fy0aCDmgnxg</a></p>
<p>You can probably put a bunch of juice in under a couple of hours and the game will just feel tremendously better.  Grab iTween from the asset store, add some dirt simple camera shake when the arrow hits, call this, (this is in C#)</p>
<p>Hashtable ht = new Hashtable();<br />
ht.Add(&quot;x&quot;,1.0f);<br />
ht.Add(&quot;y&quot;,1.0f);<br />
ht.Add(&quot;time&quot;,.5f);<br />
 <br />
iTween.ShakePosition(Camera.main.gameObject, ht)</p>
<p>Take a look at the arrows in towerfall, those feel *really* great.  so implement something like that and it will feel really great.</p>
<p>Finally, try out some simple animations,  the animations system in Unity 4.3 is actually pretty great!  It's really easy to get a sprite sheet in and get to work.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=20575</link>
<guid>https://destiny.bungie.org/forum/index.php?id=20575</guid>
<pubDate>Wed, 26 Mar 2014 11:34:04 +0000</pubDate>
<category>Off-Topic</category><dc:creator>electricpirate</dc:creator>
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<item>
<title>I released an iOS game, Dutch Archer (reply)</title>
<content:encoded><![CDATA[<blockquote><p><br />
Nice work!</p>
<p>I'll try it on my ipad in a bit and give yous some feedback. one thing I notice though, is that the sprites are a bit all over the place.  Try and keep the same rough pixel density for all sprites.  Specifically the grass vs. the platform vs. the archer.  It looks off in the picture.  Also, make sure in Unity you set the import settings for the sprite to &quot;Point&quot; filter, though I'm not sure if the blur is just from the jpeg compression.</p>
</blockquote><p>Thanks! Yeah, I did the ground first and got a little silly with it and haven't gone back. I'll give it a once over and resize it appropriately and double check that all of the import settings are set to &quot;Point&quot; (Most should be because initially the archer did not look right one bit). </p>
<p>Cheers!</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=20574</link>
<guid>https://destiny.bungie.org/forum/index.php?id=20574</guid>
<pubDate>Wed, 26 Mar 2014 09:15:12 +0000</pubDate>
<category>Off-Topic</category><dc:creator>kidtsunami</dc:creator>
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<item>
<title>Congrats! (reply)</title>
<content:encoded><![CDATA[<p>Downloaded it this afternoon! I'll give it a go before I head to bed!</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=20569</link>
<guid>https://destiny.bungie.org/forum/index.php?id=20569</guid>
<pubDate>Wed, 26 Mar 2014 03:44:35 +0000</pubDate>
<category>Off-Topic</category><dc:creator>breitzen</dc:creator>
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<item>
<title>I released an iOS game, Dutch Archer (reply)</title>
<content:encoded><![CDATA[<blockquote><p>So I've always played around with demos ever since I started coding in middle school. They've always been half baked concepts and were always just me fiddling with ideas (&quot;hmmm can I make a spaceship fly around in a way that reminds me of the warthog&quot;). </p>
<p>I recently decided that I needed to start actually releasing things and stop polishing unreleasable nonsense. I've recently spent a long time working on a competitive spy game that </p>
<p>That lead me to pick up the awesome sprites over at <a href="http://oryxdesignlab.com/sprites/">Oryx Design Labs</a> (pixel art by Destiny Art Director <a href="https://twitter.com/cgbarrett">@cgbarrett</a>) and throw together a really basic arcade game. The foundation of the game took me a weekend to build in Unity3D (with the latest 2D bits from the 4.3 release) and another weekend to test/submit on iOS with GameCenter integration.</p>
<p>Any feedback appreciated, even the brutal &quot;what the hell is this?&quot; kind.</p>
<p><a href="https://itunes.apple.com/us/app/dutch-archer/id841989116?mt=8">App Store Link</a></p>
<p><img src="https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/t1.0-9/p526x296/1896744_10102540251143198_528685308_n.jpg" alt="[image]" /></p>
</blockquote><p>Nice work!</p>
<p>I'll try it on my ipad in a bit and give yous some feedback. one thing I notice though, is that the sprites are a bit all over the place.  Try and keep the same rough pixel density for all sprites.  Specifically the grass vs. the platform vs. the archer.  It looks off in the picture.  Also, make sure in Unity you set the import settings for the sprite to &quot;Point&quot; filter, though I'm not sure if the blur is just from the jpeg compression.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=20567</link>
<guid>https://destiny.bungie.org/forum/index.php?id=20567</guid>
<pubDate>Wed, 26 Mar 2014 02:01:04 +0000</pubDate>
<category>Off-Topic</category><dc:creator>electricpirate</dc:creator>
</item>
<item>
<title>best part is my cousin&#039;s review (reply)</title>
<content:encoded><![CDATA[<blockquote><p>&quot;Highly addictive! Has the fun and charm of a great SNES side scroller.&quot;</p>
<p>Uhhhh what are you talking about Brian, did you play it?</p>
</blockquote><p>Wait until you see my review: &quot;Just like Mario! GREAT GAME!&quot;</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=20545</link>
<guid>https://destiny.bungie.org/forum/index.php?id=20545</guid>
<pubDate>Tue, 25 Mar 2014 17:05:05 +0000</pubDate>
<category>Off-Topic</category><dc:creator>Xenos</dc:creator>
</item>
<item>
<title>best part is my cousin&#039;s review (reply)</title>
<content:encoded><![CDATA[<p>&quot;Highly addictive! Has the fun and charm of a great SNES side scroller.&quot;</p>
<p>Uhhhh what are you talking about Brian, did you play it?</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=20544</link>
<guid>https://destiny.bungie.org/forum/index.php?id=20544</guid>
<pubDate>Tue, 25 Mar 2014 17:01:49 +0000</pubDate>
<category>Off-Topic</category><dc:creator>kidtsunami</dc:creator>
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<item>
<title>Currently rated as 5 stars with 8 reviews! (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=20543</link>
<guid>https://destiny.bungie.org/forum/index.php?id=20543</guid>
<pubDate>Tue, 25 Mar 2014 16:57:38 +0000</pubDate>
<category>Off-Topic</category><dc:creator>Xenos</dc:creator>
</item>
<item>
<title>I released an iOS game, Dutch Archer</title>
<content:encoded><![CDATA[<p>So I've always played around with demos ever since I started coding in middle school. They've always been half baked concepts and were always just me fiddling with ideas (&quot;hmmm can I make a spaceship fly around in a way that reminds me of the warthog&quot;). </p>
<p>I recently decided that I needed to start actually releasing things and stop polishing unreleasable nonsense. I've recently spent a long time working on a competitive spy game that </p>
<p>That lead me to pick up the awesome sprites over at <a href="http://oryxdesignlab.com/sprites/">Oryx Design Labs</a> (pixel art by Destiny Art Director <a href="https://twitter.com/cgbarrett">@cgbarrett</a>) and throw together a really basic arcade game. The foundation of the game took me a weekend to build in Unity3D (with the latest 2D bits from the 4.3 release) and another weekend to test/submit on iOS with GameCenter integration.</p>
<p>Any feedback appreciated, even the brutal &quot;what the hell is this?&quot; kind.</p>
<p><a href="https://itunes.apple.com/us/app/dutch-archer/id841989116?mt=8">App Store Link</a></p>
<p><img src="https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/t1.0-9/p526x296/1896744_10102540251143198_528685308_n.jpg" alt="[image]" /></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=20541</link>
<guid>https://destiny.bungie.org/forum/index.php?id=20541</guid>
<pubDate>Tue, 25 Mar 2014 16:32:51 +0000</pubDate>
<category>Off-Topic</category><dc:creator>kidtsunami</dc:creator>
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