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<title>DBO Forums - Digital Foundry Alpha Analysis</title>
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<title>Digital Foundry Alpha Analysis (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Was there? I don't think I ever felt that way at the time, and it sure is an easy thing to say in hindsight, when we've already seen what later products can look like.</p>
</blockquote><p>There was indeed. See the <a href="http://www.eurogamer.net/articles/digitalfoundry-halo-reach-tech-analysis-article"><strong>Halo: Reach</strong></a> and <a href="http://www.eurogamer.net/articles/digitalfoundry-odst-tech-analysis-article"><strong>Halo 3: ODST</strong></a> tech analyses for examples of this.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=24699</link>
<guid>https://destiny.bungie.org/forum/index.php?id=24699</guid>
<pubDate>Tue, 17 Jun 2014 11:21:51 +0000</pubDate>
<category>Destiny</category><dc:creator>DaDerga</dc:creator>
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<title>Digital Foundry Alpha Analysis (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Was there? I don't think I ever felt that way at the time, and it sure is an easy thing to say in hindsight, when we've already seen what later products can look like.</p>
</blockquote><p>There absolutely was among a lot of people.</p>
<p>Halo's 3, ODST, and Reach have all been ripped apart since their launches for their image quality. Halo 3 was running at a pretty low resolution with no anti-aliasing of any kind (and although the jaggies are usually what get called out, the game has loads of specular aliasing). Reach's choice of temporal AA was seemingly a little ambitious on a seventh-gen machine, resulting in a slightly soft image when not in motion (yay Quincunx resolve), no AA when in motion, and occasionally ghosting when the algorithm decides to blend pixels that it shouldn't.</p>
<blockquote><p>Anyway, I doubt that 1080p will be relevant to me, because I will no doubt be playing this on a crappy, old TV.</p>
</blockquote><p>1080p will look better than 720p even if you're playing on an SD CRT. Downsampling results in a cleaner, more stable image with better-filtered textures and less aliasing.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=24664</link>
<guid>https://destiny.bungie.org/forum/index.php?id=24664</guid>
<pubDate>Tue, 17 Jun 2014 01:38:33 +0000</pubDate>
<category>Destiny</category><dc:creator>uberfoop</dc:creator>
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<title>Well I guess that explains a lot. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Halo 2 had this problem as well. I don't know about Halo.</p>
<p>These games were output in 480i though, so it was more noticeable. You'd have a rendered frame be on the even, then odd field of a frame, making a perfectly progressive image. Sometimes you'd get what they are talking about, and it'd delay a field, resulting in the rendered frame being displayed on the odd field of one frame, and the even of the next. Then it'd look interlaced and disgusting on a computer.</p>
</blockquote><p>Are you sure that it was actually a frame-pacing issue (i.e. stuff like <em>even-odd-eve</em>n of one frame followed by just the <em>odd</em> of the next frame, before going on to another frame) and not simply poor deinterlacing or regular performance hitches? Even normal slowdown (i.e. a frame being displayed for one extra field) would cause field alignmeny issues, but isn't quite the sort of stutter we're talking about.</p>
<p>I've seen spikes in Halo's 1 and 2, and pauses at load zones, but they don't feel like they have a microstutter problem.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=24654</link>
<guid>https://destiny.bungie.org/forum/index.php?id=24654</guid>
<pubDate>Tue, 17 Jun 2014 00:04:34 +0000</pubDate>
<category>Destiny</category><dc:creator>uberfoop</dc:creator>
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<title>Well I guess that explains a lot. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>So, the stutter in Destiny isn't actually a reduction in overall framerate, but frame-timing issues, and they say Halo's 3 and ODST had the same problem. I wouldn't be surprised if that's a huge part of why Halo 3's &quot;controls feel bad.&quot;</p>
</blockquote><p>Halo 2 had this problem as well. I don't know about Halo.</p>
<p>These games were output in 480i though, so it was more noticeable. You'd have a rendered frame be on the even, then odd field of a frame, making a perfectly progressive image. Sometimes you'd get what they are talking about, and it'd delay a field, resulting in the rendered frame being displayed on the odd field of one frame, and the even of the next. Then it'd look interlaced and disgusting on a computer.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=24651</link>
<guid>https://destiny.bungie.org/forum/index.php?id=24651</guid>
<pubDate>Mon, 16 Jun 2014 23:50:25 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
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<title>Digital Foundry Alpha Analysis (reply)</title>
<content:encoded><![CDATA[<p>The time lapse video is really cool, but I wonder why the cloud layers are frequently moving in different directions. Looks strange to me.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=24385</link>
<guid>https://destiny.bungie.org/forum/index.php?id=24385</guid>
<pubDate>Sun, 15 Jun 2014 18:49:19 +0000</pubDate>
<category>Destiny</category><dc:creator>Jabberwok</dc:creator>
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<title>Digital Foundry Alpha Analysis (reply)</title>
<content:encoded><![CDATA[<p>&quot;There was always a lingering sense that the studio never fully delivered on the full promise of its last-generation vision, with sub-720p resolutions and other visual compromises preventing the art from truly shining.&quot;</p>
<p>Was there? I don't think I ever felt that way at the time, and it sure is an easy thing to say in hindsight, when we've already seen what later products can look like. I bet we could say the same thing about almost any other high-budget project of the past two decades. Anyway, I doubt that 1080p will be relevant to me, because I will no doubt be playing this on a crappy, old TV.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=24378</link>
<guid>https://destiny.bungie.org/forum/index.php?id=24378</guid>
<pubDate>Sun, 15 Jun 2014 18:28:21 +0000</pubDate>
<category>Destiny</category><dc:creator>Jabberwok</dc:creator>
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<title>Well I guess that explains a lot. (reply)</title>
<content:encoded><![CDATA[<p>So, the stutter in Destiny isn't actually a reduction in overall framerate, but frame-timing issues, and they say Halo's 3 and ODST had the same problem. I wouldn't be surprised if that's a huge part of why Halo 3's &quot;controls feel bad.&quot;</p>
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<link>https://destiny.bungie.org/forum/index.php?id=24318</link>
<guid>https://destiny.bungie.org/forum/index.php?id=24318</guid>
<pubDate>Sat, 14 Jun 2014 17:59:37 +0000</pubDate>
<category>Destiny</category><dc:creator>uberfoop</dc:creator>
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<title>Digital Foundry Alpha Analysis</title>
<content:encoded><![CDATA[<p><a href="http://www.eurogamer.net/articles/digitalfoundry-2014-destiny-alpha-tech-analysis"><strong>For Your Enjoyment Folks</strong></a></p>
<blockquote><p>it's shaping up to be one of the most beautiful cross-gen games in development.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=24298</link>
<guid>https://destiny.bungie.org/forum/index.php?id=24298</guid>
<pubDate>Sat, 14 Jun 2014 10:32:51 +0000</pubDate>
<category>Destiny</category><dc:creator>DaDerga</dc:creator>
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