DBO Forums - One step forward, one step back. Maybe. https://destiny.bungie.org/forum/ Bungie.Org talks Destiny en One step forward, one step back. Maybe. (reply)

The idea of switching around your skills to customize yourself to a given mission is great.

It worked like this in Borderlands 1 and 2, and it was really, really great. Do I feel like a Glass Cannon today? Or perhaps the God of Never Dying?

Though I did it so much my friends teased me for it. "Hold on guys, I gotta Phisto before we go."

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https://destiny.bungie.org/forum/index.php?id=25581 https://destiny.bungie.org/forum/index.php?id=25581 Mon, 30 Jun 2014 13:40:16 +0000 DestinySonofMacPhisto
One step forward, one step back. Maybe. (reply)

http://m.techradar.com/news/gaming/destiny-s-end-game-content-will-blow-players-minds--1254317


I'm pretty intrigued actually. A low level cap is nice. So grinding for exp won't be an issue.

However, is "seeking out better equipment" going to be where the grind's gonna be? After all, you're either going to grind until the random drop is something you want, or grind to get enough money / crucible / vanguard / whatever points to buy the guns you want.

The idea of switching around your skills to customize yourself to a given mission is great.

All in all much happier than before by the looks of it. No guardian trainer necessary :-p

I did get the sense that in a few days you'd get to Level 20. So I'm really looking forward to how the end game content works!

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https://destiny.bungie.org/forum/index.php?id=25577 https://destiny.bungie.org/forum/index.php?id=25577 Mon, 30 Jun 2014 08:28:48 +0000 Destinykidtsunami
Customization does not equal grind (reply) I think Bungie has been hitting on the "play your way" aspect pretty hard. With the ease of getting a class maxed out with good gear, the end game must rely on more the narrative gameplay and messing with the mechanics of it then ensuring you have a burst rifle +5 instead of +4.

Look at WoW, all the end game content has been shifted away from the tank, dps, heal trifecta that was so prevalent the first few years. It is a good bet that Bungie is aware of that, and has changed the end game content around so as to encourage players to think instead of kill 100 fallen rats.

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https://destiny.bungie.org/forum/index.php?id=25570 https://destiny.bungie.org/forum/index.php?id=25570 Sun, 29 Jun 2014 23:48:54 +0000 DestinyDurandal
Destiny's end-game content will 'blow players' minds' (reply) So, there will be additional game modes to story-mode, exploration, pvp, strike, and raid? It sounds like this is only a small fraction of game modes they have planned to release. Maybe the loot grind isn't going to dominate the end-game like I previously thought.

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https://destiny.bungie.org/forum/index.php?id=25553 https://destiny.bungie.org/forum/index.php?id=25553 Sat, 28 Jun 2014 21:42:22 +0000 DestinyKalamari
One step forward, one step back. Maybe. (reply)

http://m.techradar.com/news/gaming/destiny-s-end-game-content-will-blow-players-minds--1254317

I'm pretty intrigued actually. A low level cap is nice. So grinding for exp won't be an issue.

However, is "seeking out better equipment" going to be where the grind's gonna be? After all, you're either going to grind until the random drop is something you want, or grind to get enough money / crucible / vanguard / whatever points to buy the guns you want.

The idea of switching around your skills to customize yourself to a given mission is great.

All in all much happier than before by the looks of it. No guardian trainer necessary :-p

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https://destiny.bungie.org/forum/index.php?id=25549 https://destiny.bungie.org/forum/index.php?id=25549 Sat, 28 Jun 2014 20:37:53 +0000 DestinyCody Miller
Good article. (reply) https://destiny.bungie.org/forum/index.php?id=25546 https://destiny.bungie.org/forum/index.php?id=25546 Sat, 28 Jun 2014 18:29:58 +0000 DestinyRagashingo Destiny's end-game content will 'blow players' minds' http://m.techradar.com/news/gaming/destiny-s-end-game-content-will-blow-players-minds--1254317

"We've named a raid, but that's just one of the examples of the kind of stuff we want to give player," he said. "Once they reach what they believe is the peak in the game, then we really just want to blow their minds with a whole bunch of crazy, like, 'Now go try that!'"

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https://destiny.bungie.org/forum/index.php?id=25543 https://destiny.bungie.org/forum/index.php?id=25543 Sat, 28 Jun 2014 17:55:19 +0000 Destinybluerunner