


<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>DBO Forums - The Good, the Badass, and the Ugly—Early Thoughts on Destiny</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
<item>
<title>The Good, the Badass, and the Ugly—Early Thoughts on Destiny (reply)</title>
<content:encoded><![CDATA[<p>so did anyone use those codes, or what?</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=39380</link>
<guid>https://destiny.bungie.org/forum/index.php?id=39380</guid>
<pubDate>Fri, 03 Oct 2014 17:51:00 +0000</pubDate>
<category>Destiny</category><dc:creator>General Vagueness</dc:creator>
</item>
<item>
<title>The Good, the Badass, and the Ugly—Early Thoughts on Destiny (reply)</title>
<content:encoded><![CDATA[<p>Yeah, I'm sure they had some reason for it. </p>
<p><span style="font-size:smaller;">Hopefully that reason was not laziness.</span></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38627</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38627</guid>
<pubDate>Mon, 29 Sep 2014 16:52:20 +0000</pubDate>
<category>Destiny</category><dc:creator>Velociraptor112</dc:creator>
</item>
<item>
<title>The Good, the Badass, and the Ugly—Early Thoughts on Destiny (reply)</title>
<content:encoded><![CDATA[<blockquote><p>True. I never thought of that. Maybe they didn't bother with the NPCs because it wasn't worth the trouble of making most transparent and only a few solid. Dunno.</p>
</blockquote><p>hmm, now that I think about it, it shouldn't have been a problem making the NPCs solid, the problem is with the players</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38544</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38544</guid>
<pubDate>Mon, 29 Sep 2014 05:50:05 +0000</pubDate>
<category>Destiny</category><dc:creator>General Vagueness</dc:creator>
</item>
<item>
<title>The Good, the Badass, and the Ugly—Early Thoughts on Destiny (reply)</title>
<content:encoded><![CDATA[<p>True. I never thought of that. Maybe they didn't bother with the NPCs because it wasn't worth the trouble of making most transparent and only a few solid. Dunno.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38540</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38540</guid>
<pubDate>Mon, 29 Sep 2014 04:49:05 +0000</pubDate>
<category>Destiny</category><dc:creator>Velociraptor112</dc:creator>
</item>
<item>
<title>Knife juggler (reply)</title>
<content:encoded><![CDATA[<blockquote><p>That reminded me, I also really like that hitting an enemy in the head with the throwing knife counts as precision damage, and to be low on ammo or just low on care and toss a knife at an oncoming Fallen, and have it take their head off, is just <em>so</em> satisfying.</p>
</blockquote><p>Doing this with the knife juggler ability active is amazing; multi-knife kills for the win.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38482</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38482</guid>
<pubDate>Sun, 28 Sep 2014 20:11:41 +0000</pubDate>
<category>Destiny</category><dc:creator>Blue_Blazer_NZ</dc:creator>
</item>
<item>
<title>Manual Override (reply)</title>
<content:encoded><![CDATA[<p>I was just reminded of a major gripe, which did come up a bunch in my time with Destiny so far-- there's no manual, and there's nothing that takes the place of a manual, and the game sorely, badly needs one. The damage system, the reputation and mark systems, heck even the story would be good to have in the manual, to name a few.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38480</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38480</guid>
<pubDate>Sun, 28 Sep 2014 19:54:50 +0000</pubDate>
<category>Destiny</category><dc:creator>General Vagueness</dc:creator>
</item>
<item>
<title>Magazine Size (reply)</title>
<content:encoded><![CDATA[<blockquote><p><br />
what, seriously?</p>
</blockquote><p>Yup. Ive got 13s that only carry 12, 15s with 14, etc. Weird.</p>
<blockquote><p><br />
I'm glad that someone is going to the trouble (thank you, if you mean yourself), but they shouldn't have to.</p>
</blockquote><p>No worries, Ive been enjoying it when it hasnt got in the way of playing. Organising my vault has been a nightmare mind - can't dismantle gear til I've grabbed its B.Net stats, used it in the crucible, and recorded its RoF and Reload time. The things I do for fun ^_^</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38478</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38478</guid>
<pubDate>Sun, 28 Sep 2014 19:27:44 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
</item>
<item>
<title>Magazine Size (reply)</title>
<content:encoded><![CDATA[<blockquote><p>On top of all that, the one stat that <em>is</em> given as an exact number - magazine size - isnt always right. A lot of my Scout Rifles have one less ammo capacity than listed in their stats.</p>
<p>I dont know if this only happens with Scouts, but it still seems ridiculous.</p>
</blockquote><p>what, seriously?</p>
<blockquote><p>As for the rest of the stats, expect a post eventually with some of that (RoF in shots per Second, Impact in actual (crucible) damage, reload time in seconds, etc.). And then expect it to still be <em>super</em> inconvenient to check B.Net for those numbers, then come here and compare them.</p>
</blockquote><p>I'm glad that someone is going to the trouble (thank you, if you mean yourself), but they shouldn't have to.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38469</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38469</guid>
<pubDate>Sun, 28 Sep 2014 18:16:42 +0000</pubDate>
<category>Destiny</category><dc:creator>General Vagueness</dc:creator>
</item>
<item>
<title>Magazine Size (reply)</title>
<content:encoded><![CDATA[<p>On top of all that, the one stat that <em>is</em> given as an exact number - magazine size - isnt always right. A lot of my Scout Rifles have one less ammo capacity than listed in their stats.</p>
<p>I dont know if this only happens with Scouts, but it still seems ridiculous.</p>
<p><br />
As for the rest of the stats, expect a post eventually with some of that (RoF in shots per Second, Impact in actual (crucible) damage, reload time in seconds, etc.). And then expect it to still be <em>super</em> inconvenient to check B.Net for those numbers, then come here and compare them.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38426</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38426</guid>
<pubDate>Sun, 28 Sep 2014 10:25:12 +0000</pubDate>
<category>Destiny</category><dc:creator>someotherguy</dc:creator>
</item>
<item>
<title>The Good, the Badass, and the Ugly—Early Thoughts on Destiny (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I agree with pretty much all of this, but I just wanted to say that something that really annoys me in Destiny is that you can just walk through anything that isn't directly tied into your game. Even the Queen's Emissary's ship, you'd expect that at least would be solid, but nope. Jump right through it. Just a little thing, but it annoys me.</p>
</blockquote><p>I've only encountered that in the Tower, does it show up elsewhere?<br />
In the Tower, it's so you can't mess with people as much, and probably something about ship physics. It feels like taking the easy way out in much the same way as requiring you to go through menus and send/accept requests to talk to people, but unlike with that I don't have alternatives to offer that still prevent a Habbo Hotel situation. (Habbo Hotel is a 2D on-line life sim type game that is arguably best known today for raids where people blocked access to various things in the game by simply standing around them.)</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38413</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38413</guid>
<pubDate>Sun, 28 Sep 2014 05:25:43 +0000</pubDate>
<category>Destiny</category><dc:creator>General Vagueness</dc:creator>
</item>
<item>
<title>The Good, the Badass, and the Ugly—Early Thoughts on Destiny (reply)</title>
<content:encoded><![CDATA[<p>I agree with pretty much all of this, but I just wanted to say that something that really annoys me in Destiny is that you can just walk through anything that isn't directly tied into your game. Even the Queen's Emissary's ship, you'd expect that at least would be solid, but nope. Jump right through it. Just a little thing, but it annoys me.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38408</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38408</guid>
<pubDate>Sun, 28 Sep 2014 04:08:21 +0000</pubDate>
<category>Destiny</category><dc:creator>Velociraptor112</dc:creator>
</item>
<item>
<title>The Good, the Badass, and the Ugly—Early Thoughts on Destiny (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><p>- in the sub-screen where you pick your control layout, the top area of the screen and your Guardian card (or whatever you call it) make it hard or impossible to see what the triggers and bumpers do, depending on the exact positioning of the cursor</p>
</blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><p><br />
I don't know why I never thought to include this, but in the same vein as the above, when you're comparing weapons the little player card thing is <em>constantly</em> blocking the top information area of one of them, it's not all the time, but it's really common, and it shouldn't ever happen.</p>
</blockquote></blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><p><br />
Set your screen bounds correctly. It's one of the first things the game makes you do, and it's in the options menu.</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
I did, I even checked it again later at one point and readjusted it because the little angle things weren't where I'd positioned them. Also when the queen's wrath thing came up I could only see like half of the queen.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Are you on a CRT?</p>
</blockquote></blockquote><blockquote><p><br />
yeah</p>
</blockquote><blockquote><blockquote><p>It's possible that everything wasn't tested for that.</p>
</blockquote></blockquote><blockquote><p><br />
I want to doubt that, given they're still common and the game came out for systems that generally support them well, but... IDK</p>
</blockquote><p>They aren't common anymore, and the PS4 at least does not support them out of the box. Set your screen bounds so that everything is within the title safe for your TV. Just pull it in even farther.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38399</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38399</guid>
<pubDate>Sun, 28 Sep 2014 03:04:22 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>The Good, the Badass, and the Ugly—Early Thoughts on Destiny (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><blockquote><p>- in the sub-screen where you pick your control layout, the top area of the screen and your Guardian card (or whatever you call it) make it hard or impossible to see what the triggers and bumpers do, depending on the exact positioning of the cursor</p>
</blockquote></blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><blockquote><p><br />
I don't know why I never thought to include this, but in the same vein as the above, when you're comparing weapons the little player card thing is <em>constantly</em> blocking the top information area of one of them, it's not all the time, but it's really common, and it shouldn't ever happen.</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
Set your screen bounds correctly. It's one of the first things the game makes you do, and it's in the options menu.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
I did, I even checked it again later at one point and readjusted it because the little angle things weren't where I'd positioned them. Also when the queen's wrath thing came up I could only see like half of the queen.</p>
</blockquote></blockquote><blockquote><p><br />
Are you on a CRT?</p>
</blockquote><p>yeah</p>
<blockquote><p>It's possible that everything wasn't tested for that.</p>
</blockquote><p>I want to doubt that, given they're still common and the game came out for systems that generally support them well, but... IDK</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38393</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38393</guid>
<pubDate>Sun, 28 Sep 2014 02:22:27 +0000</pubDate>
<category>Destiny</category><dc:creator>General Vagueness</dc:creator>
</item>
<item>
<title>The Good, the Badass, and the Ugly—Early Thoughts on Destiny (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><blockquote><p>- in the sub-screen where you pick your control layout, the top area of the screen and your Guardian card (or whatever you call it) make it hard or impossible to see what the triggers and bumpers do, depending on the exact positioning of the cursor</p>
</blockquote></blockquote></blockquote></blockquote><blockquote><blockquote><blockquote><p><br />
I don't know why I never thought to include this, but in the same vein as the above, when you're comparing weapons the little player card thing is <em>constantly</em> blocking the top information area of one of them, it's not all the time, but it's really common, and it shouldn't ever happen.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Set your screen bounds correctly. It's one of the first things the game makes you do, and it's in the options menu.</p>
</blockquote></blockquote><blockquote><p><br />
I did, I even checked it again later at one point and readjusted it because the little angle things weren't where I'd positioned them. Also when the queen's wrath thing came up I could only see like half of the queen.</p>
</blockquote><p>Are you on a CRT?</p>
<p>It's possible that everything wasn't tested for that.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38380</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38380</guid>
<pubDate>Sun, 28 Sep 2014 00:56:05 +0000</pubDate>
<category>Destiny</category><dc:creator>Kermit</dc:creator>
</item>
<item>
<title>The Good, the Badass, and the Ugly—Early Thoughts on Destiny (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>- in the sub-screen where you pick your control layout, the top area of the screen and your Guardian card (or whatever you call it) make it hard or impossible to see what the triggers and bumpers do, depending on the exact positioning of the cursor</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
I don't know why I never thought to include this, but in the same vein as the above, when you're comparing weapons the little player card thing is <em>constantly</em> blocking the top information area of one of them, it's not all the time, but it's really common, and it shouldn't ever happen.</p>
</blockquote></blockquote><blockquote><p><br />
Set your screen bounds correctly. It's one of the first things the game makes you do, and it's in the options menu.</p>
</blockquote><p>I did, I even checked it again later at one point and readjusted it because the little angle things weren't where I'd positioned them. Also when the queen's wrath thing came up I could only see like half of the queen.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38379</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38379</guid>
<pubDate>Sun, 28 Sep 2014 00:52:09 +0000</pubDate>
<category>Destiny</category><dc:creator>General Vagueness</dc:creator>
</item>
<item>
<title>The Good, the Badass, and the Ugly—Early Thoughts on Destiny (reply)</title>
<content:encoded><![CDATA[<p>Maybe his resolution is far too small for even the set bounds to fix it? Worth a shot, though.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38369</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38369</guid>
<pubDate>Sat, 27 Sep 2014 22:55:00 +0000</pubDate>
<category>Destiny</category><dc:creator>ZackDark</dc:creator>
</item>
<item>
<title>The Good, the Badass, and the Ugly—Early Thoughts on Destiny (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>- in the sub-screen where you pick your control layout, the top area of the screen and your Guardian card (or whatever you call it) make it hard or impossible to see what the triggers and bumpers do, depending on the exact positioning of the cursor</p>
</blockquote></blockquote><blockquote><p><br />
I don't know why I never thought to include this, but in the same vein as the above, when you're comparing weapons the little player card thing is <em>constantly</em> blocking the top information area of one of them, it's not all the time, but it's really common, and it shouldn't ever happen.</p>
</blockquote><p>Set your screen bounds correctly. It's one of the first things the game makes you do, and it's in the options menu.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38367</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38367</guid>
<pubDate>Sat, 27 Sep 2014 22:43:17 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>The Good, the Badass, and the Ugly—Early Thoughts on Destiny (reply)</title>
<content:encoded><![CDATA[<blockquote><p>- in the sub-screen where you pick your control layout, the top area of the screen and your Guardian card (or whatever you call it) make it hard or impossible to see what the triggers and bumpers do, depending on the exact positioning of the cursor</p>
</blockquote><p>I don't know why I never thought to include this, but in the same vein as the above, when you're comparing weapons the little player card thing is <em>constantly</em> blocking the top information area of one of them, it's not all the time, but it's really common, and it shouldn't ever happen.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38361</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38361</guid>
<pubDate>Sat, 27 Sep 2014 21:43:01 +0000</pubDate>
<category>Destiny</category><dc:creator>General Vagueness</dc:creator>
</item>
<item>
<title>Also: throwing knives. (reply)</title>
<content:encoded><![CDATA[<p>That reminded me, I also really like that hitting an enemy in the head with the throwing knife counts as precision damage, and to be low on ammo or just low on care and toss a knife at an oncoming Fallen, and have it take their head off, is just <em>so</em> satisfying.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38358</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38358</guid>
<pubDate>Sat, 27 Sep 2014 20:56:04 +0000</pubDate>
<category>Destiny</category><dc:creator>General Vagueness</dc:creator>
</item>
<item>
<title>Continuing Cursor UI Issues (reply)</title>
<content:encoded><![CDATA[<p>The cursor UI is still finicky, and that means it's still frustrating.<br />
I know Agdtinman said when I brought it up before that Bungie was happy with the cursor UI (by the way, I appreciate at least knowing my issues were seen and getting a reply), but I didn't rule out some improvement, and he admitted problems with it, and those don't seem to be fixed. Having an item be selected if it's only thing under the cursor, even if it's only under a little bit of the cursor, doesn't happen. Having an item selected if the cursor is more over it than another item it's also over seems to happen but it feels finicky, and I'd still like a better shape than a circle for the cursor or for crosshairs or something to be added. In fact it already has a circle inside it that's divided into quarters, they could just make the gaps line up with up, down, left, and right or be arranged in an X shape and have that circle not spin and it would be somewhat helpful. (I really have no idea why it spins, it doesn't fit the fantasy theme and it doesn't feel futuristic at all, cursors like that have been around for literally decades.) There was an issue mentioned of the cursor being more slippery in 4:3, and I can't tell if that's been fixed. I was really, really hoping for the speed and maybe even the acceleration to be adjustable (I didn't really <em>expect</em> it, because of the comment about them being happy with it, but I had some <em>hope</em>).<br />
The problems, to be specific, are that I overshoot things, and that it's frustratingly slow. The fact both of those things are problems even though they're in opposition to each other is my biggest support for ditching the cursor-- I'm increasingly inclined to be believe you cannot make a thumbstick-controlled cursor UI that is both fast and fluid.<br />
A lesser but related issue is that having to move the cursor to see some things is annoying to me, whether it's by going in one direction or by hovering on something or in the case of the &quot;Gear&quot; screen/sub-screen actually selecting something.<br />
To be fair, I don't seem to be having quite as many problems with it as I did for most of the beta. I suspect this is because I've gotten used to it, about as much as I can. All the issues are still there, though.<br />
I've also noticed, in the beta and more so now, that the problems are magnified when I try to change weapons in a hurry, so I have the right weapon for an enemy or group of enemies that are attacking me. The panic makes it more clunky, which makes me more panicked, and it feeds back until I get the cursor to stop on the right weapon and then press A and then Start, by which time I hopefully haven't died. You could argue I should pick the right weapon beforehand, but it's very possible to be surprised by what enemies show up, and since I'm still not done with the story or most of the strikes the map geometry can surprise me too.<br />
(Also, I don't know if this is related to the cursor setup, but in Crucible it always seems to take 3-5 seconds or more for weapons to show up in the inventory screen, making it really suck to swap weapons unless you're waiting to respawn.)<br />
I realize some people are having no problems with this. I am, and I can't be the only one.<br />
I get that Bungie's whole thing is making games they want to play, and this must be part of that, and I respect that. This element is not something that I want to deal with, and knowing the people that made it like it-- or anyone, for that matter-- doesn't stop it from being frustrating and just not fun to use.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=38357</link>
<guid>https://destiny.bungie.org/forum/index.php?id=38357</guid>
<pubDate>Sat, 27 Sep 2014 20:50:57 +0000</pubDate>
<category>Destiny</category><dc:creator>General Vagueness</dc:creator>
</item>
</channel>
</rss>
