DBO Forums - If Halo taught me one thing https://destiny.bungie.org/forum/ Bungie.Org talks Destiny en If Halo taught me one thing (reply)

I guess we gotta be careful when we do ride as Phisto is apparently now our nemesis. (Seriously, that would be cool if we had a real-life nemesis in the game.)


Let's get some Choppers!

Wat. Noooooooo. I'm your space magic mind bullet ally friend!

I'll rush in, save the day, then rush away again. You know, like Novaguard in ME3. :P

(I WILL DESTROY YOU is just my battle cry. Gotta respect the classics.)

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https://destiny.bungie.org/forum/index.php?id=9587 https://destiny.bungie.org/forum/index.php?id=9587 Tue, 11 Jun 2013 22:20:20 +0000 SonofMacPhisto
Sound design and open worlds (reply)

I'm trying to temper my expectations, but I definitely agree, I'd love to go exploring outside that wall we saw and follow the river up somewhere. I really hope the maps are huge with lots of nooks and crannies full of nothing but immersion. :)

With these Pikes and other vehicles seeming to be readily available, it almost seems like the areas would have to be huge and open to accommodate them (and make them meaningful).

They are apparently letting some of the press play the demo, so I imagine that's why it looks so linear. I'm hoping in the closer to final incarnation it's just wide open.

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https://destiny.bungie.org/forum/index.php?id=9568 https://destiny.bungie.org/forum/index.php?id=9568 Tue, 11 Jun 2013 21:26:47 +0000 Xenos
This screenshot makes me hopeful: (reply)

I'm trying to temper my expectations, but I definitely agree, I'd love to go exploring outside that wall we saw and follow the river up somewhere. I really hope the maps are huge with lots of nooks and crannies full of nothing but immersion. :)

With these Pikes and other vehicles seeming to be readily available, it almost seems like the areas would have to be huge and open to accommodate them (and make them meaningful).


[image]

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https://destiny.bungie.org/forum/index.php?id=9565 https://destiny.bungie.org/forum/index.php?id=9565 Tue, 11 Jun 2013 21:24:49 +0000 Leviathan
Sound design and open worlds (reply)

I'm still not sure if Destiny is precisely that type of game. The gameplay in the trailer looked like a lot of fun but I think I need to see a bit more. Also, I guess I have bad memories of going from the wide open environment of the Macworld trailer to the relative linearity of Halo post-Microsoft-buyout (how awesome it turned out to be, notwithstanding).

I felt the same way, but I have a feeling that Halo was better for it. It looks to me like Destiny is giving Bungie a chance to re-visit some old ideas that just weren't possible before.

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https://destiny.bungie.org/forum/index.php?id=9553 https://destiny.bungie.org/forum/index.php?id=9553 Tue, 11 Jun 2013 20:59:41 +0000 Blackt1g3r
I might not ever actually play the game (reply) I'll be too busy staring at the beautiful scenery. :)

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https://destiny.bungie.org/forum/index.php?id=9551 https://destiny.bungie.org/forum/index.php?id=9551 Tue, 11 Jun 2013 20:53:28 +0000 Blackt1g3r
Hype levels: Hella' (reply)

I always imagined they could have an arena type mode where you just fight each other with standardized weapons and abilities. Could be easily justified fictionally as VR used for training or duels of honor.

Yeah, I'm sure they can justify it just fine. But for me, it won't break my immersion in campaign/canon if they don't. I am just fine with it being completely separate and existing outside of canon.

- CC

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https://destiny.bungie.org/forum/index.php?id=9477 https://destiny.bungie.org/forum/index.php?id=9477 Tue, 11 Jun 2013 17:43:39 +0000 CaneCutter
Hype levels: Hella' (reply)

My only concern at this point is the competitive multiplayer. I'm not sure how I'm gonna like it if the weapon leveling/skill tree stuff is implemented into MP.

- CC

I always imagined they could have an arena type mode where you just fight each other with standardized weapons and abilities. Could be easily justified fictionally as VR used for training or duels of honor.

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https://destiny.bungie.org/forum/index.php?id=9474 https://destiny.bungie.org/forum/index.php?id=9474 Tue, 11 Jun 2013 17:36:51 +0000 NsU Soldier
If Halo taught me one thing (reply)

:D

I will be getting Destiny for everything I own. Starting 360, and moving on up!


...Dang, you rich son.


it's that I will compensate a game beyond it's retail value if I love it enough.

Do you know how many copies of Halo 2 and 3 I have... a lot.

Plus if they have global saves, it's all over. I will have my destiny.

I guess we gotta be careful when we do ride as Phisto is apparently now our nemesis. (Seriously, that would be cool if we had a real-life nemesis in the game.)

Let's get some Choppers!

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https://destiny.bungie.org/forum/index.php?id=9464 https://destiny.bungie.org/forum/index.php?id=9464 Tue, 11 Jun 2013 17:03:01 +0000 MrPadraig08
Hype levels: Hella' (reply)

Man, the fluidity of the drop-in/drop-out mixed with the changing encounters and DAT LIGHTING SYSTEM!

Definitely really cool stuff!

A few questions!

- Was it running on the PS4?
- Will all guns have skill trees?
- When will there be information on any competitive multiplayer that may (or may not be) present?

I'm DAMN impressed. Good show, Bungie.

As you said, the lighting system looks amazing. Also, the scale and draw distance look mighty impressive. Looks like an absolutely beautiful game. I think it's gonna be a blast to play with friends too.

My only concern at this point is the competitive multiplayer. I'm not sure how I'm gonna like it if the weapon leveling/skill tree stuff is implemented into MP.

- CC

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https://destiny.bungie.org/forum/index.php?id=9463 https://destiny.bungie.org/forum/index.php?id=9463 Tue, 11 Jun 2013 16:58:13 +0000 CaneCutter
We'll ride, we'll ride, we'll never subside! (reply)

:D

I will be getting Destiny for everything I own. Starting 360, and moving on up!

Yeah... I will most likely be doing this too. I really hope that XBox One can play with 360 and PS4 can play with PS3 so I can at least save some money, but even then I'll buy it for PC to if it ends up coming out.

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https://destiny.bungie.org/forum/index.php?id=9462 https://destiny.bungie.org/forum/index.php?id=9462 Tue, 11 Jun 2013 16:55:43 +0000 Xenos
Sound design and open worlds (reply) I'm trying to temper my expectations, but I definitely agree, I'd love to go exploring outside that wall we saw and follow the river up somewhere. I really hope the maps are huge with lots of nooks and crannies full of nothing but immersion. :)

With these Pikes and other vehicles seeming to be readily available, it almost seems like the areas would have to be huge and open to accommodate them (and make them meaningful).

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https://destiny.bungie.org/forum/index.php?id=9453 https://destiny.bungie.org/forum/index.php?id=9453 Tue, 11 Jun 2013 16:33:51 +0000 Leviathan
We'll ride, we'll ride, we'll never subside! (reply)

:D

I will be getting Destiny for everything I own. Starting 360, and moving on up!

...Dang, you rich son.

I guess we gotta be careful when we do ride as Phisto is apparently now our nemesis. (Seriously, that would be cool if we had a real-life nemesis in the game.)

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https://destiny.bungie.org/forum/index.php?id=9451 https://destiny.bungie.org/forum/index.php?id=9451 Tue, 11 Jun 2013 16:29:55 +0000 Leviathan
Destiny Gameplay Reveal Discussion (reply) I got what I expected, a bit of social loot stuff, and lots of good looking shooting. I know Bungie can nail the shooting, and it looked good. Now I'm hoping we get some more interesting social/world details from the E3 interviews/Press demos. I also want more info on mags (I mean Ghosts), as the trailer seems to show one strafing bad guys.

The implications of a per weapon upgrade chain is interesting tough, and I really LIKED seeing slide/double jumping in there.

On the downside, I'm a bit bummed to see hitmarkers, ADS, and lifebars. I'd prefer a system of clear visual feedback rather than UI based info.

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https://destiny.bungie.org/forum/index.php?id=9372 https://destiny.bungie.org/forum/index.php?id=9372 Tue, 11 Jun 2013 14:33:44 +0000 electricpirate
We'll ride, we'll ride, we'll never subside! (reply) :D

I will be getting Destiny for everything I own. Starting 360, and moving on up!

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https://destiny.bungie.org/forum/index.php?id=9368 https://destiny.bungie.org/forum/index.php?id=9368 Tue, 11 Jun 2013 14:29:03 +0000 MrPadraig08
Destiny Gameplay Reveal Discussion (reply)

At what point does your apathy and (what feels like) enforced loathing exceed your willingness to stick around for the community?

Probably when the game comes out.

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https://destiny.bungie.org/forum/index.php?id=9367 https://destiny.bungie.org/forum/index.php?id=9367 Tue, 11 Jun 2013 14:22:44 +0000 Cody Miller
Warlocks 4eva (reply) I WILL DESTROY YOU.

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https://destiny.bungie.org/forum/index.php?id=9354 https://destiny.bungie.org/forum/index.php?id=9354 Tue, 11 Jun 2013 12:43:24 +0000 SonofMacPhisto
Destiny Gameplay Reveal Discussion (reply) At what point does your apathy and (what feels like) enforced loathing exceed your willingness to stick around for the community?

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https://destiny.bungie.org/forum/index.php?id=9344 https://destiny.bungie.org/forum/index.php?id=9344 Tue, 11 Jun 2013 10:21:19 +0000 Oz Mills
Sound design and open worlds (reply)

-Oh, I've you missed you Bungie art direction.

-Bungie always has such awesome things that go up into the sky in the background.

-The graphics were really impressive when those lights started to turn on in the first combat zone.

Oh, yeah. I loved the art direction and atmosphere, and not only visually. The first thing I noticed right at the beginning was the sound of the crows and wind in the distance. The ship's engines as it powers overhead. The sound of running water as the duo walked through the entrance, then the quiet whirring of machinery from within the wall and the echoing of gunfire through that large chamber. I'm a huge fan of PC RPGs like Baldur's Gate, Morrowind and the like that throw you into these expansive worlds filled with strange sights and sounds, then just let you explore at your leisure.

I really hope the world is as open as it looks, and it's not always just a *Choose level -> Fast-travel drop in front of dungeon entrance* sort of thing. I'd like to go meandering down that wall or out into the wilderness over those hills with some friends, just for the sake of exploring, listening to the bees and birds, occasionally coming up on an unexpected encampment of some deadly looking foes, formulating an awesome plan of attack with your buds that falls apart as soon as one guy just rushes in and everyone's just guns blazing until silence falls again and you all head off toward another cool looking spot on the horizon, you know what I mean?

I'm still not sure if Destiny is precisely that type of game. The gameplay in the trailer looked like a lot of fun but I think I need to see a bit more. Also, I guess I have bad memories of going from the wide open environment of the Macworld trailer to the relative linearity of Halo post-Microsoft-buyout (how awesome it turned out to be, notwithstanding). Though I don't know exactly how to frame my expectations yet, I can't wait to go exploring.

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https://destiny.bungie.org/forum/index.php?id=9343 https://destiny.bungie.org/forum/index.php?id=9343 Tue, 11 Jun 2013 09:29:44 +0000 Stephen Laughlin
Hard to tell for sure... (reply) We provide important moral support.

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https://destiny.bungie.org/forum/index.php?id=9336 https://destiny.bungie.org/forum/index.php?id=9336 Tue, 11 Jun 2013 08:01:39 +0000 Jillybean
I may be a WEE bit obsessed. (reply) https://destiny.bungie.org/forum/index.php?id=9323 https://destiny.bungie.org/forum/index.php?id=9323 Tue, 11 Jun 2013 06:41:25 +0000 Xenos