


<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
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<title>DBO Forums - Screenshot Analysis</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
<item>
<title>Screenshot Analysis (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I understand why they have more information in the UI, the ability to have weapons of wildly variable powers means that you don't have the kind of predictability you could rely on in Halo.  Still, I feel like they could have found better ways to convey that.</p>
</blockquote><p>Keep in mind that this is an early preview of Destiny. The UI could change quite a bit between now and release.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9557</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9557</guid>
<pubDate>Tue, 11 Jun 2013 21:05:53 +0000</pubDate>
<dc:creator>Blackt1g3r</dc:creator>
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<item>
<title>Screenshot Analysis (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><blockquote><p>I generally prefer information in the game, as opposed to information in the UI for something like that.  Reach had a great &quot;HeadCock&quot; animation for that kind of info.  </p>
<p>I understand why they have more information in the UI, the ability to have weapons of wildly variable powers means that you don't have the kind of predictability you could rely on in Halo.  Still, I feel like they could have found better ways to convey that.</p>
</blockquote></blockquote></blockquote><blockquote><blockquote><p><br />
Yeah I mostly agree. I don't mind the critical stuff too much though as long as the rest of the game is solid. I actually ended up pretty happy with the ADS. They pretty much showed that at least with the pistol and AR that you could be pretty accurate without it. For those guns it seemed more like a helpful tool than anything.</p>
</blockquote></blockquote><blockquote><p><br />
ADS can really bring a shooter to a crawl, so I'm glad most of the weapons don't seem to rely on it's usage.</p>
</blockquote><p>From what I saw it looks like the Machine Gun will, but that at least makes sense, unless you are trying to suppress you have to ADS to hit a target at full auto.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9443</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9443</guid>
<pubDate>Tue, 11 Jun 2013 16:16:00 +0000</pubDate>
<dc:creator>Xenos</dc:creator>
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<item>
<title>Screenshot Analysis (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I generally prefer information in the game, as opposed to information in the UI for something like that.  Reach had a great &quot;HeadCock&quot; animation for that kind of info.  </p>
<p>I understand why they have more information in the UI, the ability to have weapons of wildly variable powers means that you don't have the kind of predictability you could rely on in Halo.  Still, I feel like they could have found better ways to convey that.</p>
</blockquote></blockquote><blockquote><p><br />
Yeah I mostly agree. I don't mind the critical stuff too much though as long as the rest of the game is solid. I actually ended up pretty happy with the ADS. They pretty much showed that at least with the pistol and AR that you could be pretty accurate without it. For those guns it seemed more like a helpful tool than anything.</p>
</blockquote><p>ADS can really bring a shooter to a crawl, so I'm glad most of the weapons don't seem to rely on it's usage.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9438</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9438</guid>
<pubDate>Tue, 11 Jun 2013 16:05:30 +0000</pubDate>
<dc:creator>electricpirate</dc:creator>
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<item>
<title>Screenshot Analysis (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I generally prefer information in the game, as opposed to information in the UI for something like that.  Reach had a great &quot;HeadCock&quot; animation for that kind of info.  </p>
<p>I understand why they have more information in the UI, the ability to have weapons of wildly variable powers means that you don't have the kind of predictability you could rely on in Halo.  Still, I feel like they could have found better ways to convey that.</p>
</blockquote><p>Yeah I mostly agree. I don't mind the critical stuff too much though as long as the rest of the game is solid. I actually ended up pretty happy with the ADS. They pretty much showed that at least with the pistol and AR that you could be pretty accurate without it. For those guns it seemed more like a helpful tool than anything.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9433</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9433</guid>
<pubDate>Tue, 11 Jun 2013 15:52:03 +0000</pubDate>
<dc:creator>Xenos</dc:creator>
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<item>
<title>Screenshot Analysis (reply)</title>
<content:encoded><![CDATA[<p>I generally prefer information in the game, as opposed to information in the UI for something like that.  Reach had a great &quot;HeadCock&quot; animation for that kind of info.  </p>
<p>I understand why they have more information in the UI, the ability to have weapons of wildly variable powers means that you don't have the kind of predictability you could rely on in Halo.  Still, I feel like they could have found better ways to convey that.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9432</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9432</guid>
<pubDate>Tue, 11 Jun 2013 15:47:34 +0000</pubDate>
<dc:creator>electricpirate</dc:creator>
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<item>
<title>Screenshot Analysis (reply)</title>
<content:encoded><![CDATA[<p>The red loot might be a graphical glitch, or floating XP a-la Fable.</p>
<p>&quot;Critical&quot; text visibility is important as it provides distinctive visual reward to the player that they've hit a weak point without causing the character model to move in a significant way that may make it easier to get additional criticals.  Especially as elite characters don't seem to die instantly from a headshot, due to the game using health-bars for them.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9390</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9390</guid>
<pubDate>Tue, 11 Jun 2013 15:02:21 +0000</pubDate>
<dc:creator>Oz Mills</dc:creator>
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<item>
<title>Screenshot Analysis (reply)</title>
<content:encoded><![CDATA[<blockquote><p>One ability seems to be a double jump with a ground pound, </p>
</blockquote><p>Yeah I am wondering about that one. I saw it and couldn't figure out exactly what he was doing. Could even be jumpjets of some kind.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9365</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9365</guid>
<pubDate>Tue, 11 Jun 2013 14:17:07 +0000</pubDate>
<dc:creator>Xenos</dc:creator>
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<item>
<title>Sliding (reply)</title>
<content:encoded><![CDATA[<p>There also seems to be some form of double jumping or jetpacking.</p>
<p>HOORAY FOR THE RETURN OF MOBILITY IN SHOOTERS.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9360</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9360</guid>
<pubDate>Tue, 11 Jun 2013 13:23:20 +0000</pubDate>
<dc:creator>electricpirate</dc:creator>
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<item>
<title>Screenshot Analysis (reply)</title>
<content:encoded><![CDATA[<p>You get a critical text on a headshot now, </p>
<p><img src="http://i.imgur.com/c7QAV6b.png?1" alt="[image]" /></p>
<p>Public events can go bigger than the previously sauggested count of six players, notice the numbers, 5 guys here, then 2 20's walk in</p>
<p> <img src="http://i.imgur.com/GHcAgSo.jpg" alt="[image]" /></p>
<p><img src="http://i.imgur.com/r4H2d1F.jpg" alt="[image]" /></p>
<p>One ability seems to be a double jump with a ground pound, </p>
<p><img src="http://i.imgur.com/qTO2Aif.jpg" alt="[image]" /></p>
<p>Red loot?</p>
<p><img src="http://i.imgur.com/wMhi4WZ.jpg" alt="[image]" /></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9359</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9359</guid>
<pubDate>Tue, 11 Jun 2013 13:22:36 +0000</pubDate>
<dc:creator>electricpirate</dc:creator>
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<item>
<title>Destiny: Ghost Ride The Second Screen (reply)</title>
<content:encoded><![CDATA[<p>Looks like it could be the case (how's that for definitive) that you'll be able to navigate the UI on a tablet based off the style they've got going on.</p>
<p>I like the idea being a hunter out in the wastes, finding some loot (even though I hate progression that way), and taking out my actual tablet to check it out and equip it, never having to hit start.</p>
<p>If only they somehow hooked it up such that you were engaging with the tablet that your character pulled out their own and was looking at it.</p>
<p>Probably could lead to hilarious animations where the character is running around tablet in hand, blind firing a revolver.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9346</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9346</guid>
<pubDate>Tue, 11 Jun 2013 10:44:06 +0000</pubDate>
<dc:creator>kidtsunami</dc:creator>
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<item>
<title>Unicorn (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9342</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9342</guid>
<pubDate>Tue, 11 Jun 2013 09:04:30 +0000</pubDate>
<dc:creator>Jillybean</dc:creator>
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<item>
<title>In case you didn&#039;t get the reference... (reply)</title>
<content:encoded><![CDATA[<p>Possibly the greatest moment at any E3 ever.</p>
<p><a href="http://www.youtube.com/watch?v=2g1fr5vk72M">http://www.youtube.com/watch?v=2g1fr5vk72M</a></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9326</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9326</guid>
<pubDate>Tue, 11 Jun 2013 06:47:57 +0000</pubDate>
<dc:creator>uberfoop</dc:creator>
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<item>
<title>Skip it! Skip it! *NM* (reply)</title>
<content:encoded><![CDATA[<p>… but the very best thing of all, there's a counter on this ball… </p>
<p>(Yeah I just wanted to post the lyrics to that commercial, my post not being related to anything be damned.)</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9325</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9325</guid>
<pubDate>Tue, 11 Jun 2013 06:47:46 +0000</pubDate>
<dc:creator>Ragashingo</dc:creator>
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<item>
<title>Twist it. Bop it. (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9322</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9322</guid>
<pubDate>Tue, 11 Jun 2013 06:40:59 +0000</pubDate>
<dc:creator>Xenos</dc:creator>
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<item>
<title>First you flip it, then you hit it in the weak point. (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9319</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9319</guid>
<pubDate>Tue, 11 Jun 2013 06:36:43 +0000</pubDate>
<dc:creator>uberfoop</dc:creator>
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<item>
<title>Screenshot Analysis (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Rolling Thunder: makes rounds penetrate and detonate</p>
</blockquote><p>Reminds me of the needler.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9316</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9316</guid>
<pubDate>Tue, 11 Jun 2013 06:31:31 +0000</pubDate>
<dc:creator>SigbiasSilva</dc:creator>
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<title>Spider Tank Weakpoints (reply)</title>
<content:encoded><![CDATA[<p>At first I though they were just shooting the Demon Walker aimlessly, but it looks like there are weakpoints:</p>
<p><img src="http://i.imgur.com/Btf2DUW.jpg" alt="[image]" /><br />
Such as when it stops moving as much after he blows off the leg</p>
<p><img src="http://i.imgur.com/YwPDi7V.jpg" alt="[image]" /><br />
And here where the front comes forward and they shoot at what I assume is some kind of core</p>
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<link>https://destiny.bungie.org/forum/index.php?id=9313</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9313</guid>
<pubDate>Tue, 11 Jun 2013 06:21:10 +0000</pubDate>
<dc:creator>Xenos</dc:creator>
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<item>
<title>Sliding (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Pretty obvious one, shot of player sliding:</p>
</blockquote><p>I wonder if sprinting and then crouching creates that action. That would be a pretty cool, logical thing to do.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9310</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9310</guid>
<pubDate>Tue, 11 Jun 2013 06:09:18 +0000</pubDate>
<dc:creator>Leviathan</dc:creator>
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<item>
<title>Possible clan? (reply)</title>
<content:encoded><![CDATA[<p><img src="http://i.imgur.com/Cim9Yco.jpg" alt="[image]" /><br />
Up in the top right, notice &quot;Winter Moon&quot;? Possible clan?</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9309</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9309</guid>
<pubDate>Tue, 11 Jun 2013 06:07:29 +0000</pubDate>
<dc:creator>Xenos</dc:creator>
</item>
<item>
<title>Sliding (reply)</title>
<content:encoded><![CDATA[<p>Pretty obvious one, shot of player sliding:</p>
<p><img src="http://i.imgur.com/7Wzd7UP.jpg" alt="[image]" /></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=9308</link>
<guid>https://destiny.bungie.org/forum/index.php?id=9308</guid>
<pubDate>Tue, 11 Jun 2013 06:01:50 +0000</pubDate>
<dc:creator>Xenos</dc:creator>
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