


<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>DBO Forums - It&#039;s really really fun, IMO. More fun than the other jobs.</title>
<link>https://destiny.bungie.org/forum/</link>
<description>Bungie.Org talks Destiny</description>
<language>en</language>
<item>
<title>It&#039;s really really fun, IMO. More fun than the other jobs. (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99677</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99677</guid>
<pubDate>Thu, 03 Dec 2015 14:59:26 +0000</pubDate>
<category>Destiny</category><dc:creator>Funkmon</dc:creator>
</item>
<item>
<title>It&#039;s simple. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Same thing as sisters, really.</p>
<p>Go as fast as you possibly can, take the ball, jump to the place where the ship shows up. If you're good you will be there before the knight spawns. Dunk on him, then chase him to the middle. Then, stand in the middle.</p>
</blockquote><p>It is. Oryx is the only raid I like running relic on.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99667</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99667</guid>
<pubDate>Thu, 03 Dec 2015 09:09:12 +0000</pubDate>
<category>Destiny</category><dc:creator>narcogen</dc:creator>
</item>
<item>
<title>Think of it this way: (reply)</title>
<content:encoded><![CDATA[<p>Oryx thoughts: <br />
Don't allow the same person to grab the relic more than once<br />
Don't allow anyone to jump on the same platform more than once<br />
Detonate four light bombs every cycle (Don't allow knights to remove them)<br />
Kill the shade of Oryx before all fireteam members have entered the Thunderdome</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99664</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99664</guid>
<pubDate>Thu, 03 Dec 2015 04:46:41 +0000</pubDate>
<category>Destiny</category><dc:creator>Chappy</dc:creator>
</item>
<item>
<title>Think of it this way: (reply)</title>
<content:encoded><![CDATA[<p>Oryx: Thriller dance while activating platforms</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99661</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99661</guid>
<pubDate>Thu, 03 Dec 2015 04:04:50 +0000</pubDate>
<category>Destiny</category><dc:creator>Schedonnardus</dc:creator>
</item>
<item>
<title>Think of it this way: (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Instead of patching the game to force you to play it the way they intended, they give you an incentive to do it the &quot;right&quot; way.</p>
</blockquote><p>Given that the encounters are the same because the challenge is not a different activity selectable in the director, I think it's going to limit the options fro challenges…</p>
<p>What's left really?</p>
<p>Golgoroth: Never missing an opportunity to take his gaze? <br />
Daughters: 1 round of damage per daughter?<br />
Oryx: Different runner each time? Not letting a single Taken into the pocket dimension?</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99660</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99660</guid>
<pubDate>Thu, 03 Dec 2015 03:59:18 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>It&#039;s simple. (reply)</title>
<content:encoded><![CDATA[<p>Same thing as sisters, really.</p>
<p>Go as fast as you possibly can, take the ball, jump to the place where the ship shows up. If you're good you will be there before the knight spawns. Dunk on him, then chase him to the middle. Then, stand in the middle.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99659</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99659</guid>
<pubDate>Thu, 03 Dec 2015 03:03:40 +0000</pubDate>
<category>Destiny</category><dc:creator>Funkmon</dc:creator>
</item>
<item>
<title>Challenge Mode is worth it &amp; difficult for some LFGs. (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>However, it was interesting that in the LFG I ran with later last night there was much concern over who could handle taking the aura, this was surprising to me as it's pretty easy.  After trying it once or twice you should have the hang of it.  </p>
</blockquote></blockquote><p>i don't mind running aura. but since i have a black spindle and 320 machine gun, i woudld prefer not to. </p>
<p>I have yet to run relic on Oryx though. probably something that i should practice. Most groups that i have played with always have a designated guy, so i don't mess with what works.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99658</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99658</guid>
<pubDate>Thu, 03 Dec 2015 02:19:26 +0000</pubDate>
<category>Destiny</category><dc:creator>Schedonnardus</dc:creator>
</item>
<item>
<title>Challenge Mode is worth it &amp; difficult for some LFGs. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I completely understand that we are the 1.7% (that's how many people on PS4 have finished King's Fall on Heroic according to trophy data). However, I am sympathetic to the view that this particular challenge wasn't exactly challenging.</p>
</blockquote><p>Yeah, I agree, it wasn't very hard for us, we usually run it close to the challenge way, and while some of us don't love taking the aura, all of us are capable of doing it.  So, yeah, I too certainly understand the view that this wasn't challenging.  However, it was interesting that in the LFG I ran with later last night there was much concern over who could handle taking the aura, this was surprising to me as it's pretty easy.  After trying it once or twice you should have the hang of it.  Anyway, add in the fact that my 2 friends had just come from a group that couldn't handle 3 (or 4) different people taking the aura w/o dying and I'm convinced that this can be fairly challenging for much of the Destiny community, at least until more get experience with taking the aura.  I think this is really a big part of what Bungie is trying to accomplish with these, challenge people to tackle different roles in the raid.</p>
<blockquote><p>Could both camps of people have not been satisfied had there been separate challenges for normal and heroic? The normal mode challenges provide drops to help you in hard mode, and the hard mode challenge… well maybe that should be cosmetic only?</p>
</blockquote><p>Yeah, Bungie certainly could have made the hard mode challenge different than the normal mode challenge.  That could have soothed the tears of the professional streamers.  It sounds like some were expecting Bungie to alter the mechanics of the fight, but Bungie didn't implement it that way, and I don't think they have the hooks in place to do that at the moment, so they're just attempting to alter the execution of the team which I think is a fair first step.  But yeah, having different challenges for normal and hard would be interesting.  I would like to see two or three different challenges per boss, so that perhaps next time we encounter the Warpriest challenge we find we have to take our time killing him and use each pillar for cover.  It would give more longevity to the challenge modes.</p>
<blockquote><p>As an aside, I went from 311 to 314 last night. That's the biggest jump since I started playing King's Fall.</p>
</blockquote><p>Same, except I made some poor infusion decisions and am at 313.  I should have checked to see how high my blackspindle would go before infusing it with one of the snipers I got.</p>
<p>edit: added bit about tackling different roles being one possible reason for Bungie's choices.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99657</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99657</guid>
<pubDate>Thu, 03 Dec 2015 01:36:57 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
</item>
<item>
<title>Challenge Mode is worth it &amp; difficult for some LFGs. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Anyway, the point is that Datto &amp; his ilk can take their elitist whining and shove it.  It may be true that 'spinning an extra plate' may not be very hard, especially if you're good at spinning plates, it is proving difficult for some.  The challenge mode this week has likely done exactly what bungie was aiming for, giving people a reason to try it a specific way and to serve as an excuse to grant some specific &amp; generous rewards.</p>
</blockquote><p>I completely understand that we are the 1.7% (that's how many people on PS4 have finished King's Fall on Heroic according to trophy data). However, I am sympathetic to the view that this particular challenge wasn't exactly challenging.</p>
<p>Could both camps of people have not been satisfied had there been separate challenges for normal and heroic? The normal mode challenges provide drops to help you in hard mode, and the hard mode challenge… well maybe that should be cosmetic only?</p>
<p>Part of the problem is that the loot system is messed up in the end game. If you didn't have to play the hard mode raid to get ready for the hard mode raid, the drop issue from challenges would be negated.</p>
<p>As an aside, I went from 311 to 314 last night. That's the biggest jump since I started playing King's Fall.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99655</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99655</guid>
<pubDate>Thu, 03 Dec 2015 01:04:55 +0000</pubDate>
<category>Destiny</category><dc:creator>Cody Miller</dc:creator>
</item>
<item>
<title>Think of it this way: (reply)</title>
<content:encoded><![CDATA[<p><img src="http://memecrunch.com/meme/DKNQ/correctamundo/image.png" alt="[image]" /></p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99650</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99650</guid>
<pubDate>Wed, 02 Dec 2015 22:49:31 +0000</pubDate>
<category>Destiny</category><dc:creator>Funkmon</dc:creator>
</item>
<item>
<title>Think of it this way: (reply)</title>
<content:encoded><![CDATA[<p>Instead of patching the game to force you to play it the way they intended, they give you an incentive to do it the &quot;right&quot; way.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99649</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99649</guid>
<pubDate>Wed, 02 Dec 2015 22:39:22 +0000</pubDate>
<category>Destiny</category><dc:creator>Schedonnardus</dc:creator>
</item>
<item>
<title>+1 (reply)</title>
<content:encoded><![CDATA[- No text -]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99646</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99646</guid>
<pubDate>Wed, 02 Dec 2015 22:30:04 +0000</pubDate>
<category>Destiny</category><dc:creator>CruelLEGACEY</dc:creator>
</item>
<item>
<title>This is the jump I should get a medal for. *short VID* (reply)</title>
<content:encoded><![CDATA[<p>i ALWAYS forget that you can't glide with the relic. ugh</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99643</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99643</guid>
<pubDate>Wed, 02 Dec 2015 22:15:22 +0000</pubDate>
<category>Destiny</category><dc:creator>Schedonnardus</dc:creator>
</item>
<item>
<title>Partially correct. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>For those who don't play with me who watch this short video, I like to think this is my Destiny play in a nutshell. Amazing feats of unbelievable prowess and skill (for which I should receive at least a daytime Emmy or Hugo Award, IMO) followed by deaths caused by almost cartoonish incompetence.</p>
</blockquote>]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99642</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99642</guid>
<pubDate>Wed, 02 Dec 2015 22:14:07 +0000</pubDate>
<category>Destiny</category><dc:creator>ProbablyLast</dc:creator>
</item>
<item>
<title>This is the jump I should get a medal for. *short VID* (reply)</title>
<content:encoded><![CDATA[<p>Walking is hard, but that jump is like a top 5 Destiny jump of all time for me.</p>
<p><iframe style="border:none;" width="852" height="480" src="https://www.youtube.com/embed/lftqrz68RGo?autoplay=0&start="></iframe></p>
<p>For those who don't play with me who watch this short video, I like to think this is my Destiny play in a nutshell. Amazing feats of unbelievable prowess and skill (for which I should receive at least a daytime Emmy or Hugo Award, IMO) followed by deaths caused by almost cartoonish incompetence.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99641</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99641</guid>
<pubDate>Wed, 02 Dec 2015 21:52:49 +0000</pubDate>
<category>Destiny</category><dc:creator>Funkmon</dc:creator>
</item>
<item>
<title>By the by... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Yes and no. You get a 320 artifact, yes, which is nice. But the guns are either the machine gun or rocket launcher. After one go, all you're really getting is the artifact on subsequent characters. Unless you don't get the machine gun, it seems like running the raid to the sisters at least is a good move.</p>
</blockquote><p>Thanks for taking over my event last night.  My coworkers roped me into an early Raid (my son was otherwise occupied - not normal). </p>
<p>I'd love to run it again tonight if anyone wants to join. I WILL be there!</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99639</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99639</guid>
<pubDate>Wed, 02 Dec 2015 21:44:32 +0000</pubDate>
<category>Destiny</category><dc:creator>Mid7night</dc:creator>
</item>
<item>
<title>Challenge Mode is worth it &amp; difficult for some LFGs. (reply)</title>
<content:encoded><![CDATA[<p>Thanks to challenge mode I ran the raid twice last night.  Ugh, I'll be regretting it in about 5-7 hours from now.</p>
<p>SO!  The reason I ran it the 2nd time was because 2 of my friends needed help with it.  They had just dropped out of a LFG that was headed south with the leader starting to throw around blame and make it an unhappy place to be because they were unable to complete the challenge the right way.  Either they would wipe or the aura holder would die &amp; it would swap to someone who had already held it.  After I joined up with those 2 friends we LFGed for 3 more we tromped through the challenge mode in 2 rounds &amp; decided to see how far we could go quickly.  We ended up giving Oryx a few tries, but never got him over 1/2 way down.</p>
<p>Anyway, the point is that Datto &amp; his ilk can take their elitist whining and shove it.  It may be true that 'spinning an extra plate' may not be very hard, especially if you're good at spinning plates, it is proving difficult for some.  The challenge mode this week has likely done exactly what bungie was aiming for, giving people a reason to try it a specific way and to serve as an excuse to grant some specific &amp; generous rewards.</p>
<p>Now, lets see what Golgoroth is like next week.  I expect there to be sweet salty cry babies again, but from the other camp.  &quot;Multi-gaze method is too hard!&quot;</p>
<p>edit: english is hard.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99638</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99638</guid>
<pubDate>Wed, 02 Dec 2015 21:39:20 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
</item>
<item>
<title>Challenge Mode is worth it. (reply)</title>
<content:encoded><![CDATA[<blockquote><p>Yes and no. You get a 320 artifact, yes, which is nice. But the guns are either the machine gun or rocket launcher. After one go, all you're really getting is the artifact on subsequent characters. Unless you don't get the machine gun, it seems like running the raid to the sisters at least is a good move.</p>
</blockquote><p>well, you can run it on all three characters and use the extra heavies for infusion. 320 Truth? yes please!</p>
<p>also, if they follow the same paradigm, you should be able to get 320 armor at golgoroth, and hopefully a 320 helmet from Oryx.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99637</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99637</guid>
<pubDate>Wed, 02 Dec 2015 21:39:09 +0000</pubDate>
<category>Destiny</category><dc:creator>Schedonnardus</dc:creator>
</item>
<item>
<title>Challenge Mode is worth it. (reply)</title>
<content:encoded><![CDATA[<p>Eh, I prefer the guarantee that I will get 320s rather than not.  I already have a 320 MG and could care less about the rocket launcher, so I will just use these for infusion (Sleeper Simulant, Truth, Sword)</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99636</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99636</guid>
<pubDate>Wed, 02 Dec 2015 21:37:36 +0000</pubDate>
<category>Destiny</category><dc:creator>TheeChaos</dc:creator>
</item>
<item>
<title>Challenge Mode is worth it. (reply)</title>
<content:encoded><![CDATA[<p>Yes and no. You get a 320 artifact, yes, which is nice. But the guns are either the machine gun or rocket launcher. After one go, all you're really getting is the artifact on subsequent characters. Unless you don't get the machine gun, it seems like running the raid to the sisters at least is a good move.</p>
]]></content:encoded>
<link>https://destiny.bungie.org/forum/index.php?id=99635</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99635</guid>
<pubDate>Wed, 02 Dec 2015 21:34:48 +0000</pubDate>
<category>Destiny</category><dc:creator>Funkmon</dc:creator>
</item>
</channel>
</rss>
