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<title>DBO Forums - Titan Update Preview from Sage.</title>
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<title>Titan Update Preview from Sage. (reply)</title>
<content:encoded><![CDATA[<p>The funny thing is, what made me the happiest about this entire thing was that he finally admitted two things:</p>
<blockquote><p>Let's just say that I agree that the Titans should be the primary Melee Class, but that’s not going to happen overnight.</p>
</blockquote><p>And </p>
<blockquote><p>Reinforce the Strikers Hard Charging Melee role.</p>
</blockquote><p>What gets me though is how long it took them to realize it! I mean, the arc titan is called a striker! How did they not know that titans were losing every single melee fight? But I really happy they are buffing Strikers. Like a lot. I am actually got mixed feelings about which sub class I should go for now.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=99995</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99995</guid>
<pubDate>Mon, 07 Dec 2015 20:56:56 +0000</pubDate>
<category>Destiny</category><dc:creator>MacAddictXIV</dc:creator>
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<title>Pretty darn decent, except: (reply)</title>
<content:encoded><![CDATA[<p>It'll be interesting to find out whether it replenishes both 'nades, or just one tier. But worst-case scenario is still 3 'nades which is nothing to complain about. :)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=99851</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99851</guid>
<pubDate>Sun, 06 Dec 2015 02:32:36 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>I&#039;m excited, I would have gone about it differently... (reply)</title>
<content:encoded><![CDATA[<p>I think it's worth considering re: overall balance that Force Barrier may take more to activate, but it also lasts a lot longer, and can provide other effects: speed buff, orbs, or it can even regenerate while active. Flame shield is easier/quicker to get, but is just more hit points. I don't think all classes need to match up exactly in a PvP melee fight for there to be an overall balance.</p>
<p>Personally, I'm fine with the abilities more or less as they are. Defender's not great one-on-one in Crucible, but it's fantastic in PvE. Admittedly, that's where I spend pretty much all my time, so that probably affects my viewpoint.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=99850</link>
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<pubDate>Sun, 06 Dec 2015 02:30:03 +0000</pubDate>
<category>Destiny</category><dc:creator>stabbim</dc:creator>
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<title>This will be really nice for Shotgun/No Backup Plans build (reply)</title>
<content:encoded><![CDATA[<p>Specifically Invective. Hate giving that up for Monte Carlo.  Better to hit <em>hard</em> with 100% melee cool down than plink away, fancy knife or not.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=99837</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99837</guid>
<pubDate>Sun, 06 Dec 2015 00:27:27 +0000</pubDate>
<category>Destiny</category><dc:creator>SonofMacPhisto</dc:creator>
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<title>4 nades and a bubble (reply)</title>
<content:encoded><![CDATA[<p>Exactly what I was imagening when reading this update</p>
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<link>https://destiny.bungie.org/forum/index.php?id=99828</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99828</guid>
<pubDate>Sat, 05 Dec 2015 19:26:52 +0000</pubDate>
<category>Destiny</category><dc:creator>Raflection</dc:creator>
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<title>Pretty darn decent, except: (reply)</title>
<content:encoded><![CDATA[<blockquote><blockquote><p>I look forward to trying out some of those Striker changes. The Juggernaut shield not dying when you jump (or go over a itty bitty bumb) will be nice. Better melee range is good. So is the refresh of a Defender's abilities upon Supering. </p>
<p>My one concern is the Defender's Disintegrate is very underpowered for Crucible work. If you get into a melee battle and punch first and third (thus winning) you've lost ~75% health and only gained a 15-25% shield. If you punch second you die without getting Force Barrier at all. And if you're up against a Warlock you might even punch first, third, have them get an overshield or regenerate health and survive you second punch, then they kill you with melee four of a battle you started with an advantage... :(</p>
<p>Getting grenades and melee back with my bubble in PvE will be pretty sweet though. With some strategic power use you might even be able to chain Force Barrier, Ward, Force Barrier for quite a while if any ally generates you some orbs. :)</p>
</blockquote></blockquote><blockquote><p><br />
I'm picturing tossing 2 nade with armamentarium, popping bubs, and having 2 more immediately :)</p>
<p>Other than that, defenders still need some love. I disagree that it's acceptable for defenders to have a sub 1.0 k/d just because they are a support class. My defender keeps a k/d around 1.3-1.4 though :)</p>
</blockquote><p>Yeah, on that last part I was shaking my head a bit. Both, because it seems just plain odd that <a href="index.php?id=99806" class="internal">one class is &quot;meant&quot; to have a bad k/d</a>, but also because my k/d on my Titan is currently at a lifetime 1.15 (1.32 in the last week) and that's gotta be a bit depressed with the darn invincible Sunbreakers nuking everything in sight. :p</p>
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<link>https://destiny.bungie.org/forum/index.php?id=99808</link>
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<pubDate>Sat, 05 Dec 2015 10:08:37 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>Pretty darn decent, except: (reply)</title>
<content:encoded><![CDATA[<blockquote><p>I look forward to trying out some of those Striker changes. The Juggernaut shield not dying when you jump (or go over a itty bitty bumb) will be nice. Better melee range is good. So is the refresh of a Defender's abilities upon Supering. </p>
<p>My one concern is the Defender's Disintegrate is very underpowered for Crucible work. If you get into a melee battle and punch first and third (thus winning) you've lost ~75% health and only gained a 15-25% shield. If you punch second you die without getting Force Barrier at all. And if you're up against a Warlock you might even punch first, third, have them get an overshield or regenerate health and survive you second punch, then they kill you with melee four of a battle you started with an advantage... :(</p>
<p>Getting grenades and melee back with my bubble in PvE will be pretty sweet though. With some strategic power use you might even be able to chain Force Barrier, Ward, Force Barrier for quite a while if any ally generates you some orbs. :)</p>
</blockquote><p>I'm picturing tossing 2 nade with armamentarium, popping bubs, and having 2 more immediately :)</p>
<p>Other than that, defenders still need some love. I disagree that it's acceptable for defenders to have a sub 1.0 k/d just because they are a support class. My defender keeps a k/d around 1.3-1.4 though :)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=99807</link>
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<pubDate>Sat, 05 Dec 2015 10:03:46 +0000</pubDate>
<category>Destiny</category><dc:creator>red robber</dc:creator>
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<title>Builds character... (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=99798</link>
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<pubDate>Sat, 05 Dec 2015 07:14:07 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>except if you suppress yourself.  It sucks ass. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=99797</link>
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<pubDate>Sat, 05 Dec 2015 06:05:56 +0000</pubDate>
<category>Destiny</category><dc:creator>Revenant1988</dc:creator>
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<title>Oh I so totally and completely disagree now!! :p (reply)</title>
<content:encoded><![CDATA[<p>Yeah, Warlocks sometimes taking three punches to kill AND having the longest range melee is still a bit absurd. I wonder if the Striker's new Stormfist will be powerful enough to negate Flame Shield and allow for a two punch KO?</p>
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<pubDate>Sat, 05 Dec 2015 05:09:39 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>*Edited after &quot;Agreed&quot; with.  ;-) (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=99795</link>
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<pubDate>Sat, 05 Dec 2015 05:05:43 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
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<title>Agreed. (reply)</title>
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<link>https://destiny.bungie.org/forum/index.php?id=99794</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99794</guid>
<pubDate>Sat, 05 Dec 2015 05:03:13 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>I&#039;m excited, I would have gone about it differently... (reply)</title>
<content:encoded><![CDATA[<blockquote><p>My one concern is the Defender's Disintegrate is very underpowered for Crucible work. If you get into a melee battle and punch first and third (thus winning) you've lost ~75% health and only gained a 15-25% shield. If you punch second you die without getting Force Barrier at all. And <strong>if you're up against a Warlock you <strike>might</strike> even punch first, third, have them get an overshield or regenerate health and survive you second punch, then they kill you with melee four of a battle you started with an advantage... :(</strong></p>
</blockquote><p>I'm of the opinion that the warlock &amp; defender titan's force barrier trigger should be swapped.</p>
<p>Warlock: more range, shields on hit<br />
Defender: shortest range, shield on kill</p>
<p>Defender has the worst in both categories, Warlock best in both.  If it were swapped it would look much more even.</p>
<p>Warlock: more range, shields on kill<br />
Defender: shortest range, shield on hit</p>
<p>Lets look at some scenarios...</p>
<p><strong>Swapped hit/kill buff:</strong>  (sorted in least to most likely scenario, IMHO)<br />
1- defender punches, gets overshield<br />
2- warlock punches<br />
3- defender punches, KOs warlock</p>
<p>1- warlock punches &amp; backs up<br />
2- defender punches, misses, t-rex arms<br />
3- warlock punches, KOs defender</p>
<p>1- warlock punches<br />
2- defender punches, gets overshield<br />
3- warlock punches, (?)<br />
4- defender punches, KOs warlock</p>
<p>Maybe swapping would cause too many warlock tears over their new nerfed melee that (still) wasn't as bad as what the Titans had for all of Y1.  Perhaps we should just give both classes shields on hit.</p>
<p><strong>Change defender to shield on hit:</strong>  (sorted in least to most likely scenario, IMHO)<br />
1- defender punches, gets overshield<br />
2- warlock punches, gets overshield<br />
3- defender punches<br />
4- warlock punches<br />
5- defender punches, KOs warlock (?)</p>
<p>1- warlock punches &amp; backs up, gets overshield<br />
2- defender punches, misses, t-rex arms<br />
3- warlock punches, KO's defender</p>
<p>1- warlock punches, gets overshield<br />
2- defender punches, gets overshield<br />
3- warlock punches,<br />
4- defender punches, misses, t-rex arms<br />
5- warlock punches, KOs defender</p>
<p>1- warlock punches, gets overshield<br />
2- defender punches, gets overshield<br />
3- warlock punches<br />
4- defender punches<br />
5- warlock punches, KOs defender (?)</p>
<p><br />
I would have liked to try leaving the range of the titan melee alone, which probably would have been unpopular. </p>
<p>I would have liked to have seen a bit more tweaking, but it sounds like there may be future changes on the way, so that's good.  :)</p>
<p>Anyway, I'm <strong>super excited</strong> for the changes and can't wait to try them out and hope to find Bungie did a better job than my over inflated self ego would have tried. :)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=99793</link>
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<pubDate>Sat, 05 Dec 2015 04:56:16 +0000</pubDate>
<category>Destiny</category><dc:creator>dogcow</dc:creator>
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<title>Agreed (reply)</title>
<content:encoded><![CDATA[<p>Yeah, getting grenades and melee refreshed a few times a match doesn't help much when opponents have better versions of most of your  abilities and Ward of dawn is a big aim here death trap vs most Supers. (Though having a new Suppression Grenade when I hear a distant enemy Super light up will be interesting...)</p>
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<link>https://destiny.bungie.org/forum/index.php?id=99792</link>
<guid>https://destiny.bungie.org/forum/index.php?id=99792</guid>
<pubDate>Sat, 05 Dec 2015 04:49:50 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>Agreed (reply)</title>
<content:encoded><![CDATA[<p>It's about time. I look forward to going back to rocking my Striker Titan, which is my Titan of choice. The Defender class is still underserved in a lot of ways, but hey.</p>
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<link>https://destiny.bungie.org/forum/index.php?id=99790</link>
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<pubDate>Sat, 05 Dec 2015 04:36:44 +0000</pubDate>
<category>Destiny</category><dc:creator>Avateur</dc:creator>
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<title>Pretty darn decent, except: (reply)</title>
<content:encoded><![CDATA[<p>I look forward to trying out some of those Striker changes. The Juggernaut shield not dying when you jump (or go over a itty bitty bumb) will be nice. Better melee range is good. So is the refresh of a Defender's abilities upon Supering. </p>
<p>My one concern is the Defender's Disintegrate is very underpowered for Crucible work. If you get into a melee battle and punch first and third (thus winning) you've lost ~75% health and only gained a 15-25% shield. If you punch second you die without getting Force Barrier at all. And if you're up against a Warlock you might even punch first, third, have them get an overshield or regenerate health and survive you second punch, then they kill you with melee four of a battle you started with an advantage... :(</p>
<p>Getting grenades and melee back with my bubble in PvE will be pretty sweet though. With some strategic power use you might even be able to chain Force Barrier, Ward, Force Barrier for quite a while if any ally generates you some orbs. :)</p>
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<pubDate>Sat, 05 Dec 2015 04:33:05 +0000</pubDate>
<category>Destiny</category><dc:creator>Ragashingo</dc:creator>
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<title>Sunbreaker does not seem overnerfed (reply)</title>
<content:encoded><![CDATA[<p>Hard to say for sure, but seems they are doing two big things: making it so a golden gun shot can take it down, and cauterize has a 3s cooldown. The rest are more situational.</p>
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<pubDate>Sat, 05 Dec 2015 03:57:32 +0000</pubDate>
<category>Destiny</category><dc:creator>Xenos</dc:creator>
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<title>Titan Update Preview from Sage.</title>
<content:encoded><![CDATA[<p>Data and details!</p>
<p><a href="https://www.bungie.net/en/News/News?aid=14083">https://www.bungie.net/en/News/News?aid=14083</a></p>
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<pubDate>Sat, 05 Dec 2015 03:54:24 +0000</pubDate>
<category>Destiny</category><dc:creator>Leviathan</dc:creator>
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