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TTL Tuesday -- Matchmaking Evolved

by TTL Demag0gue ⌂ @, Within the shadow of the Traveler, Tuesday, July 16, 2013, 08:12 (3931 days ago)

The Gunslingers offer up some initial thoughts on Destiny's seamless matchmaking: http://tiedtheleader.com/2013/07/16/matchmaking-evolved

Feel free to add to the discussion!

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TTL Tuesday -- Matchmaking Evolved

by roland ⌂ @, Tuesday, July 16, 2013, 13:50 (3930 days ago) @ TTL Demag0gue

Great writeup! Overall, yes, I'm super excited about the co-operative matchmaking capabilities Bungie is going to be offering in Destiny! In my brief experience with this type of co-operative matchmaking (Journey) I was left with this really cool feeling of having a shared experience with someone who I wouldn't have otherwise. It gave the world a sense of life, which was really nice because I felt like things were going on in the world far from wherever I was, and occasionally you'll intersect with other people or events, but they are always a small part of something much larger going on just beyond what you're experiencing.

One thing to be careful of though....

From the article:

With Halo Bungie created a matchmaking experience that has yet to be equaled by any other title. With Destiny they promise to do even better.

It's my understanding that the matchmaking revolution with Halo was for competitive multiplayer and started with Halo 2, and that it definitely wasn't extended to co-op until Halo 3/Reach. Seamless matchmaking is something entirely new for Bungie in the co-operative space, but we honestly have no idea how competitive multiplayer will work in Destiny.

Personally, I can't figure out how a system of seamless matchmaking could possibly work in competitive modes because you need some control over what type of competitive event you're hopping in to, right? The only way I can think to do it without menus would be to have different physical spaces in the world for different competitive game types.

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TTL Tuesday -- Matchmaking Evolved

by TTL Demag0gue ⌂ @, Within the shadow of the Traveler, Tuesday, July 16, 2013, 17:18 (3930 days ago) @ roland

I think 'promise' was actually too strong of a word. What I meant was that they hope to do better and it was directed more toward the campaign side of things, since we know almost nothing about multiplayer. I really wasn't too clear on that point.

TTL Tuesday -- Matchmaking Evolved

by Steve, Wednesday, July 17, 2013, 17:50 (3929 days ago) @ TTL Demag0gue

matchmaking in an mmo will be an interesting thing

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