So yeah... you can go forever, pretty much (Destiny)

by Claude Errera @, Wednesday, April 17, 2019, 00:45 (1829 days ago)

Just finished up a pretty ridiculous run at the Verdant Forest. We were all randoms, and nobody was using the team chat, so we weren't communicating... but we pretty much agreed to give up after 122 rounds. (I took a screenshot near the end - I thought it was AT the end, but it was only round 119.) We killed our last 2 minutes by dancing with each other, then went in and killed the bosses.

It took 90 minutes. We had about 20 deaths, total (spread between the three of us). We killed a couple of thousand baddies.

We could easily have kept going - we got down to about a minute around round 115 because one of the guys wanted to quit after 110, but the other two of us kept going. We spent a lot of time dancing to convince him to play some more, otherwise we'd have stayed above 4 minutes, where we were for most of the run. (5 minutes is max; you can't get past that. We were on a plate at 4:58 once, and when the 20 seconds were added, we jumped up to 5:00.) He came back, played with us for a few more rounds (the screenshot shows 1:08 on round 119, but we were at 2:13 when we stopped killing stuff on 122), joined us for the boss fight.

I'm not sure what the point would be (of keeping going), though. You can't even immortalize it, except by taking a screenshot; none of the online stat apps (including Bungie's own game viewer) keeps track of number of clears. (Maybe someday there'll be an emblem or something?)

It was fun, but I don't really want to do it again. ;)

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So yeah... you can go forever, pretty much

by kidtsunami @, Atlanta, GA, Wednesday, April 17, 2019, 05:35 (1829 days ago) @ Claude Errera

Just finished up a pretty ridiculous run at the Verdant Forest. We were all randoms, and nobody was using the team chat, so we weren't communicating... but we pretty much agreed to give up after 122 rounds. (I took a screenshot near the end - I thought it was AT the end, but it was only round 119.) We killed our last 2 minutes by dancing with each other, then went in and killed the bosses.

It took 90 minutes. We had about 20 deaths, total (spread between the three of us). We killed a couple of thousand baddies.

We could easily have kept going - we got down to about a minute around round 115 because one of the guys wanted to quit after 110, but the other two of us kept going. We spent a lot of time dancing to convince him to play some more, otherwise we'd have stayed above 4 minutes, where we were for most of the run. (5 minutes is max; you can't get past that. We were on a plate at 4:58 once, and when the 20 seconds were added, we jumped up to 5:00.) He came back, played with us for a few more rounds (the screenshot shows 1:08 on round 119, but we were at 2:13 when we stopped killing stuff on 122), joined us for the boss fight.

I'm not sure what the point would be (of keeping going), though. You can't even immortalize it, except by taking a screenshot; none of the online stat apps (including Bungie's own game viewer) keeps track of number of clears. (Maybe someday there'll be an emblem or something?)

It was fun, but I don't really want to do it again. ;)

If there was a way you could avoid getting kicked to orbit, it'd have been fascinating for someone to see truly, HOW long this could go. Hell it'd be interesting to see if some Streamer tries to pull 24 hours during the revelry.

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Question, how did it pay out?

by kidtsunami @, Atlanta, GA, Wednesday, April 17, 2019, 05:50 (1829 days ago) @ kidtsunami

- No text -

Exactly the same as a 20-round game :)

by Claude Errera @, Wednesday, April 17, 2019, 09:44 (1829 days ago) @ kidtsunami

- No text -

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So yeah... you can go forever, pretty much

by CruelLEGACEY @, Toronto, Wednesday, April 17, 2019, 12:02 (1829 days ago) @ Claude Errera

The most common problem I’ve run into so far is players quitting because they get bored and lose interest with no end in sight.

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So yeah... you can go forever, pretty much

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, April 17, 2019, 12:24 (1829 days ago) @ CruelLEGACEY

The most common problem I’ve run into so far is players quitting because they get bored and lose interest with no end in sight.

Like I told Mal, they could have easily made it more fun by throwing in wacky modifiers every five waves or so. Kind of like a PvE Labs thing to test them out.

Not having any way to track your stats is a big oof in my book, because there literally is no reason to play it longer than you need to. It doesn't get harder, the enemies don't get more interesting, there is no improvement on rewards or incentive to push on.

Maybe some streamers will see how far they can go, but at the end of the day, you're doing the same thing as Castellum grinds, but now you're on a timer.

But yeah, it's just a three week event designed to sell a handful of cosmetics for a quick cash grab, so I'm not as upset about it as I would have been if they charged for it or something as part of the annual pass, but it's yet another disappointment from Bungie, which has become their trademark (especially with other games, such as Overwatch,, putting more effort into their low-effort events).

So yeah... you can go forever, pretty much

by Claude Errera @, Wednesday, April 17, 2019, 15:41 (1829 days ago) @ Korny

Not having any way to track your stats is a big oof in my book, because there literally is no reason to play it longer than you need to. It doesn't get harder, the enemies don't get more interesting, there is no improvement on rewards or incentive to push on.

Worse than that - when folks quit out because it got too long, the rest of the people can't finish the bosses... which was the one thing you can earn things for.

Maybe some streamers will see how far they can go, but at the end of the day, you're doing the same thing as Castellum grinds, but now you're on a timer.

Heh. Gladd and crew got up to about round 600, then he got kicked and couldn't rejoin.

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