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MCC Reach Achievements Announced. (Gaming)

by Morpheus @, High Charity, Tuesday, November 26, 2019, 18:03 (10 days ago)

So, the new list of achievements from the Reach MCC port has finally arrived. Most of them are a combination re-issue of the 360 version(No Hear Me Beg, interestingly) and MCC defaults(par time, par score, 3 hour and LASO. God.)

There are others of interest, mostly forcing you to look at Easter Eggs that the casuals missed 9 years ago--one for each Data Pad, the double switch press on The Package(oh, and New Alexandria, so you know how long THAT will take), three separate Lone Wolf achievements, the race track, the Tribute Room--even a cop-out achievement; I guess my complaints were heard.

https://www.trueachievements.com/n39840/halo-reach-achievements-revealed-for-master-chi...

Read through--it'll make you smile. Three seperate achievements in the list are dedicated to Wu. This makes what, five total? Seriously, I don't think I've ever seen anyone else with that many achievements honored to their name. Definitely companies and/or memes, but never an individual!

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I know what I'll be doing after Christmas

by Blackt1g3r @, Login is from an untrusted domain in AZ, Wednesday, November 27, 2019, 07:38 (9 days ago) @ Morpheus

I'll be trying to 100% MCC Reach Achievements of course.

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MCC Reach Achievements Announced.

by MacAddictXIV @, Seattle WA, Wednesday, November 27, 2019, 07:39 (9 days ago) @ Morpheus

Wait, MCC is on game pass? Am I oblivious or was that added to it after it was released? Well, either way, I love Reach so free download here I come!

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Yep

by ZackDark @, Not behind you. NO! Don't look., Wednesday, November 27, 2019, 08:14 (9 days ago) @ MacAddictXIV

And coming to PC. I even subbed Ultimate Game Pass for this. So excited.

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MCC Reach Achievements Announced.

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, November 27, 2019, 08:46 (9 days ago) @ Morpheus

Sweet. Now that that’s done they can totally fix the classic mode rendering bug for Halo 1 that’s been an issue for 9 years now. I’m sure it will happen.

:-p

Hear Me Beg

by FyreWulff, Sunday, December 01, 2019, 11:26 (5 days ago) @ Morpheus

Honestly, it's probably a good thing that one didn't come back. I think it was actually semi-bugged.

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Hear Me Beg

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, December 01, 2019, 12:11 (5 days ago) @ FyreWulff

Honestly, it's probably a good thing that one didn't come back. I think it was actually semi-bugged.

Was this the one where an elite had to break your otherwise deadly fall?

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Hear Me Beg

by Morpheus @, High Charity, Sunday, December 01, 2019, 12:32 (5 days ago) @ Cody Miller

Yep. I’m gonna have to take your word on the whole ‘bugged’ thing, because I honestly have no idea how it was so difficult.

When the game first came out, I misread it and thought you had to earn it in multiplayer. I spent so long jumping off Spire, Sword Base, and others trying to assassinate a player like that. On my fourth successful attempt and nothing happened, I was confused. When I found out it was for Campaign, it took me three minutes!

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Hear Me Beg

by ZackDark @, Not behind you. NO! Don't look., Monday, December 02, 2019, 03:08 (4 days ago) @ Morpheus

it took me three minutes!

You got lucky. I got the assassination almost every time, still took me over 15 minutes of trying.

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Hear Me Beg

by Kermit @, Raleigh, NC, Monday, December 02, 2019, 09:19 (4 days ago) @ ZackDark

I’m amazed at how cavalier both of you are. I never could get it. Jynx got it for me at a LAN, and it took him a good while.

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Hear Me Beg

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, December 02, 2019, 09:26 (4 days ago) @ Kermit

I’m amazed at how cavalier both of you are. I never could get it. Jynx got it for me at a LAN, and it took him a good while.

It was bugged, so even if you did everything right, but you triggered the wrong assassination type, or the game read him as breaking your fall before the animation started, you wouldn't get it. Combine that with the game's poop framerate, and you've got more than timing against you.

I hope they at least use it to unlock an emblem/nameplate. :P

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Hear Me Beg

by Kermit @, Raleigh, NC, Monday, December 02, 2019, 10:06 (4 days ago) @ Korny

I’m amazed at how cavalier both of you are. I never could get it. Jynx got it for me at a LAN, and it took him a good while.


It was bugged, so even if you did everything right, but you triggered the wrong assassination type, or the game read him as breaking your fall before the animation started, you wouldn't get it. Combine that with the game's poop framerate, and you've got more than timing against you.

You were at that LAN. :)

Yeah, there were several times I thought I should've gotten it, and even more times Jynx should have gotten it before it popped.

I hope they at least use it to unlock an emblem/nameplate. :P

+1

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Hear Me Beg

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, December 02, 2019, 10:10 (4 days ago) @ Korny

I’m amazed at how cavalier both of you are. I never could get it. Jynx got it for me at a LAN, and it took him a good while.


It was bugged, so even if you did everything right, but you triggered the wrong assassination type, or the game read him as breaking your fall before the animation started, you wouldn't get it. Combine that with the game's poop framerate, and you've got more than timing against you.

I hope they at least use it to unlock an emblem/nameplate. :P

This reminds me. I wonder if they are removing that really awful looking motion blur / temporal anti aliasing in the MCC version.

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Hear Me Beg

by cheapLEY @, Monday, December 02, 2019, 10:13 (4 days ago) @ Cody Miller

They did. Or at least they did something so that it doesn’t look like ass anymore.

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Apparently so.

by Kermit @, Raleigh, NC, Monday, December 02, 2019, 10:15 (4 days ago) @ Cody Miller

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Apparently so.

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, December 02, 2019, 10:19 (4 days ago) @ Kermit

https://twitter.com/ske7ch/status/1105850496110059520

Sweet. Now they have time to make classic mode for Halo 1 not look bad. I’m sure that will happen. :-p

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Apparently so.

by cheapLEY @, Monday, December 02, 2019, 10:31 (4 days ago) @ Cody Miller

Or you could just put in the original game instead.

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Apparently so.

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, December 02, 2019, 10:58 (4 days ago) @ cheapLEY

Or you could just put in the original game instead.

It runs like ass on the 360 backward compatibility. It’s better on the one?

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Apparently so.

by cheapLEY @, Monday, December 02, 2019, 12:41 (4 days ago) @ Cody Miller

It seemed fine, but it’s been a long time since I’ve played it and I don’t think that was for very long.

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Apparently so.

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, December 02, 2019, 12:45 (4 days ago) @ cheapLEY

It seemed fine, but it’s been a long time since I’ve played it and I don’t think that was for very long.

Split screen on the 360 emulation is unplayably slow.

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Apparently so.

by Kermit @, Raleigh, NC, Thursday, December 05, 2019, 06:01 (1 day, 7 hours, 47 min. ago) @ Cody Miller

It seemed fine, but it’s been a long time since I’ve played it and I don’t think that was for very long.


Split screen on the 360 emulation is unplayably slow.

Never tried that. Otherwise, it seemed fine to me.

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Hear Me Beg

by Morpheus @, High Charity, Monday, December 02, 2019, 11:11 (4 days ago) @ Korny

I hope they at least use it to unlock an emblem/nameplate. :P

You don't have to worry about that--it won't be in MCC.

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Sound is messed up right now on PC

by Spec ops Grunt @, Broklahoma, Tuesday, December 03, 2019, 15:10 (3 days ago) @ Morpheus

Bad sound quality, terrible mixing, missing central channel.

Apparently all known issues and stuff 343 wanted to fix before release but Microsoft demanded a release before Christmas

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No 30fps option either :(

by CyberKN ⌂ @, Still has a line in the sand, Tuesday, December 03, 2019, 16:00 (3 days ago) @ Spec ops Grunt

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At least you can play it.

by cheapLEY @, Tuesday, December 03, 2019, 18:25 (3 days ago) @ Spec ops Grunt

Xbox's servers are screwed right now. I'm downloading at a whopping 5.85 Mb on my 500 Mb connection.

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At 27% Right Now. lol

by Morpheus @, High Charity, Tuesday, December 03, 2019, 18:55 (3 days ago) @ cheapLEY

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501 KBps. Rofl.

by Morpheus @, High Charity, Tuesday, December 03, 2019, 20:21 (3 days ago) @ Morpheus

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At least you can play it.

by Kermit @, Raleigh, NC, Wednesday, December 04, 2019, 08:32 (2 days ago) @ cheapLEY

Xbox's servers are screwed right now. I'm downloading at a whopping 5.85 Mb on my 500 Mb connection.

Maybe you haven't opened MCC for a while? It must have automatically updated for me because when I bought it, it took just a few seconds for the license to download.

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At least you can play it.

by cheapLEY @, Wednesday, December 04, 2019, 09:18 (2 days ago) @ Kermit

No, I specifically tried updating MCC the night before, where I did get the license. My understanding was that the actual Reach download wasn’t even available until yesterday. It wasn’t preinstalled before launch day or anything. Xbox acknowledges problems with servers last night. I went to sleep before I saw any update about them.

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At least you can play it.

by Kermit @, Raleigh, NC, Wednesday, December 04, 2019, 12:39 (2 days ago) @ cheapLEY

No, I specifically tried updating MCC the night before, where I did get the license. My understanding was that the actual Reach download wasn’t even available until yesterday. It wasn’t preinstalled before launch day or anything. Xbox acknowledges problems with servers last night. I went to sleep before I saw any update about them.

Weird. I did have one of the flights installed, but not one with Reach installed.

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Sound is messed up right now on PC

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, December 03, 2019, 19:29 (3 days ago) @ Spec ops Grunt

Bad sound quality, terrible mixing, missing central channel.

Apparently all known issues and stuff 343 wanted to fix before release but Microsoft demanded a release before Christmas

How on Earth do they still have a decent reputation as a developer at this point?

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Sound is messed up right now on Xbox as well.

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, December 04, 2019, 08:47 (2 days ago) @ Spec ops Grunt

Bad sound quality, terrible mixing, missing central channel.

Apparently all known issues and stuff 343 wanted to fix before release but Microsoft demanded a release before Christmas

If you read the final dev update before the game launched, much of it read like a mea culpa on issues they knew would be in the game at launch, but wanted to head off before they were called out on them.

Audio/mixing issues are present on Xbox as well (was Carter recorded in a phone booth?), but fortunately the rest of the game is fairly flawless, and MP has aged beautifully (besides the stupid decision to include Magnums in Zombies instead of ARs).

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This is what I was talking about

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, December 04, 2019, 14:53 (1 day, 22 hours, 56 min. ago) @ Korny

Remember when I posted that it was a giant shame 343 has left a classic mode renderer in for Halo 1 that makes it look decidedly worse than it did originally? 8 years now. Bugs like this are bad because it shits on the original artists and designers. I had to explain this to someone after they literally said “wow, this doesn’t look as good as I remember”.

And now the audio is messed up? The audio team doesn’t deserve this. This is what I’m talking about. When you remaster or port a game to a more powerful system, you owe it to being at LEAST as good as the original. I’m not saying the individual people at 343 doesn’t care, but whoever made the decision higher up to release the game with audio problems like this sure as hell doesn’t.

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I agree.

by Kermit @, Raleigh, NC, Wednesday, December 04, 2019, 19:30 (1 day, 18 hours, 19 min. ago) @ Cody Miller

Although so far I haven’t heard a problem.

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I agree.

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, December 04, 2019, 19:52 (1 day, 17 hours, 57 min. ago) @ Kermit

Although so far I haven’t heard a problem.

Did Korny just drop fake news?

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I agree.

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, December 04, 2019, 22:33 (1 day, 15 hours, 16 min. ago) @ Cody Miller
edited by Korny, Wednesday, December 04, 2019, 22:44

Although so far I haven’t heard a problem.


Did Korny just drop fake news?

It's weird. When I upload a clip to Xbox Live, the audio sounds different from what comes out of the screen (does the Xbox capture in Stereo while outputting 5.1? Apparently!).

Recording the screen, however:

Music and radio chatter tends to be the loudest thing, characters sound distant if you're looking right at them, louder when you're turned away, and your weapons sound muffled. Oddly, I don't have this issue in Cru- wow. Multiplayer matches.
Only Reach has had this issue.

I agree.

by EffortlessFury @, Thursday, December 05, 2019, 06:38 (1 day, 7 hours, 10 min. ago) @ Korny

Although so far I haven’t heard a problem.


Did Korny just drop fake news?


It's weird. When I upload a clip to Xbox Live, the audio sounds different from what comes out of the screen (does the Xbox capture in Stereo while outputting 5.1? Apparently!).

Recording the screen, however:

Music and radio chatter tends to be the loudest thing, characters sound distant if you're looking right at them, louder when you're turned away, and your weapons sound muffled. Oddly, I don't have this issue in Cru- wow. Multiplayer matches.
Only Reach has had this issue.

It's a known issue and they are working on it. That said, yeah I totally noticed the issue immediately.

From MCC DEVELOPMENT UPDATE - NOVEMBER 2019:

To update Halo: Reach for Xbox One and PC required entirely changing the encoding for the game’s audio which has resulted in it sounding different from the original release. We are aware that areas of the title don’t sound like what you or we ideally want them to. It will take some time to work through solutions to improve the overall experience for audio and that work is already underway. When it is ready, we will flight to test the fixes we can make prior to updating the title. We also plan to go into more detail on our Reach audio journey in a later blog.

We did recently fix an issue with dynamic audio that we also saw some of the community report, this fix will be in for launch and has been reported to be improved in our Ring 1/2 flights.

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I agree.

by Kermit @, Raleigh, NC, Thursday, December 05, 2019, 08:26 (1 day, 5 hours, 23 min. ago) @ EffortlessFury

Maybe it’s not as noticeable with headphones.

I agree.

by EffortlessFury @, Thursday, December 05, 2019, 13:04 (1 day, 0 hours, 44 min. ago) @ Kermit

Maybe it’s not as noticeable with headphones.

I was using headphones. XD

If you'd like to compare yourself, listen to the AR firing sound in this video and compare it to the firing sound in-game.

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I agree.

by Kermit @, Raleigh, NC, Thursday, December 05, 2019, 14:06 (23 hours, 42 minutes ago) @ EffortlessFury

Maybe it’s not as noticeable with headphones.


I was using headphones. XD

If you'd like to compare yourself, listen to the AR firing sound in this video and compare it to the firing sound in-game.

Well, that's embarrassing. I like to consider myself sensitive to audio differences. I'll chalk it up to fumbling with the different controller layouts throughout my brief playthrough of Winter Contingency.

Happens. ^_^

by EffortlessFury @, Thursday, December 05, 2019, 14:50 (22 hours, 58 minutes ago) @ Kermit

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I agree.

by cheapLEY @, Thursday, December 05, 2019, 15:21 (22 hours, 27 minutes ago) @ Kermit

I spent far too much time fiddling with layouts. There’s not a single one that really jives with modern shooter control schemes. Something is always off.

Developers, please just give us fully remappable controls.

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I agree.

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, December 05, 2019, 15:28 (22 hours, 21 minutes ago) @ cheapLEY

I spent far too much time fiddling with layouts. There’s not a single one that really jives with modern shooter control schemes. Something is always off.

Developers, please just give us fully remappable controls.

That is apparently super duper hard though guys! Think of how much else 343 has on their plate. How the tiny indie studio that made Celeste managed that monumental feat is anyone’s guess.

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I agree.

by ZackDark @, Not behind you. NO! Don't look., Thursday, December 05, 2019, 17:37 (20 hours, 12 minutes ago) @ Cody Miller

I imagine having 4 actions total to QA does help a bit

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I agree.

by kidtsunami @, Atlanta, GA, Thursday, December 05, 2019, 18:28 (19 hours, 21 minutes ago) @ Cody Miller

I spent far too much time fiddling with layouts. There’s not a single one that really jives with modern shooter control schemes. Something is always off.

Developers, please just give us fully remappable controls.


That is apparently super duper hard though guys! Think of how much else 343 has on their plate. How the tiny indie studio that made Celeste managed that monumental feat is anyone’s guess.

You are astoundingly dense about what is and isn't hard to develop.

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I agree.

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, December 06, 2019, 08:56 (4 hours, 53 minutes ago) @ cheapLEY

I spent far too much time fiddling with layouts. There’s not a single one that really jives with modern shooter control schemes. Something is always off.

Developers, please just give us fully remappable controls.

Don't forget that until devs start to think sensibly about controller freedom, you can always make a custom button mapping through the Xbox itself.
I know, I know, "I shouldn't have to do that", but I mean, the tools are at your disposal.

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I agree.

by cheapLEY @, Friday, December 06, 2019, 09:23 (4 hours, 25 minutes ago) @ Korny

Honestly, I forgot about that. I might take the time to do that.

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Custom Controller Mappings

by squidnh3, Friday, December 06, 2019, 09:38 (4 hours, 10 minutes ago) @ cheapLEY

The downside of custom controller mappings (which I use on my Elite) is that they will affect how you navigate menus, and specifically for Halo, may not work very well with the use of vehicles or dual wielding. There is no Universal Boxer scheme in MCC, so I have to replicate it from the normal Universal scheme, which involves changing a lot of buttons. So whatever you do, try to start with a base scheme that will involve the fewest transpositions possible.

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I agree.

by cheapLEY @, Thursday, December 05, 2019, 17:28 (20 hours, 20 minutes ago) @ Kermit

The mix in general is just bad.

I’m surprised you didn’t notice. I thought the same thing, in that maybe it just didn’t sound great coming through my Vizio sound bar. Tonight I hooked my headphones, and I honestly think it sounds worse. The music is about three times as loud as it should be (which has always been a problem with Halo), the voices are all muffled, the gun sounds are all over the place in terms of volume, the Warthog sounds like a lawnmower from two blocks away.

Bungie’s my-way-or-the-highway attitude to audio has always bugged me, but whatever is happening here is awful and I hope it gets fixed. I wish they would just give us audio sliders for different elements like most modern games have.

There's at least a music slider?

by EffortlessFury @, Friday, December 06, 2019, 06:38 (7 hours, 10 minutes ago) @ cheapLEY

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That’s only for music in the menus.

by cheapLEY @, Friday, December 06, 2019, 09:22 (4 hours, 26 minutes ago) @ EffortlessFury

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I agree.

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, December 05, 2019, 08:22 (1 day, 5 hours, 26 min. ago) @ Korny

Open the file and double check. But yeah I’m almost 100% certain all the consoles downmix to stereo when using the built in recording feature.

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I agree.

by CruelLEGACEY @, Toronto, Thursday, December 05, 2019, 10:44 (1 day, 3 hours, 4 min. ago) @ Korny

Although so far I haven’t heard a problem.


Did Korny just drop fake news?


It's weird. When I upload a clip to Xbox Live, the audio sounds different from what comes out of the screen (does the Xbox capture in Stereo while outputting 5.1? Apparently!).

Recording the screen, however:

Music and radio chatter tends to be the loudest thing, characters sound distant if you're looking right at them, louder when you're turned away, and your weapons sound muffled. Oddly, I don't have this issue in Cru- wow. Multiplayer matches.
Only Reach has had this issue.

Based on what you’re describing, it sounds to me like the Center audio channel is straight-up missing from certain audio elements (specifically character dialogue). If the video capture is pulling a stereo version of the audio rather than 5.1, that would explain the difference.

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I agree.

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, December 05, 2019, 11:12 (1 day, 2 hours, 36 min. ago) @ CruelLEGACEY

Based on what you’re describing, it sounds to me like the Center audio channel is straight-up missing from certain audio elements (specifically character dialogue). If the video capture is pulling a stereo version of the audio rather than 5.1, that would explain the difference.

That would be outrageously incompetent if that is the explanation.

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Reach totally holds up.

by cheapLEY @, Wednesday, December 04, 2019, 19:38 (1 day, 18 hours, 10 min. ago) @ Morpheus

I know I posted this last time I played through the game, but damn, Reach is still really great. Bungie's best game, still, I think.

I played up through ONI: Sword Base, and played a few multiplayer matches. The game still feels really great (despite constantly clicking the stick to try and sprint), and it looks really good in 4K, very clean.

And say what you will about the story, but they absolutely nailed the presentation.

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Reach totally holds up.

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, December 04, 2019, 19:55 (1 day, 17 hours, 54 min. ago) @ cheapLEY

And say what you will about the story

[image]

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Reach totally holds up.

by bluerunner @, Music City, Wednesday, December 04, 2019, 20:01 (1 day, 17 hours, 48 min. ago) @ cheapLEY

I'm playing invasion again! It looks great. There's a bit of relearning but after a few games it all came back. I also tooled around in some of my old forge maps. Definately want a customs night sometime soon.

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Reach totally holds up.

by CruelLEGACEY @, Toronto, Thursday, December 05, 2019, 05:11 (1 day, 8 hours, 38 min. ago) @ bluerunner

Might have to see if I can dig up the files for my old racetracks :)

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Reach totally holds up.

by bluerunner @, Music City, Thursday, December 05, 2019, 05:32 (1 day, 8 hours, 16 min. ago) @ CruelLEGACEY

I loaded up Sangheili Don't Surf last night. Would love to get 16 people together on it again.

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Count me in.

by Malagate @, Sea of Tranquility, Thursday, December 05, 2019, 06:01 (1 day, 7 hours, 47 min. ago) @ bluerunner

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Reach totally holds up.

by Kermit @, Raleigh, NC, Thursday, December 05, 2019, 06:11 (1 day, 7 hours, 37 min. ago) @ bluerunner

That video never gets old. Lots of names I miss on that scoreboard. I’m in, of course. Look for some co-op nights after the holiday.

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Reach totally holds up.

by ZackDark @, Not behind you. NO! Don't look., Thursday, December 05, 2019, 12:32 (1 day, 1 hours, 17 min. ago) @ Kermit

Look for some co-op nights after the holiday.

Hype

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That’s awesome!

by CruelLEGACEY @, Toronto, Thursday, December 05, 2019, 07:40 (1 day, 6 hours, 8 min. ago) @ bluerunner

I loaded up Sangheili Don't Surf last night. Would love to get 16 people together on it again.

How have I never seen this before? :)

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That’s awesome!

by bluerunner @, Music City, Thursday, December 05, 2019, 09:00 (1 day, 4 hours, 49 min. ago) @ CruelLEGACEY

One night I was watching Apocalypse Now and the idea for the map hit me. I made several invasion maps but that one has always been my favorite.

That was all from the same round one night. Korny filmed and edited it. We played it often, but I can still remember a lot of details from that particular game.

Highlight of Reach for me was when Bungie shared that video.

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That’s awesome!

by CruelLEGACEY @, Toronto, Thursday, December 05, 2019, 09:11 (1 day, 4 hours, 38 min. ago) @ bluerunner

One night I was watching Apocalypse Now and the idea for the map hit me. I made several invasion maps but that one has always been my favorite.

That was all from the same round one night. Korny filmed and edited it. We played it often, but I can still remember a lot of details from that particular game.

Highlight of Reach for me was when Bungie shared that video.

The crazy thing is I’m pretty sure I’ve played on that map before, during one of the Halo Waypoint game nights. Had no idea you were behind it :)

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That’s awesome!

by Kermit @, Raleigh, NC, Thursday, December 05, 2019, 09:14 (1 day, 4 hours, 34 min. ago) @ CruelLEGACEY

I loaded up Sangheili Don't Surf last night. Would love to get 16 people together on it again.


How have I never seen this before? :)

I don't think you were posting much on HBO in 2011--at least not as CruelLEGACEY. (Not to say you weren't lurking--I never posted on Marathon forums, although I lurked quite a bit.) Korny's film was one of the highlights of the Reach era over there.

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Reach totally holds up.

by SonofMacPhisto @, Thursday, December 05, 2019, 10:11 (1 day, 3 hours, 37 min. ago) @ bluerunner

Great memories of that map!

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