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TWAB—Next gen and the return of Prophecy. (Destiny)

by cheapLEY @, Thursday, December 03, 2020, 19:16 (1211 days ago)
edited by cheapLEY, Thursday, December 03, 2020, 19:43

Not a big TWAB this week.

Next gen patch will be online at reset on Tuesday. No preload, unfortunately. Along with that, the Prophecy dungeon will return. I’m interested to see how useful Stasis will be there.

Lots of bug fixes coming as well.

Also, we will be able to pick up bounties using the Destiny companion app (although while in the Tower, in orbit, or offline). Hopefully that’s an API update so it’ll be something DIM or Braytech can also integrate.

EDIT: That’s a nope on that last point. Guess I’ll be downloading the official app.

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An HDR Acknowledgment!

by Pyromancy @, discovering fire every week, Thursday, December 03, 2020, 22:26 (1211 days ago) @ cheapLEY

This Week At Bungie – 12/3/2020 | This week at Bungie, we prepare for next gen.

Tuesday (12/8) Update patch sizes seemed pretty important and worth repeating. If you were lucky enough to get onto a new console, plan accordingly since there will be no pre-loading and you will have to redownload the entire title.

When Update 3.0.1 releases on December 8, next-gen console users (Xbox Series X|S and PlayStation 5) will need to download the full-size game, regardless if they have been playing Destiny 2 since Beyond Light’s launch. This does not affect Xbox One, PlayStation 4, or Steam users. Pre-load will not be available for this patch - pre-loads are usually only available for expansion type patches and are not available for hotfixes or seasonal updates.

The estimated patch sizes for Update 3.0.1 based on platforms are as follows:

  • Xbox Series X|S - download size: ~70.0 GB
  • PlayStation 5 - download size: ~67.0 GB

  • Xbox One - download size: ~2.35 GB
  • PlayStation 4 - download size: ~2.09 GB
  • Steam - download size: ~1.5 GB




A little further down in a separate heading of problems being looked into


Known Issues

  • ...
  • ...
  • Multiple ships have their rocket effects floating behind the ship model.
  • Shiver Strike Titan melee does not function with the Heavy Handed mod.
  • Collections go back to the main menu instead of to the previous section.
  • HDR isn’t working as intended.
  • We’re investigating player reports that their veteran dialogue has been replaced with new character dialogue.



It feels good that the ongoing HDR growing pains were acknowledged through official channels. It would be great to hear more.

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Speaking of HDR

by CruelLEGACEY @, Toronto, Friday, December 04, 2020, 03:55 (1211 days ago) @ Pyromancy

Did D2 look completely different for anyone else yesterday? The game has been looking totally washed out for me since Beyond Light launched, but all of a sudden yesterday it looked completely different. Everything was deep and bold and rich.

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Speaking of HDR

by Pyromancy @, discovering fire every week, Friday, December 04, 2020, 09:38 (1210 days ago) @ CruelLEGACEY
edited by Pyromancy, Friday, December 04, 2020, 10:09

Did D2 look completely different for anyone else yesterday? The game has been looking totally washed out for me since Beyond Light launched, but all of a sudden yesterday it looked completely different. Everything was deep and bold and rich.

Last night, at the Tower (Wall) I noticed a very slight increase to my framerate or some sort of smoothing? It is barely perceptible.

I think it has to do with the fact that they performed some background maintenance yesterday?

https://twitter.com/BungieHelp/status/1334527817506177025

I experienced what you did, with a twist. At some point in the week(or two?) leading up to Beyond Light during a time when they were doing background maintenance as well.
It is honestly one of the most downright surreal Gaming experiences I have ever experienced. I was out on Mars combining Resonant Stems to try and get the last 2-4 missing Nodes I needed for that wretched Triumph and Emblem "Warminded".
While I was playing normally on Mars at first, at some point amid the long-session it felt like the game world (and graphical or lighting engine I'd surmise) all around me was being changed, updated, and deepened; While I was playing! It felt like when I turned the camera I was seeing updated, bolder, and richer colors, chroma rendering changes, deeper textures, shiny-er shaders, and bitmaps, around every corner. I think for sure, when I would travel through a loading zone into a new bubble, I was seeing wholesale changes with the building textures or decals happening or they had just snapped in during the (small)loading zone. Like you said everything was getting deeper, bolder, and richer, but before my very eyes it felt like.
Since then I do think I see at the Tower (Wall), the textures of the ground and walls seem deeper, bolder, and richer looking than they were before Beyond Light updates and maintenances.
I almost posted about it here the night it happened (a few days prior to Beyond Light), but when I re-read my post it sounded downright nutty. It felt like I licked a toad and forgot about doing it.
[image]

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An HDR Acknowledgment!

by Korny @, Dalton, Ga. US. Earth, Sol System, Friday, December 04, 2020, 12:39 (1210 days ago) @ Pyromancy

It feels good that the ongoing HDR growing pains were acknowledged through official channels. It would be great to hear more.

Do the film grain issues tie into the HDR problems? the grain feels like it's a static overlay sometimes (watch in fullscreen):

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An HDR Acknowledgment!

by CruelLEGACEY @, Toronto, Friday, December 04, 2020, 13:00 (1210 days ago) @ Korny

It feels good that the ongoing HDR growing pains were acknowledged through official channels. It would be great to hear more.


Do the film grain issues tie into the HDR problems? the grain feels like it's a static overlay sometimes (watch in fullscreen):

I first noticed the graininess or “noise” when they released that update that changed the way Orbs of Light looked, as well as the Shader UI (I think it was back during season of Opulence?). It doesn’t usually look as severe to me as it does in that clip you posted, but maybe I’m just desensitized to it.

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An HDR Acknowledgment!

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, December 04, 2020, 12:45 (1210 days ago) @ Pyromancy

It would be great to hear more.

Don't you mean it would be great to SEE more? :-p

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