
DS2 - T Minus One Week (Gaming)
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, June 18, 2025, 16:43 (25 days ago)
Death Stranding 2: On the Beach creator, Hideo Kojima, reportedly changed the game halfway through because playtesting results were "too good," and he doesn't want his work to be "mainstream."
According to Kojima, "If everyone likes [your work], it means it’s mainstream. It means it’s conventional. It means it’s already pre-digested for people to like it." "I don’t want that," Kojima reportedly told Lemoine. "I want people to end up liking things they didn’t like when they first encountered it, because that’s where you really end up loving something."
Buckle up, this ride is going to be wild.
Holy shit. That's next week. I can't wait!

DS2 - T Minus One Week
by CyberKN
, Oh no, Destiny 2 is bad, Wednesday, June 18, 2025, 18:29 (25 days ago) @ Cody Miller
I did not know until reading this article that the game largely takes place in Australia.

DS2 - T Minus One Week
by Korny , Dalton, Ga. US. Earth, Sol System, Thursday, June 19, 2025, 09:02 (24 days ago) @ CyberKN
I did not know until reading this article that the game largely takes place in Australia.
Man, that Mad Max game was so good. Can’t believe it’s been a decade since it released.
Death Stranding 2 has big shoes to fill!

DS2 - T Minus One Week
by Cody Miller , Music of the Spheres - Never Forgot, Thursday, June 19, 2025, 12:01 (24 days ago) @ CyberKN
I did not know until reading this article that the game largely takes place in Australia.
TAG YOUR SPOILERS YO

Did I miss something
by Cody Miller , Music of the Spheres - Never Forgot, Friday, June 27, 2025, 07:01 (16 days ago) @ Cody Miller
Fragile's arms look normal and young. What happened?

Did I miss something
by Korny , Dalton, Ga. US. Earth, Sol System, Friday, June 27, 2025, 09:15 (16 days ago) @ Cody Miller
Fragile's arms look normal and young. What happened?
Big Mama used Solidus’ braindead body to give her skin transplants, remember?

Did I miss something
by Cody Miller , Music of the Spheres - Never Forgot, Friday, June 27, 2025, 18:21 (16 days ago) @ Korny
Fragile's arms look normal and young. What happened?
Big Mama used Solidus’ braindead body to give her skin transplants, remember?
Oh yes, Matka Pluku. Of Course.

Did I miss something
by CyberKN
, Oh no, Destiny 2 is bad, Saturday, June 28, 2025, 01:59 (15 days ago) @ Cody Miller
Fragile's arms look normal and young. What happened?
You need to make up your mind about spoilers.

Did I miss something
by Cody Miller , Music of the Spheres - Never Forgot, Sunday, June 29, 2025, 11:15 (14 days ago) @ CyberKN
Fragile's arms look normal and young. What happened?
You need to make up your mind about spoilers.
If it's explained later, then don't tell me.

Death Stranding 2 is real good.
by cheapLEY , Friday, June 27, 2025, 19:51 (16 days ago) @ Cody Miller
It's just more Death Stranding, so far, which is great. It's gorgeous, impressively so. Some of the weather effects are incredible.
My only major disappointment is that it's still far too easy, even on the Brutal difficulty setting. The game feeds you tools so fast that trivialize so much stuff. I've done more combat already after like ten hours than I think I did in all of the original Death Stranding because the game forces me into it at the beginning of the story, but there's no stakes in any of it at all because its so easy. I guess that could change, as I'm still really early, but I'd be surprised if it did. The BT encounters are also way easier so far--they're easier to see, and at a greater distance it seems.
Also, they got rid of the post delivery screen that shows the path you took and compares it to the optimal distance. It doesn't matter, I guess, but I always loved seeing that.
It's still great, though. The vibes are absolutely immaculate.

Death Stranding 2 is real good.
by Cody Miller , Music of the Spheres - Never Forgot, Sunday, June 29, 2025, 11:16 (14 days ago) @ cheapLEY
I did in all of the original Death Stranding because the game forces me into it at the beginning of the story, but there's no stakes in any of it at all because its so easy.
Try the fight with the mech Higgs summons without the shotgun if you want a challenge.

Death Stranding 2 is real good.
by cheapLEY , Sunday, June 29, 2025, 15:40 (14 days ago) @ Cody Miller
That fight was fun. Fighting some of the Brigands makes me think I should actually play MGS 5 at some point.

Spoiler-free thoughts now that I’ve finished it.
by CyberKN
, Oh no, Destiny 2 is bad, Wednesday, July 02, 2025, 15:59 (11 days ago) @ Cody Miller
Death Stranding 2 is weird.
I don’t mean bad weird; largely, it is a very very similar game to its predecessor, with only some minor tweaks and additions to help it feel like you’re not doing the exact same gameplay progression on a different (and still very pretty) landmass.
Therefore, I have to imagine a huge chunk of the game’s budget went into the cinematic aspects. The game’s story feels overall more coherent than Death Stranding, with slightly more levity thanks to some new characters.
But it is also very silly. I can’t say exactly what makes me say that without spoiling, but I think anyone who sees the game through will understand what I mean. In my experience, tonal whiplash is something of a staple in Kojima’s works, and this might be the most direct it’s ever been.
I will be there on day one if he ever makes Death Stranding 3.

Spoiler-free thoughts now that I’ve finished it.
by Cody Miller , Music of the Spheres - Never Forgot, Thursday, July 03, 2025, 23:08 (10 days ago) @ CyberKN
I made a strand contract with you, and I've seen nothing of yours.
Did you run through the game and build nothing?! I at least got CheapLey's bike.

Spoiler-free thoughts now that I’ve finished it.
by CyberKN
, Oh no, Destiny 2 is bad, Friday, July 04, 2025, 11:45 (9 days ago) @ Cody Miller
I made a strand contract with you, and I've seen nothing of yours.
Did you run through the game and build nothing?! I at least got CheapLey's bike.
I didn’t build much, my most liked structure was a generator just west of rainbow valley on the river,
Maybe it’s because I’m playing it so close to release, but the other people building structures in DS2 are ON IT.
Bunch of civil engineers making bridges and generators at the most convenient locations possible, I just made use of those. I’ve been building more roads since I finished the main story.
I saw your sign in the canyon leading to rainy’s shelter, that’s it.

Spoiler-free thoughts now that I’ve finished it.
by cheapLEY , Friday, July 04, 2025, 14:19 (9 days ago) @ CyberKN
I’ve seen a few signs of yours in the early areas, but haven’t seen anything in a while. I used a bridge Cody built earlier today.
Like you, I haven’t built much. It’s just not necessary, everything anyone would need is already there the second you put an area on the network. I think it’s the overtuned honestly. I couldn’t imagine if you used the APAS node that populates even more structures.

Spoiler-free thoughts now that I’ve finished it.
by Cody Miller , Music of the Spheres - Never Forgot, Tuesday, July 08, 2025, 06:13 (5 days ago) @ CyberKN
I cannot believe the meaning of DHV in the DHV Magellan is such a massive twist of a plot point. This is pure Kojima. No wonder all the characters always insisted upon saying the full name each time the ship was mentioned.

Spoiler-free thoughts after 50ish hours.
by cheapLEY , Wednesday, July 09, 2025, 17:39 (4 days ago) @ CyberKN
edited by cheapLEY, Wednesday, July 09, 2025, 17:49
I'm right at the 50 hour mark, in Chapter 9 with like 75% of the map connected.
I've never had more mixed feelings about a game that I absolutely think is a 10/10 experience. At the end of the day, it's more Death Stranding, and that's incredible. That might also be it's biggest detriment as well.
As I said in my previous post, it's far too easy, and that has not changed, and it's still my biggest complaint. The first Death Stranding was not a difficult game, but what little challenge and tension there was has been completely eroded in the sequel. The first one at least had some interesting delivery challenges, even if they were minor. A cliff to climb, a deep ravine to cross. That's all completely gone--it feels like there is pretty much always a perfect path to get around any obstacle within 50 yards of the optimal path. I stopped carrying ladders with me before I even made it out of Mexico because they are literally never necessary, and they're only barely useful. Vehicles are even better than they were in the first game--you can drive a truck that hasn't been upgraded at all over basically anything. The environmental and weather effects are all amazing to look at, but don't affect the actual gameplay like I would have wished. None of the enemies pose any threat at all, although the mechs are at least kinda fun to fight. It was nearly 40 hours before I even saw a normal BT instead of the new style ones (and the classic ones are just so much more interesting). Even connecting the Chiral Network is easier--I think I've encountered like two people that didn't connect immediately after reaching their shelter. No one asks for anything extra, there's no effort to any of it.
I can't really comment much on the story until I finish it, but so far I do find it pretty lacking. It's certainly more straight forward, but that's mostly because I feel like there actually isn't much of a story happening so far. Higgs has shown up a couple of times, but doesn't really have anything to say or do and it honestly doesn't feel all that relevant. The actual thing I would have expected the game to be about after how the Mexico section ended is almost entirely unremarked upon. It just does not feel like anything is actually happening. There were definitely some stretches of the first where there wasn't much story momentum, and maybe it just felt better because it was all new so every tidbit that I got about that universe felt like it was driving things forward more. DS2 just feels sort of aimless in that regard so far.
With all of that said, I have absolutely loved every single second of actually playing Death Stranding 2. It's still just a joy to wonder the world they created and deliver packages and build infrastructure, and it's an absolutely beautiful world to explore. I like the characters, both old and new, even if I don't feel like they've really been given much to do so far. I have no doubt I'll have 100+ hours in the game by the time I'm done. I really love this game, and I do think it's better than the first in many ways, but it just sort of feels like some of the magic was lost somehow.

Spoiler-free thoughts after 50ish hours.
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, July 09, 2025, 22:10 (4 days ago) @ cheapLEY
I can't really comment much on the story until I finish it, but so far I do find it pretty lacking. It's certainly more straight forward, but that's mostly because I feel like there actually isn't much of a story happening so far. Higgs has shown up a couple of times, but doesn't really have anything to say or do and it honestly doesn't feel all that relevant. The actual thing I would have expected the game to be about after how the Mexico section ended is almost entirely unremarked upon. It just does not feel like anything is actually happening. There were definitely some stretches of the first where there wasn't much story momentum, and maybe it just felt better because it was all new so every tidbit that I got about that universe felt like it was driving things forward more. DS2 just feels sort of aimless in that regard so far.
It is extremely end loaded. The final few chapters are torrents of story.

Spoiler-free thoughts now that I’ve finished it.
by Cody Miller , Music of the Spheres - Never Forgot, Wednesday, July 09, 2025, 22:10 (4 days ago) @ CyberKN
The game’s story feels overall more coherent than Death Stranding, with slightly more levity thanks to some new characters.
Looking at you… CHARLIE

Trying to work my way through DS1
by Korny , Dalton, Ga. US. Earth, Sol System, Friday, July 11, 2025, 09:17 (2 days ago) @ Cody Miller
Due to never transferring my save to the Director’s Cut, I had gone ahead and restarted the whole game, and let me tell ya, I needed it. Nothing stuck in my head other than “hold the triggers at all times lol”.
And I got to the part of the tutorial where you leave central knot to establish the first Q-pid. I struggled trying to figure out the pre-trip inventory management, but after some random button presses and experimentation, it clicked.
Working my way up the valley, I picked up every piece of cargo on the ground, remembering that I had wished I’d done that the first time I played.
I carefully hobbled up the mountain until I hit the cliff, saw the Climbing Anchor tutorial, and went into my quick-pocket… and saw nothing there.
Can’t be right.
I check the other pockets… nothing. I read and re-read my inventory…
Nothing but lost cargo and the meds…
I left the rope at home.
Surely the game has contingency plans, right? An easy plan B route for the gaming journalists? This is the tutorial!
I look to my left, and then scan longer to my right- and it hits me.
I have to walk back to grab the rope.
I get a notice that my stamina is dropping.
It starts raining.
10/10 I missed this game.

Trying to work my way through DS1
by Cody Miller , Music of the Spheres - Never Forgot, Friday, July 11, 2025, 16:17 (1 day, 21 hours, 33 min. ago) @ Korny
Due to never transferring my save to the Director’s Cut, I had gone ahead and restarted the whole game, and let me tell ya, I needed it. Nothing stuck in my head other than “hold the triggers at all times lol”.
And I got to the part of the tutorial where you leave central knot to establish the first Q-pid. I struggled trying to figure out the pre-trip inventory management, but after some random button presses and experimentation, it clicked.
Working my way up the valley, I picked up every piece of cargo on the ground, remembering that I had wished I’d done that the first time I played.
I carefully hobbled up the mountain until I hit the cliff, saw the Climbing Anchor tutorial, and went into my quick-pocket… and saw nothing there.
Can’t be right.
I check the other pockets… nothing. I read and re-read my inventory…
Nothing but lost cargo and the meds…I left the rope at home.
Surely the game has contingency plans, right? An easy plan B route for the gaming journalists? This is the tutorial!
I look to my left, and then scan longer to my right- and it hits me.
I have to walk back to grab the rope.
I get a notice that my stamina is dropping.It starts raining.
10/10 I missed this game.
Cutscenes in DS2 incorporate the time of day. You could get it day, morning, sunset, or night. 10/10

Trying to work my way through DS1
by cheapLEY , Friday, July 11, 2025, 19:13 (1 day, 18 hours, 36 min. ago) @ Cody Miller
Cutscenes in DS2 incorporate the time of day. You could get it day, morning, sunset, or night. 10/10
I wanted an actual day/night cycle in Death Stranding so bad. I'm glad it's in DS2. But, like most video games, it doesn't even get dark. The Odradek has a flashlight function, but I couldn't tell you why.
I've finally encountered a little bit of what I've been looking for when the DHV Magellan gets sidelined a bit and you have to trek back and forth through the mountains. Recovering the cargo for the Phantom Smith in the mountains in a BT area was a genuinely cool moment, and it's one of the only areas I've seen where the cliffs are steep enough that you can just Skyrim your way up and down them without proper tools. It was neat, because it was one of the few places where it was a genuine pain in the ass, so I actually planned ahead and brought a bunch of PCCs with me to set up ziplines on my way down so I could just zoom back up. I'm not sure if it's the normal configuration most end up, but I ended up have to cross over one zone that wasn't in the network, but it was sort of skinny, so I was able to just set up a zipline tower on either side of the unconnected zone and zipline through it on the way back.
Even then, though, that challenge was self-imposed. I could have just grabbed a truck and drove right over the top and been done, or taken a Bokka Skeleton and had no worries about stamina.
It seems weird, given how much I genuinely love Death Stranding 2, but I am find myself really itching to go back and replay the first game and get the Platinum. But, even for all my bitching about overtuning the quality of life stuff in DS2, I think it might make it genuinely kind of annoying to go back to the first game. Also, DS2 is so damn good looking. It's going to be disappointing to go backwards. Death Stranding is still a great looking game, but it definitely had some uncanny valley in its characters. Death Stranding 2 has the best character models I've ever seen in a video game. The close up of Sam when he goes in the elevator to enter or leave the private room is so realistic, it blows me away every time I see it. I think it also might be the first time I've ever seen a baby in a video game that looks like a real human baby.

Trying to work my way through DS1
by Cody Miller , Music of the Spheres - Never Forgot, Saturday, July 12, 2025, 05:56 (1 day, 7 hours, 54 min. ago) @ cheapLEY
edited by Cody Miller, Saturday, July 12, 2025, 06:00
Tomorrow is the one that sticks out to me as in the uncanny Valley. Everyone else seemed fine.
Also, I’m finding a good number of the express deliveries have REALLY tight timings for S rank. There’s one from Lone Commander to Mr Impossible where even a direct series of zip lines won’t get you there in time. I ended up using the coffin and some jump ramps and making it with just a few seconds to spare.

Horizon Zero Dawn did this 8 years ago and it blew my mind.
by CyberKN
, Oh no, Destiny 2 is bad, Saturday, July 12, 2025, 03:07 (1 day, 10 hours, 43 min. ago) @ Cody Miller
edited by CyberKN, Saturday, July 12, 2025, 03:11
Unsurprising considering DS uses Guerrilla's Decima engine. It even surfaces the effects of things like weather/wind!
There's obviously a little bit of cheating with bespoke cinematic lights being turned on, but every game cutscene uses those anyway.

SkillUp’s video:
by cheapLEY , Sunday, July 13, 2025, 08:32 (5 hours, 17 minutes ago) @ Cody Miller
edited by cheapLEY, Sunday, July 13, 2025, 08:36
As is often the case, SkillUp manages to say pretty much exactly what I think when I can’t quite find the right words. The first ten minutes or so of this video sum up exactly how I feel, with the exception that it seems like I actually like the game more than he does.