Activision taking over Halo (Destiny)
by Schedonnardus, Texas, Tuesday, September 22, 2026, 07:20 (16 days ago)
YAY
by Avateur
, Tuesday, September 22, 2026, 07:44 (16 days ago) @ Schedonnardus
I can finally buy a new Halo game again? Because they finally fulfilled my “take the franchise away from 343 since 343 has done everything it can to kill Halo” wish? What a great day for Halo! And then the Destiny lives announcement yesterday. And Marathon is awesome. We’re all just coming out on top right now!
I can finally buy a new Halo game again? Because they finally fulfilled my “take the franchise away from 343 since 343 has done everything it can to kill Halo” wish? What a great day for Halo! And then the Destiny lives announcement yesterday. And Marathon is awesome. We’re all just coming out on top right now!
I've long thought that your disappointment in Halo 4 and MCC had curdled into animus. I should hope I never disappoint you! I had my disappointments with non-Bungie Halo games, but I never stopped rooting for them. Halo 4 had some good story beats. I'm glad that the Master Chief Collection (in its current state) exists. I truly enjoyed the core content in Campaign Evolved. I can't relate to the mindset that one minute is so certain that a group of people under one moniker is incapable of delivering a game that is worthy of trying, to the next minute saying "I can't wait to play it" about a game no one knows anything about except that it will be made by a group of people under a different moniker. I continue to root for the Halo franchise, but I also have never believed that Activision had some kind of golden touch. (I used to believe that about Bungie and still believe they do "fit and finish" as well as anyone.) We will see!
YAY
by Avateur
, Tuesday, September 22, 2026, 11:36 (16 days ago) @ Kermit
edited by Avateur, Tuesday, September 22, 2026, 11:49
I can finally buy a new Halo game again? Because they finally fulfilled my “take the franchise away from 343 since 343 has done everything it can to kill Halo” wish? What a great day for Halo! And then the Destiny lives announcement yesterday. And Marathon is awesome. We’re all just coming out on top right now!
I've long thought that your disappointment in Halo 4 and MCC had curdled into animus. I should hope I never disappoint you! I had my disappointments with non-Bungie Halo games, but I never stopped rooting for them. Halo 4 had some good story beats. I'm glad that the Master Chief Collection (in its current state) exists. I truly enjoyed the core content in Campaign Evolved. I can't relate to the mindset that one minute is so certain that a group of people under one moniker is incapable of delivering a game that is worthy of trying, to the next minute saying "I can't wait to play it" about a game no one knows anything about except that it will be made by a group of people under a different moniker. I continue to root for the Halo franchise, but I also have never believed that Activision had some kind of golden touch. (I used to believe that about Bungie and still believe they do "fit and finish" as well as anyone.) We will see!
Cyberpunk releases unplayable. They give mass refunds. MCC releases as a literal unplayable brick for 4 years, and they refused to let me refund. A company like that doesn’t deserve anyone’s money or rooting for. Buyer beware and all, I guess it was my fault for purchasing, but hey. Don’t worry, you’re not out here ripping me off, so I won’t be angry with you!
But for real, you can’t relitigate any of this. The #avateurwasright has been so thoroughly proven beyond a shadow of a doubt based on their population drops, sales drops, inability to deliver complete games, and on and on. You act like my disappointments with H4 and MCC somehow invalidate the truths behind what they’ve done to a once great franchise? There’s a reason Microsoft just got rid of 343. They got tired of rooting, clearly. The overwhelming sentiment online right now from Halo fans, pro Halo players, etc is overwhelming celebration. I have been rooting for Halo to have a chance. I’m glad you enjoyed H1 remake. That wasn’t the chance Halo needed, and its sales reflected it. Halo needs new life. One moniker has HISTORICALLY been incapable of delivering a game worthy of trying. I am excited to actually try what the new moniker delivers. And it may be terrible. But it will be new and fresh, and I am excited to give it a shot! :D
And if it sucks, I’ll be sure to let you know. edit: I’ll also let you know if it doesn’t suck. Figured I should mention that I wouldn’t just be telling you if I think it’s bad!
YAY
by Cody Miller
, Music of the Spheres - Never Forgot, Tuesday, September 22, 2026, 12:39 (16 days ago) @ Avateur
Cyberpunk releases unplayable.
Fake news.
I played it on release all the way to the end on PS4 and it was fine.
YAY
by Avateur
, Tuesday, September 22, 2026, 12:53 (16 days ago) @ Cody Miller
Cyberpunk releases unplayable.
Fake news.I played it on release all the way to the end on PS4 and it was fine.
Legit? You’re lucky as hell. My PC version (and the Xbox version I tried after) were no goes. But ethics and great management (and smart business) provided refunds. Got it back after they fixed it up, and it’s such an amazing game. Can’t wait for the sequel!
All of that can easily be disregarded by the simple sentiment that Halo fans are fucking morons, in so much as any sufficiently large group of people is stupid.
I don't think 343 ever really nailed it, but their games have largely been fine, even good. The sentiment around their games isn't really that different from that around the Bungie games. Lots of folks hated the Arbiter and Halo 2 and the non-ending. Lots more hated Reach and its retcons and bloom and whatever else.
People would think the exact same thing about Bungie as they do about 343 if Bungie had kept making Halo. Hell, the opposing reactions to everything that ever happened in Destiny proves that. Halo would have never maintained the massive popularity it enjoyed during its peak all these years later. Nothing ever has. Bungie never had to deal with the scourge of dipshit youtubers bitching about literally anything and everything during their Halo days, either.
I'm with Kermit, though. I can't fathom just never letting it go.
As for the news--I can't say I have so much of an opinion, either way. I mostly liked the 343 games, but I'm also eager to see someone else get a crack at it, just because I think that's neat. I don't particularly have high hopes, just because, at this point, I genuinely don't know what the hell you would do with Halo at this point. I'm not sure it's possible to make a Halo game that will garner the positive reception they want. You'll have people claiming it's just a bad copy of what it used to be, or you'll have people bitching that it's not faithful enough to Halo.
I'm interested to see what they make of it, though.
YAY
by Avateur
, Tuesday, September 22, 2026, 19:20 (15 days ago) @ cheapLEY
All of that can easily be disregarded by the simple sentiment that Halo fans are fucking morons, in so much as any sufficiently large group of people is stupid.
You're definitely not wrong. The online sentiment backs 343 being removed from Halo, but they aren't thrilled with Activision being the alternative. It's the majority of gamers who aren't online where the real fun is at in this whole equation.
I don't think 343 ever really nailed it, but their games have largely been fine, even good.
Hard disagree, but I'm glad you got some enjoyment with their stuff.
The sentiment around their games isn't really that different from that around the Bungie games. Lots of folks hated the Arbiter and Halo 2 and the non-ending. Lots more hated Reach and its retcons and bloom and whatever else.
People would think the exact same thing about Bungie as they do about 343 if Bungie had kept making Halo. Hell, the opposing reactions to everything that ever happened in Destiny proves that. Halo would have never maintained the massive popularity it enjoyed during its peak all these years later. Nothing ever has. Bungie never had to deal with the scourge of dipshit youtubers bitching about literally anything and everything during their Halo days, either.
Circling back to the majority of gamers who aren't online. Halo 4 lost 80% of its population in 3 months, H5 didn't do well, and Infinite was also a disaster. I feel awful for the devs, because management at 343 (and Xbox) sure did a great job of blasting Halo into oblivion. Like I said in my other post, there's a reason Microsoft ended 343. For 15 or so years, they have been found quite lacking. And the same consequences for being found quite lacking and mismanagement has happened with Bungie (their management now basically entirely removed).
I'm with Kermit, though. I can't fathom just never letting it go.
I never think about 343 until they get brought up. I'm too busy having fun playing things like Destiny, Marathon, Cyberpunk, or countless Nintendo titles. I gave 343 plenty of chances, even after MCC. Hell, I even came here and shouted their praises for fixing MCC and told people they should buy and play it. I give credit where credit is due, even with a company like 343. And they aren't due much credit for almost everything they've released, imo.
And speaking of letting go, the way I ended my first post was about how ABSOLUTELY UP we all are with Destiny, Marathon, and Halo. It's easy to let a 343 go when a 343 is no more! The future is BRIGHT (though Marathon's is still in peril, but all signs point to us having at least another year of it for them to turn things around). The Destiny community, and everyone I know who still plays it, are on cloud nine right now. Bringing back the vaulted content + future new content?? This game was done like three months ago, and now check it out! The people who enjoy Marathon and can't wait for season 3 are very excited. And Halo finally has a fresh chance at a new direction and vision (and we can all hope better management). Times are good. Rejoice, because I sure am across the board with Bungie and Halo.
As for the news--I can't say I have so much of an opinion, either way. I mostly liked the 343 games, but I'm also eager to see someone else get a crack at it, just because I think that's neat. I don't particularly have high hopes, just because, at this point, I genuinely don't know what the hell you would do with Halo at this point. I'm not sure it's possible to make a Halo game that will garner the positive reception they want. You'll have people claiming it's just a bad copy of what it used to be, or you'll have people bitching that it's not faithful enough to Halo.
I'm interested to see what they make of it, though.
Battle royale Halo. Also, why not go in a different direction from Master Chief and tell new stories? Maybe even smaller scale like ODST that could be highly praised and also include some amazing multiplayer. Who knows. The sky's the limit! And maybe it'll come crashing down. Maybe Halo really is done for, 343 or no 343. But at least we have a chance to find out. That excites me.
YAY
by Kermit
, Raleigh, NC, Tuesday, September 22, 2026, 22:48 (15 days ago) @ Avateur
edited by Kermit, Tuesday, September 22, 2026, 22:51
I'm with Kermit, though. I can't fathom just never letting it go.
I never think about 343 until they get brought up.
BOLL used to somehow know whenever anyone typed his name on HBO, and I've often thought you had something similar, because if anyone types "343" it's like the sound of kibbles in the bowl and you come running to type what you always type.
I'm too busy having fun playing things like Destiny, Marathon, Cyberpunk, or countless Nintendo titles. I gave 343 plenty of chances, even after MCC. Hell, I even came here and shouted their praises for fixing MCC and told people they should buy and play it. I give credit where credit is due, even with a company like 343. And they aren't due much credit for almost everything they've released, imo.
Fair enough.
And speaking of letting go, the way I ended my first post was about how ABSOLUTELY UP we all are with Destiny, Marathon, and Halo. It's easy to let a 343 go when a 343 is no more! The future is BRIGHT (though Marathon's is still in peril, but all signs point to us having at least another year of it for them to turn things around). The Destiny community, and everyone I know who still plays it, are on cloud nine right now. Bringing back the vaulted content + future new content?? This game was done like three months ago, and now check it out! The people who enjoy Marathon and can't wait for season 3 are very excited. And Halo finally has a fresh chance at a new direction and vision (and we can all hope better management). Times are good. Rejoice, because I sure am across the board with Bungie and Halo.
Yes, it really is astonishing. I was shocked then they shut Destiny down and continued to find it unfathomable that a game that accomplished all that Destiny did would be left fallow. I was beginning to categorize it with so many other shitty things that I didn't think would happen in our recent history. Around the time when the vault hit I posted that I hoped at some point everything would be available and you could play the whole damn thing, D1 and D2, start to finish. A pipe dream, I thought, but now maybe not.
I'm interested to see what they make of it, though.
Battle royale Halo. Also, why not go in a different direction from Master Chief and tell new stories? Maybe even smaller scale like ODST that could be highly praised and also include some amazing multiplayer. Who knows. The sky's the limit! And maybe it'll come crashing down. Maybe Halo really is done for, 343 or no 343. But at least we have a chance to find out. That excites me.
What I liked about cheapLEY's post is that he touches on this truth: Halo can never have the appeal or the impact of Bungie Halo because gamers now are not like gamers in the aughts. Life online lives on rancor and harsh criticism. Fans don't exist--if you are one you're either a shill or a rube. Today it felt like you weren't completely foolish to let the cynicism go.
YAY
by Cody Miller
, Music of the Spheres - Never Forgot, Wednesday, September 23, 2026, 23:44 (14 days ago) @ Kermit
What I liked about cheapLEY's post is that he touches on this truth: Halo can never have the appeal or the impact of Bungie Halo because gamers now are not like gamers in the aughts.
Halo needs its Mario 64 moment. If it can't get that, then it will languish forever. Everything is different now. You evolve or you die.
YAY
by Cody Miller
, Music of the Spheres - Never Forgot, Wednesday, September 23, 2026, 23:42 (14 days ago) @ Avateur
Halo 4 lost 80% of its population in 3 months
![[image]](http://bombingtheuniverse.net/images/lisa.jpg)
Halo 4 lost 80% of its population in 3 months
Was it a single player game though?
It was stepping into the space of previous halo games in which multiplayer was a big part of the game. I mostly agree with the above point, but halo straddled that space and low retention reflected the quality of the shipped product to some degree. I know I played the campaign twice and stopped playing- and I was someone rooting for 343 at the time.
Halo 4 lost 80% of its population in 3 months
Was it a single player game though?It was stepping into the space of previous halo games in which multiplayer was a big part of the game. I mostly agree with the above point, but halo straddled that space and low retention reflected the quality of the shipped product to some degree. I know I played the campaign twice and stopped playing- and I was someone rooting for 343 at the time.
However you define single versus multiplayer, retention was always a part of the Halo success formula. Those games became THE primary game for many people, and they played it until a new one came out. (I doubt I have to tell anyone here that. We lived it.) And to the make the demarcation between Bungie and 343 a little less defined, retention dropped off after Halo 3. Some of that had to do with changes in the gaming industry, changes in the gaming audience, and increased competition, and some of it had to do with the fact that some gamers viewed Halo 3 as the final game, much like some think of The Final Shape as a good place to quit Destiny. Many in Bungie would have preferred to end Halo with 3, but they legally had to do two more, so they did, thank goodness. ODST is a such a jewel, and Reach is my desert island game.
YAY
by Cody Miller
, Music of the Spheres - Never Forgot, Tuesday, September 22, 2026, 19:21 (15 days ago) @ cheapLEY
I don't think 343 ever really nailed it, but their games have largely been fine, even good.
Have you considered this is because Bungie took the Halo formula as far as it could go?
As you say, not even Bungie could do better.
Gameplay might have been fine, but 343 came right out of the gate p*ssing all over everything. Retconning the forerunners to be a separate race (after Halo 3 and Contact Harvest clearly state that Humans are Forerunners), redesigning the covenant to look like bad jurassic world mutants, and then not telling a coherent story throughout the trilogy. Halo 5 just drops Halo 4's story. Also, Halo 5 was a huge bait and switch with the awesome #huntthetruth campaign, that doesn't really tie into anything. And then the created war that was started in 5 and teased in Halo wars 2 is settled off-screen, only to have Infinite tease a threat worse than the flood.
I was disappointed in Halo 2's ending, not b/c it was terrible, but because Halo 2 was amazing and the ending was abrupt. I played the hell out of the OG trilogy (and Reach/ODST) campaigns, I have only ever played through the 343 games once (though i have played a fair bit of multiplayer).
I think a lot of the retcons could have been forgiven if they would have committed to a storyline and saw it through. The 343 trilogy is a lot like a "baddie of the week" cop show, where each episode is directed by someone else, and they don't really tie into each other
YAY
by ManKitten
, The Stugotz is strong in me., Wednesday, September 23, 2026, 13:03 (15 days ago) @ Schedonnardus
Gameplay might have been fine, but 343 came right out of the gate p*ssing all over everything.
Yup. The overall plot in H4 was....I don't know, I find myself completely apathetic about it. The new enemy race (don't even remember what they were called) weren't fun. I did, however, really enjoy the subplot of Master Chief dealing with his own inner struggle of being a war machine and the beginnings of Cortana going crazy.
But then Halo 5.
It was controversial in H2 that we played as Arbiter. But you're telling me...that in Halo 5, Master Chief has been tagged as a war criminal, and we are playing as a Spartan sent to hunt him down!? Aaaahhh heeeellll naaawwww. You ain't doin my boi MC like that! Boycott!
My experience summed up perfectly
by Robot Chickens, Wednesday, September 23, 2026, 22:12 (14 days ago) @ Schedonnardus
- No text -
Gameplay might have been fine, but 343 came right out of the gate p*ssing all over everything. Retconning the forerunners to be a separate race (after Halo 3 and Contact Harvest clearly state that Humans are Forerunners), redesigning the covenant to look like bad jurassic world mutants, and then not telling a coherent story throughout the trilogy. Halo 5 just drops Halo 4's story. Also, Halo 5 was a huge bait and switch with the awesome #huntthetruth campaign, that doesn't really tie into anything. And then the created war that was started in 5 and teased in Halo wars 2 is settled off-screen, only to have Infinite tease a threat worse than the flood.
I was disappointed in Halo 2's ending, not b/c it was terrible, but because Halo 2 was amazing and the ending was abrupt. I played the hell out of the OG trilogy (and Reach/ODST) campaigns, I have only ever played through the 343 games once (though i have played a fair bit of multiplayer).
I think a lot of the retcons could have been forgiven if they would have committed to a storyline and saw it through. The 343 trilogy is a lot like a "baddie of the week" cop show, where each episode is directed by someone else, and they don't really tie into each other
This is a great summation, and thank you for giving specifics. I will push back on the "p*ssing all over everything" line. Although that's a colorful way to describe the retcons, it implies some purposeful malevolence on 343's part, and I never thought that was the case. On HBO, after attending PAX West and going to a lot of 343 panels and events, I made a post about 343 vs. Bungie. 343 were too obsequious towards fans, IMO, and overly eager for us to love them. I didn't envy them because it was tough needed to thread--it was obviously very important that they retain Halo fans. I wanted them to display more confidence in where they were going. I wanted them to make a game that they wanted to play. (Hmm. This is probably worth a separate post.) My point is, the dominant attitude within the studio was never we're going to do what we want, and if you don't like it, fine. They really, really wanted every fan they could get.
YAY
by Claude Errera
, Friday, September 25, 2026, 16:31 (12 days ago) @ Kermit
My point is, the dominant attitude within the studio was never we're going to do what we want, and if you don't like it, fine. They really, really wanted every fan they could get.
I would disagree with this point, pretty strongly; Kenneth Scott made a whole host of visual changes to Halo enemies for almost no other reason than "I want them to look different than they did before". There was no way to retcon those changes into the canon of the Halo universe in any smooth way. That's the opposite of 'we want to do what the fans want us to do.'
I have never understood anyone caring about this so strongly. I understand having a preference, but it has been such a fight since 343 took over. No one cares when a new artist has a new take on a comic book universe. Why should this be any different?
My point is, the dominant attitude within the studio was never we're going to do what we want, and if you don't like it, fine. They really, really wanted every fan they could get.
I would disagree with this point, pretty strongly; Kenneth Scott made a whole host of visual changes to Halo enemies for almost no other reason than "I want them to look different than they did before". There was no way to retcon those changes into the canon of the Halo universe in any smooth way. That's the opposite of 'we want to do what the fans want us to do.'
I defer to you because you saw much more on the inside than I ever did. Because Kenneth Scott did change the look of Halo enemies (Bungie did, too, but were much subtler about it from game to game), you can accuse him and others behind the retcons of not having a good sense of what they should preserve, but that's not the opposite of doing what the fans wanted them to do. Some fans were going to complain if the enemies weren’t changed. 343 didn't know what the reception was going to be. My point was that in their public presentation to their fans, especially in the lead-up to Halo 4, they seemed more eager to please (or more concerned about whether we would be pleased) than Bungie had been up to that point. Perhaps that wasn't a reflection of the dominant attitude inside the studio, but that's the vibe I got from the messaging, and I think there was probably some correspondence. I should disclose that I liked everyone I met at 343 very much and benefitted from their hospitality. It was a difficult task to take over the Halo franchise.
What I'm trying to describe is subtle, but significant. Watch the first Reach vidoc, then watch the first one for Halo 4 (A Hero Awakens). The Reach one is all about the game, the technical details, and the challenges they faced in building it. It's very concrete, and it's clear that they had specific goals that they wanted to achieve. They mention that there will be surprises, and that the characters deserve this detailed world. The word "player" isn't mentioned until the last minute. For Halo 4, the first sentence is about the player, and the player is referred to throughout. There are a few technical things discussed, but for the most part, it's full of psychologizing about characters and relationships. They basically tell you what the chief's character arc will be.
Bungie is presenting a cool thing they built to deliver an experience. 343 is grabbing you, the player, by the lapel, and pitching you on what that experience will be and the themes that will be explored. Much of that would have been better experienced in the game than talked about (they told when they should've shown in the game itself, too, but I made that post a long time ago). To me, the difference in messaging reflects a different level of confidence in their respective games to sell themselves. I hold this opinion looser than I did before this discussion, however. The bottom line for me is, I not only liked Bungie’s Halo games better, I liked the way they talked about them better. Regardless, I wish things had turned out differently for 343, and I hope the good people who were there find a good landing place.
YAY
by Avateur
, Saturday, September 26, 2026, 09:15 (12 days ago) @ Kermit
My point was that in their public presentation to their fans, especially in the lead-up to Halo 4, they seemed more eager to please (or more concerned about whether we would be pleased) than Bungie had been up to that point. Perhaps that wasn't a reflection of the dominant attitude inside the studio, but that's the vibe I got from the messaging, and I think there was probably some correspondence.
I’m only going to say one thing about this because I think you’re really off the mark. And we don’t need to relitigate their past or excuse them anymore. They’re a shut down studio for many reasons. But 343 publicly boasted about hiring people who hated Halo in the lead up to Halo 4. That’s not trying to appeal to the fans or trying to continue capturing Halo’s “essence.”
My point was that in their public presentation to their fans, especially in the lead-up to Halo 4, they seemed more eager to please (or more concerned about whether we would be pleased) than Bungie had been up to that point. Perhaps that wasn't a reflection of the dominant attitude inside the studio, but that's the vibe I got from the messaging, and I think there was probably some correspondence.
I’m only going to say one thing about this because I think you’re really off the mark. And we don’t need to relitigate their past or excuse them anymore. They’re a shut down studio for many reasons. But 343 publicly boasted about hiring people who hated Halo in the lead up to Halo 4. That’s not trying to appeal to the fans or trying to continue capturing Halo’s “essence.”
Sorry to litigate, but I'd like to see the source for that. Who boasted about hiring people who hated Halo?
I remember 343 leadership saying they had hired people outside the gaming industry with the goal of creating a diverse team. I remember some quote stating that some people had been hired who weren't Halo fans when hired. And so what? Tony Gilroy wasn't a Star Wars fan when he was hired, and he ended up making the best Star Wars creation since 1980.
In regards to hiring, I would have done the same if I wanted to create something that wasn't a retread. I would certainly have hardcore Halo fans at the table, and might even give them veto power, but I would also want people who had fresh ideas and whose imaginations weren't weighed down by nostalgia. What did Cody say the other day about Halo needing its Mario 64 moment?
What would appeal to fans? You seem to know. And you talk like 343 knew in 2012 and said fuck them. With all due respect, I think you've got some major hindsight bias on this subject.
The retcons in Halo 4 were not evidence that 343 didn't care about what Halo fans thought any more than retcons in Reach meant that Bungie didn't. Those were creative choices. Both studios hoped that fans would come with them while they did something new. As it turned out, those choices ticked off some fans, especially in the case of Halo 4, but that could have gone the other way, and it did for some people. If anything, 343 probably should have made bolder choices. They were going to be criticized no matter what. I think worrying about what fans thought handicapped them and might have paralyzed them--that might be one reason their output was so sparse.
I think the talent 343 hired, many of which were big Halo fans, didn't want to work for a Halo factory, putting out versions of the same game every few years like COD. In my opinion, every Bungie Halo game had things about it that were better than the previous games. I think 343 wanted to extend that streak. They failed, sadly, but I think they had good intentions. I'm not sure, given all the factors, that they could have succeeded. To echo Cody, Halo needed its Andor moment, but Andor was a miracle. So many pieces had to fall into place for that to get made. Even though I'm not particularly positive about the future of Halo, I felt even worse about the future of Star Wars four years ago. Miracles can happen.
YAY
by Avateur
, Saturday, September 26, 2026, 17:32 (11 days ago) @ Kermit
My point was that in their public presentation to their fans, especially in the lead-up to Halo 4, they seemed more eager to please (or more concerned about whether we would be pleased) than Bungie had been up to that point. Perhaps that wasn't a reflection of the dominant attitude inside the studio, but that's the vibe I got from the messaging, and I think there was probably some correspondence.
I’m only going to say one thing about this because I think you’re really off the mark. And we don’t need to relitigate their past or excuse them anymore. They’re a shut down studio for many reasons. But 343 publicly boasted about hiring people who hated Halo in the lead up to Halo 4. That’s not trying to appeal to the fans or trying to continue capturing Halo’s “essence.”
Sorry to litigate, but I'd like to see the source for that. Who boasted about hiring people who hated Halo?I remember 343 leadership saying they had hired people outside the gaming industry with the goal of creating a diverse team. I remember some quote stating that some people had been hired who weren't Halo fans when hired. And so what? Tony Gilroy wasn't a Star Wars fan when he was hired, and he ended up making the best Star Wars creation since 1980.
Man, I said I was only gonna say the one thing. And HBO and Google exist. But Frankie said it, and yes, he used the word hate. You can hire people who aren’t fans of a thing and have that be great. But hate? That’s quite the word.
In regards to hiring, I would have done the same if I wanted to create something that wasn't a retread. I would certainly have hardcore Halo fans at the table, and might even give them veto power, but I would also want people who had fresh ideas and whose imaginations weren't weighed down by nostalgia. What did Cody say the other day about Halo needing its Mario 64 moment?
What would appeal to fans? You seem to know. And you talk like 343 knew in 2012 and said fuck them. With all due respect, I think you've got some major hindsight bias on this subject.
Eh, I covered a lot of this ages ago. And 343 did what they did. There’s no relitigating my thoughts on it either. All we can do is, Destiny style, hope for the future!
The retcons in Halo 4 were not evidence that 343 didn't care about what Halo fans thought any more than retcons in Reach meant that Bungie didn't. Those were creative choices. Both studios hoped that fans would come with them while they did something new. As it turned out, those choices ticked off some fans, especially in the case of Halo 4, but that could have gone the other way, and it did for some people. If anything, 343 probably should have made bolder choices. They were going to be criticized no matter what. I think worrying about what fans thought handicapped them and might have paralyzed them--that might be one reason their output was so sparse.
I think the talent 343 hired, many of which were big Halo fans, didn't want to work for a Halo factory, putting out versions of the same game every few years like COD. In my opinion, every Bungie Halo game had things about it that were better than the previous games. I think 343 wanted to extend that streak. They failed, sadly, but I think they had good intentions. I'm not sure, given all the factors, that they could have succeeded. To echo Cody, Halo needed its Andor moment, but Andor was a miracle. So many pieces had to fall into place for that to get made. Even though I'm not particularly positive about the future of Halo, I felt even worse about the future of Star Wars four years ago. Miracles can happen.
I think this is all very fair. I actually agree with a lot of what you say here. This does leave out a lot of the outright lying, PR disasters, and so many other things that yes, I promise you I could be specific with with countless examples of how they treated fans in practice vs. how they spoke about allegedly caring about fans, but that would get us nowhere and just repeat a lot of the past. But most importantly, I am 100% on board with your miracles can happen. You nailed it with Star Wars. Marathon, imo, is pretty awesome, and it also has A LOT of issues. I love the game, and I’m really hoping they can course correct and turn it all around. And now that Halo is out of 343’s hands, I have the same hopes for Halo. I also know that a year from now, Marathon could be maintenance mode or shut down. I also know Activision could be a disaster for Halo. But miracles can happen, and I am really excited for the possibility.
YAY
by Claude Errera
, Monday, September 28, 2026, 08:25 (10 days ago) @ Avateur
Sorry to litigate, but I'd like to see the source for that. Who boasted about hiring people who hated Halo?
I remember 343 leadership saying they had hired people outside the gaming industry with the goal of creating a diverse team. I remember some quote stating that some people had been hired who weren't Halo fans when hired. And so what? Tony Gilroy wasn't a Star Wars fan when he was hired, and he ended up making the best Star Wars creation since 1980.
Man, I said I was only gonna say the one thing. And HBO and Google exist. But Frankie said it, and yes, he used the word hate. You can hire people who aren’t fans of a thing and have that be great. But hate? That’s quite the word.
Here's a copy of the article in question:
Frank said "We had people who we hired who hated Halo because of 'X', but what that really meant was, 'I feel like this game could be awesome because of 'Y input' that I'm going to bring into it. I want to prove it, and I'm passionate about proving it.' So we ended up with a bunch of people who were genuinely passionate about the product. That is a huge advantage, and that helped in hiring and forming our team."
I think if you're interpreting that as "we hired people who hated Halo because we hate our fans", I think you're missing the forest for the trees.
(Not looking to relitigate, either. It's just clear that all of this was long enough ago that the details are fuzzy for a lot of people, even people who cared deeply at the time.)
Sorry to litigate, but I'd like to see the source for that. Who boasted about hiring people who hated Halo?
I remember 343 leadership saying they had hired people outside the gaming industry with the goal of creating a diverse team. I remember some quote stating that some people had been hired who weren't Halo fans when hired. And so what? Tony Gilroy wasn't a Star Wars fan when he was hired, and he ended up making the best Star Wars creation since 1980.
Man, I said I was only gonna say the one thing. And HBO and Google exist. But Frankie said it, and yes, he used the word hate. You can hire people who aren’t fans of a thing and have that be great. But hate? That’s quite the word.
Here's a copy of the article in question:Frank said "We had people who we hired who hated Halo because of 'X', but what that really meant was, 'I feel like this game could be awesome because of 'Y input' that I'm going to bring into it. I want to prove it, and I'm passionate about proving it.' So we ended up with a bunch of people who were genuinely passionate about the product. That is a huge advantage, and that helped in hiring and forming our team."
I think if you're interpreting that as "we hired people who hated Halo because we hate our fans", I think you're missing the forest for the trees.
No, but 'hate' is still a load-bearing word in that paragraph.
How should I put this... There's a difference between iterating on a previous formula because you think the formula would work well with new elements, and forcing new elements into a formula (Or replacing it altogether!) because you think it's lacking without them.
It's the fine line of fans who want to see a Halo game that does X cool thing, and non-fans who don't like Halo because it's not CoD or CSGO or Overwatch. The latter probably aren't going to make a good Halo game because they don't love it enough to understand what made it work in the first place.
And Halo 4 was rife with that problem. Every gun in the sandbox, every enemy you fought, just felt wrong. Jaime Greisemer said that there wasn't a single good thing added to the sandbox, and I can't disagree with him.
Everything looked wrong, too, because most of the artists working on the game didn't have respect for what came before. That's why the Forward Unto Dawn was completely changed, because one of the artists decided that UNSC ships should look like more than "Just an aggregate of boxes". That's why the Covenant were beaten with the ugly stick.
The Covenant vehicles had to wait until 5 to get beaten with the ugly stick, but that's only because 4 was developed on a bit of a time crunch.
Thanks for the respectful discussion.
by Kermit
, Raleigh, NC, Tuesday, September 29, 2026, 06:13 (9 days ago) @ Avateur
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it helped that the Greg Bear novels slapped
by kidtsunami
, Atlanta, GA, Tuesday, September 29, 2026, 16:45 (8 days ago) @ Kermit
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Activision taking over Halo
by Captain Spark
, Oregon, Tuesday, September 22, 2026, 08:38 (16 days ago) @ Schedonnardus
Is this a good thing or a bad thing? It also looks like the survivors of this current round of layoffs at Halo Studios are reduce to support staff for current games in-market!
Activision taking over Halo
by ManKitten
, The Stugotz is strong in me., Tuesday, September 22, 2026, 08:51 (16 days ago) @ Captain Spark
Is this a good thing or a bad thing? It also looks like the survivors of this current round of layoffs at Halo Studios are reduce to support staff for current games in-market!
I was just wondering the same thing. With all that's come out with Activision and Destiny (if the information is true) it sounded like Activision had a good plan that would have kept Destiny alive for a long time which avoided all the sunsetting and other things that eventually created the games demise.
Also I think Halo Infinite campaign stopped receiving attention long ago, and the multiplayer had its last update a few months ago. No idea what's going on with MCC, it seems to be its own thing.
It seems like as much as Activision has been demonized...they might actually know what they're doing in the realm of regulated & scheduled delivery. 'It might not be what we want, but it's what we need'...kinda thing.
Activision taking over Halo
by Avateur
, Tuesday, September 22, 2026, 09:02 (16 days ago) @ ManKitten
Is this a good thing or a bad thing? It also looks like the survivors of this current round of layoffs at Halo Studios are reduce to support staff for current games in-market!
I was just wondering the same thing. With all that's come out with Activision and Destiny (if the information is true) it sounded like Activision had a good plan that would have kept Destiny alive for a long time which avoided all the sunsetting and other things that eventually created the games demise.Also I think Halo Infinite campaign stopped receiving attention long ago, and the multiplayer had its last update a few months ago. No idea what's going on with MCC, it seems to be its own thing.
It seems like as much as Activision has been demonized...they might actually know what they're doing in the realm of regulated & scheduled delivery. 'It might not be what we want, but it's what we need'...kinda thing.
Your response is well measured and could prove to be very true. I agree about Activision consistently launching products when they say they will and seemingly having a good grasp on larger franchises and supporting them. Hell, it’s why Bungie went with them to begin with. The question is, will they try to make Halo be like Call of Duty? Could be a dud if they don’t keep that Halo sauce that makes Halo be Halo.
And non-measured, the fact that it’s not 343 doing Halo (who never got the sauce, hired people who hate Halo, and I could go on and on about their many failings) means that it’s absolutely a good thing at its foundation. Activision could be bad, but the fact that someone had the brains and ability to finally stop letting 343 murder Halo is nothing but a good thing. Hopefully Activision capitalizes on it and continues the good.
I look forward with much optimism and hope to Halo’s new future, and I can’t wait to play it.
Activision taking over Halo
by Captain Spark
, Oregon, Tuesday, September 22, 2026, 09:07 (16 days ago) @ ManKitten
It looks like Activision has created a Halo group that is dedicated to Halo! I hope they do a better job with Halo then we have seen in the past. Time will tell, I guess.
Activision taking over Halo
by Cody Miller
, Music of the Spheres - Never Forgot, Tuesday, September 22, 2026, 10:36 (16 days ago) @ Captain Spark
Is this a good thing or a bad thing?
Good I would say.
It means we will get Master Chief shooting dudes on a snowmobile while outrunning a nuke.
Activision taking over Halo
by ManKitten
, The Stugotz is strong in me., Tuesday, September 22, 2026, 11:04 (16 days ago) @ Cody Miller
Is this a good thing or a bad thing?
Good I would say.It means we will get Master Chief shooting dudes on a snowmobile while outrunning a nuke.
Slight revision needed.
It means we will get Master Chief shooting dudes on a snowmobile while delivering a nuke.
Also...I recognize that Battle Royale games are no longer the "in" thing..but man...I've wanted a Halo BR for so long. It would be pretty sweet if that happened. It sounded like there were a bunch of Halo games/modes left on the cutting room floor that sounded pretty fun. Maybe they will see the light of day.
Activision taking over Halo
by CyberKN
, I like Sparrow Racing League, Tuesday, September 22, 2026, 13:08 (16 days ago) @ ManKitten
Is this a good thing or a bad thing?
Good I would say.It means we will get Master Chief shooting dudes on a snowmobile while outrunning a nuke.
Slight revision needed.It means we will get Master Chief shooting dudes on a snowmobile while delivering a nuke.
Also...I recognize that Battle Royale games are no longer the "in" thing..but man...I've wanted a Halo BR for so long. It would be pretty sweet if that happened. It sounded like there were a bunch of Halo games/modes left on the cutting room floor that sounded pretty fun. Maybe they will see the light of day.
A Battle Royale (almost abbreviated that to BR, which is a no-go when talking about Halo ;P) with 100 players dropped into Forge World has been an idle fantasy of mine for a while.
Activision taking over Halo
by Schooly D, TSD Gaming Condo, TX, Tuesday, September 22, 2026, 11:38 (16 days ago) @ Captain Spark
Is this a good thing or a bad thing?
We have our top men at the TSD Institute crunching the numbers on this question as we speak, using a combination of advanced mathematics and forbidden geometry to forecast how we expect this to shake out.
Activision taking over Halo
by Cody Miller
, Music of the Spheres - Never Forgot, Tuesday, September 22, 2026, 12:37 (16 days ago) @ Schooly D
Is this a good thing or a bad thing?
We have our top men at the TSD Institute crunching the numbers on this question as we speak, using a combination of advanced mathematics and forbidden geometry to forecast how we expect this to shake out.
Just what we need: another Think Tank.
![[image]](https://y.getyarn.io/9724e9d4-abc4-4975-bb9b-099a22d1cb28_text.gif)
Activision taking over Halo
by cheapLEY
, Thursday, September 24, 2026, 19:19 (13 days ago) @ Schedonnardus
Activision is almost as creatively bankrupt as it is possible to be in regards to making video games. But they do put out Call of Duty every year, and have for like fifteen years now, and whatever you think of Call of Duty, those games all have a pretty high standard of quality all things considered.
Which is why I'm ultimately at least interested to see what they do. I can't say I'm excited about it, but at least it's new and potentially interesting. That was always 343i's biggest problem. Their Halo games were all pretty much technically good (MCC excluded, I guess). They looked fine (and just on a genuine technical level, Halo 4 is a marvel for looking so good on a freaking Xbox 360), they control well, the guns are fun to shoot and whatever. At the end of the day, though, they're all just kinda boring. And that's honestly the worst thing a video game can be.
Activision taking over Halo
by Cody Miller
, Music of the Spheres - Never Forgot, Thursday, September 24, 2026, 21:16 (13 days ago) @ cheapLEY
At the end of the day, though, they're all just kinda boring. And that's honestly the worst thing a video game can be.
It's boring because the studio was set up to create more Halo, rather than more meaningful experiences. I'm convinced they had a studio run by people more enamored by the surface level details of Halo than the actual emotional hooks. I say this because there were no such hooks, beyond perhaps the call to nostalgia which is itself a black hole that sucks up creativity and removes it from the universe.
Activision taking over Halo
by ZackDark
, Not behind you. NO! Don't look., Friday, September 25, 2026, 04:06 (13 days ago) @ Cody Miller
the studio was set up to create more Halo
And they didn't even really accomplished that. It took them thousands of years to put out anything, every time.
Activision taking over Halo
by Kermit
, Raleigh, NC, Friday, September 25, 2026, 15:17 (12 days ago) @ Cody Miller
At the end of the day, though, they're all just kinda boring. And that's honestly the worst thing a video game can be.
It's boring because the studio was set up to create more Halo, rather than more meaningful experiences. I'm convinced they had a studio run by people more enamored by the surface level details of Halo than the actual emotional hooks. I say this because there were no such hooks, beyond perhaps the call to nostalgia which is itself a black hole that sucks up creativity and removes it from the universe.
I think there is something to this. I won't paint with a broad brush because I know that there were people at 343 who wanted to create meaningful experiences, but creating a game that works on that level is the product of a company culture and a defined vision. Those who won the arguments in the day-to-day struggles that are inherent in software development weren't the people with their eyes on the "meaningful experience" prize, I don't think. The most affecting scene in any 343 game* is the final scene between MC and Cortana in Halo 4. I cried. I also felt a little bit manipulated, and I was aware that 99% of what I was feeling was trading on the meaningful experiences I'd had in the previous games.
*still haven't finished Halo Infinite, which is a shame, because I liked it.
This is what is so confusing to me.
They could have been easily turned Halo into COD and probably found a lot of success. I don’t mean from a gameplay perspective, but just consistently releasing decent games. Literally everyone bitches about every COD release every year, but they still sell amazingly well, and I think a lot of that is just habit. People just want to play COD. Likewise, I think lots of people just want to play Halo. I recognize that it’s a little pathetic, but Halo would have to have such a massive drop in quality for me to not immediately buy and play a new one, just because I’d have to know for myself. They could have been cranking out a Halo game every two years instead of completely fucking around like they have, and I honestly think they’d be in a much stronger position than they are now. Getting a new mediocre Halo game every five years certainly hasn’t been working.
Activision taking over Halo
by Bones
, The Last City, Earth, Sol System, Friday, September 25, 2026, 19:58 (12 days ago) @ cheapLEY
edited by Bones, Friday, September 25, 2026, 20:02
Halo would have to have such a massive drop in quality for me to not immediately buy and play a new one, just because I’d have to know for myself.
They could have been cranking out a Halo game every two years instead of completely fucking around like they have, and I honestly think they’d be in a much stronger position than they are now.
2011 - Halo: Combat Evolved Anniversary
2012 - Halo 4
2013 - Halo: Spartan Assault
2014 - Halo: The Master Chief Collection
2015 - Halo: Spartan Strike
2015 - Halo 5: Guardians
343i did that, and some might argue the drop in quality was massive and perhaps indicative that the studio just didn't have the ability to build themselves a stronger position.
Activision taking over Halo
by Cody Miller
, Music of the Spheres - Never Forgot, Saturday, September 26, 2026, 16:32 (11 days ago) @ Kermit
I think there is something to this. I won't paint with a broad brush because I know that there were people at 343 who wanted to create meaningful experiences, but creating a game that works on that level is the product of a company culture and a defined vision. Those who won the arguments in the day-to-day struggles that are inherent in software development weren't the people with their eyes on the "meaningful experience" prize, I don't think.
Think of it this way.
You're a screenwriter. The studio says "Write us a Captain Awesome movie. The villain has to be Doctor Horrible. PG-13 so we can make toys. Oh, and you have 12 weeks for the first draft."
You're a screenwriter. You get an amazing idea for a story on a topic you have a lot of investment and interest in. You pour that passion into your screenplay, and wrie whatever you want.
Which do you think will end up being the superior 'product'?
Activision taking over Halo
by Kermit
, Raleigh, NC, Monday, September 28, 2026, 08:46 (10 days ago) @ Cody Miller
I think there is something to this. I won't paint with a broad brush because I know that there were people at 343 who wanted to create meaningful experiences, but creating a game that works on that level is the product of a company culture and a defined vision. Those who won the arguments in the day-to-day struggles that are inherent in software development weren't the people with their eyes on the "meaningful experience" prize, I don't think.
Think of it this way.You're a screenwriter. The studio says "Write us a Captain Awesome movie. The villain has to be Doctor Horrible. PG-13 so we can make toys. Oh, and you have 12 weeks for the first draft."
You're a screenwriter. You get an amazing idea for a story on a topic you have a lot of investment and interest in. You pour that passion into your screenplay, and wrie whatever you want.
Which do you think will end up being the superior 'product'?
Depends on the talent of the screenwriter. If you're talking as if this was the same screenwriter in both scenarios, probably the second, but it still depends on talent. Constraint is often a great thing for creativity, and I think it's possible to create something great that's also commercial.
Halo: Infinite multiplayer was solid 60fps CTF
by kidtsunami
, Atlanta, GA, Tuesday, September 29, 2026, 16:49 (8 days ago) @ cheapLEY
Activision is almost as creatively bankrupt as it is possible to be in regards to making video games. But they do put out Call of Duty every year, and have for like fifteen years now, and whatever you think of Call of Duty, those games all have a pretty high standard of quality all things considered.
Which is why I'm ultimately at least interested to see what they do. I can't say I'm excited about it, but at least it's new and potentially interesting. That was always 343i's biggest problem. Their Halo games were all pretty much technically good (MCC excluded, I guess). They looked fine (and just on a genuine technical level, Halo 4 is a marvel for looking so good on a freaking Xbox 360), they control well, the guns are fun to shoot and whatever. At the end of the day, though, they're all just kinda boring. And that's honestly the worst thing a video game can be.
And maybe I'm a simple man, but there aren't a lot of games providing that type of objective shooter, so I kind of loved it.
Frankie Weighs in
by Cody Miller
, Music of the Spheres - Never Forgot, Wednesday, September 30, 2026, 07:41 (8 days ago) @ Schedonnardus
edited by Cody Miller, Wednesday, September 30, 2026, 07:45
There are 3 paths - any one of which COULD be successful," he said.
I'm listening.
1. Make a "classic" Halo movement/sandbox/shooter experience tailored to a core audience & scaled to be successful with that core audience and attractive to a broader one so it can grow.
You tried this with Infinite, and it didn't work. Any attempt at this will fail because you almost by definition can't create a "classic" Halo game since it was a classic because it was fresh and new. The results will just be boring.
2. Make something new, modern that >reinvents< the game/universe in a surprising but fantastic way. An action/sandbox game (maybe it's a new take on the FPS, maybe it's an action RPG but it's fundamentally different) and succeeds with a combination of strong story, IP use and gets a small head start based on curiosity or loyalty.
IMO the best bet. Here's an idea: Hire whoever wrote Hunt the Truth to craft you a story of mystery and intrigue, then make an RPG where you unravel it. No spartans as the main character are allowed.
3. Translate Halo IP and sandbox into the ATVI comfort zone. Use the player, progression and business models that are proven to work and craft a big annual or semi-annual spectacle and constant content.
Financially successful maybe, but creatively boring. So we know this is what they are going to do.
Frankie Weighs in
by Avateur
, Wednesday, September 30, 2026, 08:17 (8 days ago) @ Cody Miller
He had his shot previously. I hope no one at Activision listens to anyone’s advice from prior 343 management.
You tried this with Infinite, and it didn't work. Any attempt at this will fail because you almost by definition can't create a "classic" Halo game since it was a classic because it was fresh and new. The results will just be boring.
It didn't work because it was barely complete. Tons of the planned campaign apparently had to be ripped out because of their stupid open world ambitions. Halo Infinite feels amazing, and if they had made an actual campaign with classic Halo levels and a good story, it would have been amazing. Instead they totally focused on making that awful open world, don't even do anything interesting with it, and set every real campaign mission in the same Forerunner hallway.
IMO the best bet. Here's an idea: Hire whoever wrote Hunt the Truth to craft you a story of mystery and intrigue, then make an RPG where you unravel it. No spartans as the main character are allowed.
We know this can work amazingly well, too. The new DOOM actually feels like it understands why the original DOOM was so fun and completely brings that to a modern era. I kinda want those guys to be given a shot at making Halo, honestly.
Frankie Weighs in
by Cody Miller
, Music of the Spheres - Never Forgot, Wednesday, September 30, 2026, 21:25 (7 days ago) @ cheapLEY
We know this can work amazingly well, too. The new DOOM actually feels like it understands why the original DOOM was so fun and completely brings that to a modern era. I kinda want those guys to be given a shot at making Halo, honestly.
You realize Microsoft laid those people off, right?
Honestly, I had forgotten that. It’s hard to keep track lately.
Activision taking over Halo
by FyreWulff, Thursday, October 01, 2026, 21:33 (6 days ago) @ Schedonnardus
This will be the second time Activision will publish a game after the previous game release by the developer ran on the Halo Reach version of Blam