Future of Marathon
by Cody Miller
, Music of the Spheres - Never Forgot, Thursday, September 24, 2026, 11:36 (11 days ago) @ Avateur
It also means more aliens to fight and more memorable encounters to take on with your crew. It’s not a Marathon game unless you’re shooting the Pfhor... even if they’ve undergone a transformation of their own since the fandom saw them last.
😳
The Marketing is getting to me
by Robot Chickens, Thursday, September 24, 2026, 13:28 (11 days ago) @ Avateur
The marketing until now has been undeniably cool, but it also screamed “not for me.” This feels like something I could jump into
The value of the "We messed up" tour
by ManKitten
, The Stugotz is strong in me., Thursday, September 24, 2026, 17:49 (11 days ago) @ Avateur
I'm starting this post while watching the Marathon video and it has me curious as to how it all pans out. I've mentioned before (while I didn't expect anyone here to keep that in memory) that my profession is in marketing. My education is in graphic design and I've spent 20 years on the creative side of marketing...though I've never had a formal marketing education. Over the years, I've taken interest in the concept of Behavioral Marketing. Digesting data and creating material that hooks in your brain. I want to "cut you off at the pass" to get your attention when you don't even realize I've been following since two towns ago.
But sometimes, a company either gets so far ahead, or falls so far behind the caravan...they've completely lost touch with the group. Sometimes, that company recognizes they may be circling the drain unless that make a drastic change. Enter, the "We messed up" tour.
The first example of this (since I was paying attention to things) was Dominos pizza.
https://medium.com/better-marketing/how-dominos-revitalized-its-failing-brand-77e9dec19ac3
They created a campaign discussing how terrible their pizza had become. They made improvements and it improved their business.
Sticking with pizza, Papa Johns had a somewhat similar campaign after their CEO was an asshat on the regular.
https://www.cnbc.com/2018/09/18/papa-johns-to-air-first-new-tv-ad-campaign-since-founders-ouster.html
The campaign yielded results.
Burger King is currently running this tour with the CEO giving out "his" number that you can call and air your grievances. Apparently, one of the people behind the Dominoes campaign is running this one too!
https://www.leanblog.org/2026/06/admitting-mistakes-leadership/
That writer didn't seem sold yet on Burger King, but through osmosis, I've heard good things.
So now Bungie has released videos regarding Destiny and Marathon, both of which taking the stance of "we messed up...but we want to make it better." I'm intrigued to see how it all plays out. The video made a point to highlight "unedited" interviews. Transparency and all that. (Of course they could have interviewed 20 people and they picked the one interview they didn't have to edit...but...)
Superficially, the Marathon video seemed more candid and honest, while the Destiny video was very much two people reading a script.
But hey...whether on behalf of your business, or personally...it's tough to say "I f***ed up" But it's the first step to healing and improvement. I hope this effort works for Bungie. I hope Destiny finds "New Light". I would be excited if Marathon becomes a gameI want to play! It has the pedigree, it has good bones!
What say y'all?
The value of the "We messed up" tour
by cheapLEY
, Thursday, September 24, 2026, 19:12 (11 days ago) @ ManKitten
That is all genuinely fascinating, so don't take this as me ignoring it all and being snarky, but . . .
You act like this is new. This is like the what, fifth or sixth time they've had to trot out the "Sorry, we fucked up. We know, we're listening, we're reversing all the bad decisions we've made in the last two years," thing. Bungie has done this more than literally any other studio I'm aware of. But, to be fair, Bungie is probably the only video game company I'm actually in touch with, as in I generally follow the news about their games and the studio in general, so maybe other live game studios are out there fucking up all the time and pissing off the people that play their games like I did Destiny.
I think the Marathon video felt pretty contrived, but I'm pretty cynical in most cases, but I don't think it was disingenuous either. Like, I'm sure those people are all excited for what they're making (and they should be, it's fucking cool), but it still felt they were putting on a show.
Content wise, I think it all looks cool. I'm still not sure it's going to work, as, so far, fighting the PvE enemies just isn't all that fun. They were designed to be annoyances during extraction matches, which basically just means bullet sponges that make a lot of noise that are only dangerous when the threat of actual human players coming to fuck you up is present. It does look like they're trying to change that with the few new enemies they showed, along with the concept art of other enemies that are apparently coming, so I'm at least interested.
The value of the "We messed up" tour
by Avateur
, Friday, September 25, 2026, 07:48 (10 days ago) @ cheapLEY
That is all genuinely fascinating, so don't take this as me ignoring it all and being snarky, but . . .
You act like this is new. This is like the what, fifth or sixth time they've had to trot out the "Sorry, we fucked up. We know, we're listening, we're reversing all the bad decisions we've made in the last two years," thing. Bungie has done this more than literally any other studio I'm aware of. But, to be fair, Bungie is probably the only video game company I'm actually in touch with, as in I generally follow the news about their games and the studio in general, so maybe other live game studios are out there fucking up all the time and pissing off the people that play their games like I did Destiny.
The difference this time is that awful, horrible people like Pete Parsons are gone. Pretty much all of their awful management are gone. The studio got gutted. This apology tour and attempt at a turn around is much different from before, especially when continuing to exist as a studio is now the actual primary function. Attempting to turn around Destiny and Marathon, and actually meaning the words in the apology and putting them into action, is all that matters now for Bungie’s survival.
The Destiny hostage video delivery was bad, but this Marathon ViDoc at least sounded far more genuine. It’s also just part one. I look forward to part two and if any of that excitement of previous ViDocs can shine through while showing something substantial regarding Marathon’s future.
The value of the "We messed up" tour
by Cody Miller
, Music of the Spheres - Never Forgot, Friday, September 25, 2026, 07:57 (10 days ago) @ Avateur
The difference this time is that awful, horrible people like Pete Parsons are gone. Pretty much all of their awful management are gone. The studio got gutted. This apology tour and attempt at a turn around is much different from before, especially when continuing to exist as a studio is now the actual primary function. Attempting to turn around Destiny and Marathon, and actually meaning the words in the apology and putting them into action, is all that matters now for Bungie’s survival.
Did you like Guns N Roses? Do you like them now? Well, even less of Bungie is left than the original band.
The value of the "We messed up" tour
by Avateur
, Friday, September 25, 2026, 09:20 (10 days ago) @ Cody Miller
The difference this time is that awful, horrible people like Pete Parsons are gone. Pretty much all of their awful management are gone. The studio got gutted. This apology tour and attempt at a turn around is much different from before, especially when continuing to exist as a studio is now the actual primary function. Attempting to turn around Destiny and Marathon, and actually meaning the words in the apology and putting them into action, is all that matters now for Bungie’s survival.
Did you like Guns N Roses? Do you like them now? Well, even less of Bungie is left than the original band.
That’s not a relevant comparison to what I was saying. I’m talking about the differences in apology tours and how some people running things that got Bungie into the state it’s in are gone now. Previous Bungie apology tours during Destiny were a joke, or just temporary enough to keep the Stockholm syndrome working. This version of Bungie may have more responsible leadership that also might be actively working toward keeping Bungie as an organization and its games alive.
Change can be a good thing. Destiny might have a future again. Marathon might see a turn around. If they kept up the same nonsense that Parsons and others at Bungie allowed, and if nothing were to change, Bungie itself could have been shut down by the end of the year. Same with Marathon. But now there’s a chance to see things succeed and transform. And it all could still fail. But there’s a way better chance than there was under previous management.
The value of the "We messed up" tour
by Cody Miller
, Music of the Spheres - Never Forgot, Thursday, September 24, 2026, 21:25 (11 days ago) @ ManKitten
edited by Cody Miller, Thursday, September 24, 2026, 21:28
Superficially, the Marathon video seemed more candid and honest, while the Destiny video was very much two people reading a script.
Superficially yes. But the old Bungie vidocs at least felt completely earnest that the people in them loved the hell out of their game, were so excited by it, and were genuinely looking forward to having you play it. They were sharing the excitement, and not necessarily trying to convince me. (I am aware they were marketing videos first and foremost, but both things can be true).
The Marathon video seemed like someone just trying to convince me the new enemies that they are making are really cool. They are trying to sell it to us before it seems like they have been themselves convinced.
We know Destiny was a mess on launch, but the excitement in the vidocs felt completely real and was more or less correctly placed since the game had genuinely kick ass elements and game modes. I'm not feeling it with Marathon.
It's gonna take a brain transplant to save this patient.
The value of the "We messed up" tour
by squidnh3, Friday, September 25, 2026, 13:28 (10 days ago) @ ManKitten
I think it's effective for them to do this, but as others have noted, this isn't new for them.
We've heard "we've missed the mark" from them quite a few times now, but the thing that is always missing is any sort of explanation as to their thought process behind why they thought something was going to work when it didn't. They dance around it a bit in this video, but only on a very high level, just saying "well, it's hard when you're deep in a game to see how it might be perceived." Which is totally true, except that they had years to address that completely obvious problem. And it's something that constantly happened with Destiny, the Portal being a shining example of that total misalignment.
So what would really build some trust with the community would be to explain what they are doing now to avoid that kind of groupthink issue - this video doesn't address that, it only addresses what they are doing to meet the expectations they already missed the mark on. So how do we know that they won't make the same kinds of mistakes again with what they are providing vs. what people actually want (not necessarily the same as what loud people on the internet say they want)? It's not an easy problem to solve, otherwise movies and video games would never flop, but the first step in figuring it out is at least acknowledging it and having some sort of plan. Maybe they can't politely acknowledge it, because that would require throwing people under the bus or exposing financial issues better left unknown by the public, but it's not like that attribution isn't already happening in this very thread.
The value of the "We messed up" tour
by Cody Miller
, Music of the Spheres - Never Forgot, Saturday, September 26, 2026, 16:37 (9 days ago) @ squidnh3
edited by Cody Miller, Saturday, September 26, 2026, 16:42
I think it's effective for them to do this, but as others have noted, this isn't new for them.
We've heard "we've missed the mark" from them quite a few times now, but the thing that is always missing is any sort of explanation as to their thought process behind why they thought something was going to work when it didn't.
But didn't it actually work for the target audience? Marathon had great reviews and the people who stuck around really love it. By all accounts the feel and gunplay is fantastic. It seems like for the genre they made it was good actually.
The problem was that they spent too much money. If they made Marathon for 10 million, it would have been absolutely fine.
This is why there are so many horror films even though it's kind of a niche genre. They just don't spend a lot making them, so your audience doesn't have to be huge. If you spent 200 million on a horror film and it flopped, the mark you missed was not in the filmmaking necessarily, but in calibrating for the size of your audience.
The value of the "We messed up" tour
by cheapLEY
, Saturday, September 26, 2026, 16:55 (9 days ago) @ Cody Miller
I can’t answer to the cost, as obviously they fucked that part up, but other than that aspect, it seems like that was exactly their plan. Marathon was one of like five new projects they were incubating. It was never supposed to be their next massive game that replaced Destiny, I don’t think.
The value of the "We messed up" tour
by Avateur
, Saturday, September 26, 2026, 17:36 (9 days ago) @ cheapLEY
I can’t answer to the cost, as obviously they fucked that part up, but other than that aspect, it seems like that was exactly their plan. Marathon was one of like five new projects they were incubating. It was never supposed to be their next massive game that replaced Destiny, I don’t think.
I’m under the impression that this is correct. Also, Marathon ran into development problems and had a pretty big change of focus regarding shells and other aspects once Ziegler was brought in to right the ship, so to speak. And so yeahhhh, coat issues definitely come up in situations like these.
The value of the "We messed up" tour
by squidnh3, Monday, September 28, 2026, 11:36 (7 days ago) @ Cody Miller
The problem was that they spent too much money. If they made Marathon for 10 million, it would have been absolutely fine.
But that's not really what they are saying in this video. What I took away from the video I would paraphrase as:
We thought people would respond to this hardcore loop
Not that many people did (i.e., we messed up)
Now we need to expand the game to include PvE, PvP, and easier modes for people that want to relax
What they are not saying in the video is, "we made a game specifically aimed at a small group of people but accidentally spent an order of magnitude more money than we should have."
If my interpretation is true, they are not explaining the part about why they thought a large group of people would respond to their hardcore extraction shooter when that had never happened before. To me, that lessens the value of the apology tour video.
If your interpretation is true (whoops, we made a hardcore game but spent too much money), they are straight up lying in this video about what happened, which definitely contradicts the message of the video.
What I believe actually happened is that they absolutely thought Marathon would be a breakout hit and purposefully poured the amount of money into it that they did. The reason they thought it would be a breakout hit - hubris and group think. They are Bungie, and even though I, a Bungie employee, am skeptical about the prospects of this game, everyone else seems positive, so I will stay positive too.
The value of the "We messed up" tour
by Cody Miller
, Music of the Spheres - Never Forgot, Monday, September 28, 2026, 14:31 (7 days ago) @ squidnh3
edited by Cody Miller, Monday, September 28, 2026, 14:35
What I believe actually happened is that they absolutely thought Marathon would be a breakout hit and purposefully poured the amount of money into it that they did. The reason they thought it would be a breakout hit - hubris and group think. They are Bungie, and even though I, a Bungie employee, am skeptical about the prospects of this game, everyone else seems positive, so I will stay positive too.
That's obviously true. But it's also obviously true that if Marathon had been made inexpensively (as a secondary project) and sold how it did, they would not have to change course since it'd have been profitable.
I'm always sort of weary of devs trying to 'give players what they want' because sometimes I don't know I want something because it doesn't exist yet, and because playing to a larger audience generally means less of a laser focus on great things that might not be marketable to a big audience.
The value of the "We messed up" tour
by Avateur
, Wednesday, September 30, 2026, 08:38 (5 days ago) @ squidnh3
If my interpretation is true, they are not explaining the part about why they thought a large group of people would respond to their hardcore extraction shooter when that had never happened before. To me, that lessens the value of the apology tour video.
If your interpretation is true (whoops, we made a hardcore game but spent too much money), they are straight up lying in this video about what happened, which definitely contradicts the message of the video.
What I believe actually happened is that they absolutely thought Marathon would be a breakout hit and purposefully poured the amount of money into it that they did. The reason they thought it would be a breakout hit - hubris and group think. They are Bungie, and even though I, a Bungie employee, am skeptical about the prospects of this game, everyone else seems positive, so I will stay positive too.
It’s complicated. The way I had it explained to me was that Marathon started out with character customization, puzzles, and maybe larger map concepts for extraction. Concepts keep shifting or expanding, and more money gets poured into it, but it never gets any closer to launch. Years pass, more money goes into it. Chris Barrett gets let go, lawsuit, etc. Ziegler gets brought in and changes it into a hardcore hero shooter extraction game that plays more like a battle royale but with an extraction. Puzzles and mysteries and things disappear. Hardcore primary focus PvP extraction, and more money to make it be in a state that it can launch. And it does launch.
As for the why behind how they thought this game would appeal to so many people and blow up, I think that’s mismanagement and hubris, which is pretty much where you’re at with it. Ziegler telling people if you primarily want PvE, well, this game isn’t for you and they’re comfortable with that. We’ve heard it said before, but niche genre, niche hardcore focus within it, and openly saying they’re good with less players and interest and focus on the PvE portion of the PvPvE experience.
So, in my opinion, it was a matter of mismanaged development itself that kept Marathon from ever releasing and costing more and more money. And the thought that the Bungie Magic and love of Halo and Destiny that would just make people show up and play the game, problems and all, even after all of the seemingly ignored feedback from the closed and open playtests. Then you have a shift in its “design and vision” with Ziegler, which still costs time and money, but does see it release, but people are left baffled at how it essentially launches in the same state as the Alpha (give or take some improvements) and immediately drop the game.
All of this is a lot to say that this apology tour is from a different set of management and people trying to save the game and actually begin implementing feedback that’s been received from the Alpha through to the present and trying to learn lessons that games like Tarkov and even Arc had already learned (or are still learning) that Bungie seemingly ignored.