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Why Bungie gets visual storytelling wrong (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Sunday, July 26, 2015, 18:11 (3193 days ago)
edited by Cody Miller, Sunday, July 26, 2015, 18:28

You’re reading a book. How does the book engage you with the story? Not the way the author writes, or the situations and structures of the narrative, but how does the actual medium draw you in? Like everything, the answer is emotions, but the way, and the kind of emotions are specific to text. It appeals to your emotions through imagination, since everything that happens is happening inside of your head, with no real sense of time, chronology, or any sense that it is beyond your control. Your mind can stop, go over details you find important, and focus on particular things. A moment can hang in time or even reverse until you have processed it to your liking.

What about the visual arts? These engage your emotions in a completely different way. They work by simulation. We react immediately and viscerally to things, because the representations seem real. We see it. We hear it. It plays out in real time mimicking the way we perceive the world. The illusion is very convincing. If you stop reading a book for a second, nothing happens, since the book does not depend on the continuous nature of presentation. In fact, very few books are even meant to be finished in one sitting. But pause a film? The illusion breaks down completely.

So your emotional reactions to audiovisual media are intense, spontaneous, and more cathartic. Has a book made you cry? Maybe. Has a film? But has a book ever made you jump out of your seat and scream in fright? That I doubt. What’s on screen comes at you wether you want it to or not. With a book, since it’s all inside your head, you have the final say…

Is it any wonder that the Red Wedding elicited such a visceral and intense response? There were ‘reaction videos’ mere hours after the event, where people filmed other people watching it for the first time. People cried, screamed. These videos were played everywhere, even on Jimmy Fallon. But this is not the first time people are experiencing that event. The book came out many years prior. So why were there not accounts of the reactions of people reading the Red Wedding? There were parody reaction videos for sure, but note that these came after the show, and well, they are parodies. Why is it completely normal to see someone freak out when they see Rob Stark die, but be ridiculous if they do that when they read that he dies? Because visual media elicits emotional responses differently than text. (Also note the language. 'I saw him die'. It wouldn't make sense to say 'I read him die', but that you 'read that he died'. The text itself removes the immediacy of the event.)

For all the talk of how valuable books are, they are simply unable to tap into emotions as completely and as viscerally as visual media. That’s why audiovisual media are the most popular way to tell stories in the modern world, and why huge groups of people connect with them. So yes, Lord of the Rings had devoted followers when it was just a bunch of books, but folks who were engaged with the Lord of the Rings did so in a very different way than those with Star Wars.

Books and text excel at Lore and Legend. The world in the Hobbit and LotR was so big, expansive, detailed, and mysterious. I’m sure a lot of people wanted to be there. Your mind fills it in and wants to know all the details. This appeals to your sense of wonder and curiosity, and you emotionally engage. But did you feel the same way reading about a battle, that you did when you saw Luke blow up the Death Star?

This is why text can build worlds, and make you grapple with ideas, whereas visual works focus on the immediate sensory impact. When you show the specific thing, it becomes ‘real’ and loses that mystique. But you gain the chance to intensely elicit an emotional response. I consider the audiovisual to be superior, since you can still build up your worlds ‘offscreen’ and get much of the benefits of text. Have your cake and eat it too.

Text is best for the unspecific. What exactly did Kabr do? It wouldn’t really make sense to actually see it in its discrete steps. It works as a legend. It works because it’s supposed to prime us for the Vault. It works because our imaginations and minds are turgid, non linear, and unspecific.

The problem of course is that Destiny is an audiovisual work. It had better be working as one in the way it engages us emotionally. It tries. The image of the traveler is at the forefront. But it doesn’t work. People are more attracted to the grimoire than the story the audiovisual tells. Why?

Bungie always used text and lore to emotionally engage. Marathon and Myth did it because, let’s face it, the audiovisual elements of games at that time was crude. So Bungie rightly fell back onto lore and text to make us engage with those games, and it worked. But we’ve moved on, and our games can give us convincing audiovisual stimulus which creates the illusion we need for visceral emotional engagement. So why not do that? Why is the grimoire not a support for the game, instead of the game being a support for the grimoire?

Characters and the Human element are absolutely necessary for engagement in an audiovisual work. Classical music can make you feel something, but can you take an image, that doesn’t represent anything at all and have it work emotionally? No. (This is consequently why music is so special, and works so good in conjunction with images). Images resonate because they represent and stand for something, which means you have to have a relational framework by which to translate visual elements. If you take someone who has never had sight before, give him sight, and show him a horrific image, it would not take emotionally. He doesn’t know what he’s seeing. But take someone who hasn’t heard anything, give him hearing, and play a piece of music designed to be happy, tense, etc, and he will feel that. I know this because we have several experiments that attest to this. If you’ve never had vision before, and know what an object feels like, do you think you could identify the object by sight alone when you are given the ability to see? Empirically, the answer is no.

This is why you need human elements in your visual works. We all have the necessary framework to process images because we’ve been alive and are living in a culture. When we see the ruined airplanes in the cosmodrome, that gives us a reaction, because we know that it represents a decay of civilization, since in our experience airplanes are flying and not growing over with plant life. But to someone who has never seen a plane or a plant for that matter, the image means nothing.

This is why we have characters. They contextualize the feelings about events and setting, and display their reaction to such events. Mad Max looks grim, but what if all of the characters were, instead of dirty and despondent, were happy and having the time of their lives? Wow, I guess the apocalypse is pretty awesome then! This is why your characters make the setting, not the other way around. The setting only makes sense when you know how those living in it respond to it. That tells you what kind of world it is.

This is why having characters who think and respond and act like a real person would is so critical. Even if you have never seen or heard anything about Mad Max, you know just by watching the film that it’s a world after a nuclear war where water and oil are precious. The film doesn’t need to say that at all, because you get that by what the characters do! But Destiny, completely bludgeons you with a guy telling you about the traveler and the darkness and all that. Did Halo have an opening narration saying “Humanity is at war with the covenant, blah blah blah?” Nope, you went straight into the action, but it was easy to piece together based on what you were seeing the characters doing. We know Humanity is losing, we just got our ass kicked and had to crash land on Halo! This is why the opening title crawl to ODST is stupid; it actually DID that despite perhaps having the best potential characters with which to tell all that. Games benefit MOST from show don't tell, because we have complete access to the world via interaction!

So Destiny shows you all this really interesting stuff, but gives you very little in the way of context to place it. The events in Destiny’s backstory are like, huge civilization changing events. The people in that world are going to have views and feelings about that no? So why don’t they at all?

And so we get to the biggest problem with Destiny: it’s not really ABOUT anything. When nobody in your world has even the slightest hint of feeling about it, I can only conclude that the work isn’t really about anything. None of the characters really stand for or represent anything, so what ideas are actually presented in the work? The characters all have jobs and stuff, but nobody places those jobs relationally. Having one guy interpret the will of the speaker has some pretty heavy implications, but nobody cares so apparently it means nothing and stands for nothing. All you needed was to show people eager to hear what the speaker has to say. He comes out, makes a speech to eager onlookers, then talks to you. Simple. That would tell you everything you need to know about how he is viewed. So when Brother Vance tells us Osiris thinks he's a fraud, it means nothing, because we don't see anybody believing him in the first place!

Even the most basic stories are about the growth of the hero via the hero’s journey. Destiny seems rife with setup for that. The unlikely hero, resurrected into a foreign world, learns the ways of being a guardian and fights off evil. Sounds good right? Except that’s not realized in the game at all! Your character DOES learn new skills via the mechanics, but that is not realized at all in the game narrative. Nobody trains or teaches you or even comments on it at all. The evil is just this ‘thing’, and doesn’t really stand for anything either because it doesn’t affect anyone in the game. It fails on even that level.

The aboutness of a story is exactly why we engage at all! The main and supporting characters stand for something, which is why we respond. Cal stood for inner corruption hidden by a facade. Jack of a rich and wonderful spirit. So what was Titanic about? That being rich in spirit is most important, and no wealth can hide or make up for that lack. Gee, kind of like an opulent, decadent ship that at the end of the day couldn’t actually float. It’s a metaphor guys! But what if Jack was just another rich asshole? Wouldn’t that be a really different movie?

So, I ask you guys, what is Destiny actually about?

You might say that we do get context through character motivations and feelings in the grimoire, and you do. But remember the point above. Text primes you differently in terms of emotion, and the grimoire functions as world building. But all that stuff is basically off limits. Do you know why? Because when you put it into the game, it will immediately fail at its job of world building and mystery precisely because it now goes from the unspecific, imagination driven land of text, to the specific, reaction driven world of the audiovisual. Why do you think Darth Vader went from being completely awe inspiring and transfixing in the original trilogy, to just lame in the prequels? Because in the Original Trilogy, he was the last Jedi who hunted down and murdered all the rest. The most powerful. That Legend hangs over you whenever you see him. But when you actually see that legend happen? It becomes concrete. Specific. It no longer hangs over him, but collapses down like a quantum wave.

But because visual storytelling is built upon specific sights and sounds, it has no place for legend other than to color the things you don’t see. But if Destiny has nothing to say, it all has nothing to color and so we fall back on the text for emotional engagement. But this throws out the raison d'être of visual media in the first place! So why not get Tolkien’s estate to write a series of Destiny books, make LotR in space, and call it a day?

But the focus of everything in Destiny so far has been the Legend. This is clear from the marketing, and it’s clear from the fact that the Legend is the only interesting thing about this universe given the completely mishandled state of the narrative in game. But Legends are incompatible with the actual content of audiovisual narratives. because when you see it, it’s no longer a legend but a specific thing… it’s just what happened. It’s why games like Lunar 2 that take place hundreds of years after the first, and have the legends of the original characters part of the fabric of the game, ultimately fail. Those legends sound ridiculous, because I was there. I actually did it…

Destiny is never going to suddenly become about something just because the characters now talk to each other in the first mission and have a bit of a misunderstanding. The fact Bungie is using that to assure us is indicative of the bar being so low initially. The characters need to say, do, and believe things. They need to stand for something.

At the end of the day Destiny is just a game, and the fun comes from the moment to moment shooting. But, even that is improved, even just somewhat, if we know why were are shooting. As Cyber once said, “Sometimes I wish Bungie would just say they don’t care about the storytelling and just leave it at that”.

Why Bungie gets visual storytelling wrong

by naturl selexion, Sunday, July 26, 2015, 19:24 (3193 days ago) @ Cody Miller
edited by naturl selexion, Sunday, July 26, 2015, 19:27

There's a rumor that Staten took the story with him when he left Bungie. A story that had been in the works for years. If this is true then that pretty much explains everything story-wise. If he really did retain the rights to the story then Bungie was left with the huge task of recreating a new story in a very short time frame, while not encroaching on Staten's material - that would be tough.

Now, is it true? I don't know but it sounds plausible. On the one hand I hope it is true since that would explain why the Destiny story has not lived up to our expectations. If the rumor is false and this has been the story line all along - well that would be quite disappointing.

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Did Cody just take an Art History class or something?

by Durandal, Sunday, July 26, 2015, 20:10 (3193 days ago) @ naturl selexion

I disagree that emotional engagement is tied to the medium. There are awful movies, books and games. It isn't that there isn't enough text or that the text isn't good enough, or that games shouldn't be text. The issue isn't even emotion. The issue is immersion and agency.

Destiny mainly suffers from a lack of immersion. 99% of the game experience is shooting the same 21 guys in various scenic locations. The 1% of the time you are getting pieces of the world outside of shooting something just isn't enough.

Lets look at "the last of us", a game with far fewer mechanics and no MP. The game relies heavily on telling Joel and Ellie's story, and that story involves lots of character growth. The writing uses the characters and their interaction while on the overmission to draw the player in. The player is given lots of choices on how to engage enemies, to avoid and sneak past or go in guns blazing. So there is a large sense of agency for the player that is complimented by the interaction with NPCs who give the plot/story dumps.

Just imagine instead of the Dinklebot voiceover on your first visit to Venus you had to track down one of the last guardians from a doomed first expedition. Unknown to you, the Vex had swarmed and destroyed the Vanguard's initial probing force and he is all that's left. While searching Venus you are constantly ambushed by Vex Goblins, until you find this guy, and help him get the sensor net back up. That lets you clear out the old camp and restore contact with Earth ( and get your sparrow) and the rest of the mission is going to meet the Exo Stranger.

A cantankerous old hunter could have provided lots of colorful commentary on what's known about the Vex during a bunch of simple button pressing quests and would have drawn characters into the game more. Perhaps if Bungie added some Mass Effect style agency where you could through your actions save more people or something and have him open up some stores at the base camp or give a clue to some ancient weapon. You could have learned all sorts of interesting things about the Vex, and it still would have been pretty mysterious, perhaps even more so.

The closest Destiny comes to that is the first lunar mission. There is little else in the game that really gives any info, aside from the Stranger's one cutscene. All the quotes in the weapon descriptions and quips from the Tower NPCs are interesting, but
there is no sense of the lore behind it, or linkage to a story that appeals to the player. It has all the "legend" of ordering a #3 at the drive through and paying with vanguard marks looted from a gangbanger you beat up along the way.

So if the missions offer no real glimpse into the world, and the world itself does not allow the players to interact with it, then the story falls pretty flat.

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Why Bungie gets visual storytelling wrong

by Ragashingo ⌂, Official DBO Cryptarch, Sunday, July 26, 2015, 21:05 (3193 days ago) @ naturl selexion
edited by Ragashingo, Sunday, July 26, 2015, 21:11

I don't think so. Far too much of what we knew before Destiny's release fits with thing things that have happened in Destiny. For example there was a Game Informer (or maybe Edge Magazine...?) interview with Jason Jones where he talks about boarding a ship orbiting Saturn that is so large it is its own space. And all the stuff Staten touched on a couple of years ago during that GDC world building talk, which he gave before he left Bungie, are still holding true.

Might that rumor be true? I guess. But right now I don't see any evidence and I'm just not feeling it...

Incredibly unlikely

by electricpirate @, Monday, July 27, 2015, 00:22 (3193 days ago) @ naturl selexion

There's a rumor that Staten took the story with him when he left Bungie. A story that had been in the works for years. If this is true then that pretty much explains everything story-wise. If he really did retain the rights to the story then Bungie was left with the huge task of recreating a new story in a very short time frame, while not encroaching on Staten's material - that would be tough.

Now, is it true? I don't know but it sounds plausible. On the one hand I hope it is true since that would explain why the Destiny story has not lived up to our expectations. If the rumor is false and this has been the story line all along - well that would be quite disappointing.

It really doesn't sound plausible at all. Unless he had a totally wackadoo contract, Staten wouldn't own the work he created at bungie, Bungie would. It's not like he could spirit it away in the dark of night, as the data is probably copied over multiple servers and backups.

I don't doubt the story changed a lot in the later stages of Destiny's life, destinies dialog and storytelling sounds like a scrambling rush job.

The simplest, and most likely reason for that though, is the original draft was probably even worse, or it didn't work in the context of Destiny as an MMO.

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Agreed

by Robot Chickens, Monday, July 27, 2015, 14:43 (3192 days ago) @ electricpirate

Work done for a company belongs to that company unless otherwise negotiated. At least that is how it works under most interpretations of copyright law. He'd have to have a really amazing contract to be able to do that to a game studio's story that he worked on.

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That's just silly.

by Kermit @, Raleigh, NC, Monday, July 27, 2015, 13:50 (3193 days ago) @ naturl selexion

- No text -

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Why Bungie gets visual storytelling wrong

by Leviathan ⌂, Hotel Zanzibar, Sunday, July 26, 2015, 20:15 (3193 days ago) @ Cody Miller

You’re reading a book. How does the book engage you with the story? Not the way the author writes, or the situations and structures of the narrative, but how does the actual medium draw you in? Like everything, the answer is emotions, but the way, and the kind of emotions are specific to text. It appeals to your emotions through imagination, since everything that happens is happening inside of your head, with no real sense of time, chronology, or any sense that it is beyond your control. Your mind can stop, go over details you find important, and focus on particular things. A moment can hang in time or even reverse until you have processed it to your liking.

What about the visual arts? These engage your emotions in a completely different way. They work by simulation. We react immediately and viscerally to things, because the representations seem real. We see it. We hear it. It plays out in real time mimicking the way we perceive the world. The illusion is very convincing. If you stop reading a book for a second, nothing happens, since the book does not depend on the continuous nature of presentation. In fact, very few books are even meant to be finished in one sitting. But pause a film? The illusion breaks down completely.

So your emotional reactions to audiovisual media are intense, spontaneous, and more cathartic. Has a book made you cry? Maybe. Has a film? But has a book ever made you jump out of your seat and scream in fright? That I doubt. What’s on screen comes at you wether you want it to or not. With a book, since it’s all inside your head, you have the final say…

Is it any wonder that the Red Wedding elicited such a visceral and intense response? There were ‘reaction videos’ mere hours after the event, where people filmed other people watching it for the first time. People cried, screamed. These videos were played everywhere, even on Jimmy Fallon. But this is not the first time people are experiencing that event. The book came out many years prior. So why were there not accounts of the reactions of people reading the Red Wedding? There were parody reaction videos for sure, but note that these came after the show, and well, they are parodies. Why is it completely normal to see someone freak out when they see Rob Stark die, but be ridiculous if they do that when they read that he dies? Because visual media elicits emotional responses differently than text. (Also note the language. 'I saw him die'. It wouldn't make sense to say 'I read him die', but that you 'read that he died'. The text itself removes the immediacy of the event.)

Heh, some years ago my girlfriend was reading the book that contained the Red Wedding (I don't remember which novel has it - I've only read the first book) and one day I got of the shower and she was just sitting there balling her eyes out. Anytime I asked her what was wrong she just started crying again and the rest of the day she was just slumping around.

I was surprised when I got to that point in the show of course, but had nowhere near that kind of reaction. :)


Books and text excel at Lore and Legend. The world in the Hobbit and LotR was so big, expansive, detailed, and mysterious. I’m sure a lot of people wanted to be there. Your mind fills it in and wants to know all the details. This appeals to your sense of wonder and curiosity, and you emotionally engage. But did you feel the same way reading about a battle, that you did when you saw Luke blow up the Death Star?

Yes, the first time I read the multi-chapter Battle of Pelennor Fields was an amazing, engaging experience, and every time I randomly pick up Return of the King for a minute I find myself engrossed in that excitement again.

While I agree that books and films do generally have different strengths and pretty much agree with your point in this thread, great passion can still illicit all kinds of responses from an audience it resonates with, no matter the medium. From my experience, if the reader has a good imagination and the author writes in a way that keys into it, a book can be just as powerful in the way that films can be.

I think a lot of your examples of comparing famous reactions to films and television to those of novels are not fair comparisons. Films and television are much more popular and accessible than novels and, perhaps more importantly, generally experienced by that wider audience around the same time when they are released or broadcast. The number of people who had read the Red Wedding was far less than the people who watched it, and since that startling, shocking event in the book occurred not on one specific Sunday night across the world but instead in different places in different times for each reader, you're not going to hear about it in the same way. When the Red Wedding happened in the TV show, you could talk about it with others at the water-cooler the next day. When my girlfriend read it she had no one to talk to.

The bridge doesn't fall when someone randomly jumps up and down here and there, but when everyone jumps up and down at the same time. Films and TV have the power that kind of cultural impact while books generally do not, and I think that taints your examples above. You did't hear about one person reading the Red Wedding whenever they got to it, but you did hear when millions watched it at the same time.

Perhaps a better comparison would be the release of the novel Harry Potter and the Half-Blood Prince. Since that series had crazy, uncommon numbers of readers and by that point were ready to gobble up another book immediately upon release, you DID hear about the reaction to a certain death near the end. You could almost hear the shocks and cries that night and it became a meme the next day.

This is why having characters who think and respond and act like a real person would is so critical. Even if you have never seen or heard anything about Mad Max, you know just by watching the film that it’s a world after a nuclear war where water and oil are precious. The film doesn’t need to say that at all, because you get that by what the characters do! But Destiny, completely bludgeons you with a guy telling you about the traveler and the darkness and all that. Did Halo have an opening narration saying “Humanity is at war with the covenant, blah blah blah?” Nope, you went straight into the action, but it was easy to piece together based on what you were seeing the characters doing. We know Humanity is losing, we just got our ass kicked and had to crash land on Halo! This is why the opening title crawl to ODST is stupid; it actually DID that despite perhaps having the best potential characters with which to tell all that. Games benefit MOST from show don't tell, because we have complete access to the world via interaction!

Agreed. And what's surprising is that Destiny does tell that story very well in the art direction - as in you can learn so much about the Destiny universe by observing the beautiful, detailed environments. There are just no characters present or dynamic enough to engage with and bring the story up to the excitement Halo had.

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Why Bungie gets visual storytelling wrong

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, July 27, 2015, 00:27 (3193 days ago) @ Leviathan

Heh, some years ago my girlfriend was reading the book that contained the Red Wedding (I don't remember which novel has it - I've only read the first book) and one day I got of the shower and she was just sitting there balling her eyes out. Anytime I asked her what was wrong she just started crying again and the rest of the day she was just slumping around.

I was surprised when I got to that point in the show of course, but had nowhere near that kind of reaction. :)

Well, for one thing, you are a man and she is a woman. Color me sexist, but it's not usually the men bawling their eyes out when people die. If she had seen it on TV first, you can bet the reaction would have been more intense.

While I agree that books and films do generally have different strengths and pretty much agree with your point in this thread, great passion can still illicit all kinds of responses from an audience it resonates with, no matter the medium. From my experience, if the reader has a good imagination and the author writes in a way that keys into it, a book can be just as powerful in the way that films can be.

Powerful, but not in the way films are. Writing is not specific and continuous like the 24fps of a movie are. You are perceiving Westeros with your imagination in the books, but in the show you are perceiving it via sight and sound. That is not the same at all.

I think a lot of your examples of comparing famous reactions to films and television to those of novels are not fair comparisons. Films and television are much more popular and accessible than novels and, perhaps more importantly, generally experienced by that wider audience around the same time when they are released or broadcast. The number of people who had read the Red Wedding was far less than the people who watched it, and since that startling, shocking event in the book occurred not on one specific Sunday night across the world but instead in different places in different times for each reader, you're not going to hear about it in the same way. When the Red Wedding happened in the TV show, you could talk about it with others at the water-cooler the next day. When my girlfriend read it she had no one to talk to.

Why do you think books are less popular? The GoT novels told the same story. Books are cheap. You can buy the paperback for a few bucks. Cable plus HBO costs a lot. By that measure alone they are more accessible than television. People are hungry for entertainment, so if books provide it better, they'd pick those over TV. But they aren't, and that's because audiovisual media is simply better at manipulating your emotions. If you had watched House of Cards, which was released all at once, you'd know everybody freaked out and talked about SPOILERS Frank killing Zoe END SPOILERS.

The bridge doesn't fall when someone randomly jumps up and down here and there, but when everyone jumps up and down at the same time. Films and TV have the power that kind of cultural impact while books generally do not, and I think that taints your examples above. You did't hear about one person reading the Red Wedding whenever they got to it, but you did hear when millions watched it at the same time.

Isn't this sort of admitting the greater power to audiovisual works? Nobody like their stories in a vacuum, and if you say that they are better able to reach more people that should be a flat out plus for them, and a minus against books.

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Why Bungie gets visual storytelling wrong

by cheapLEY @, Monday, July 27, 2015, 00:54 (3193 days ago) @ Cody Miller

Well, for one thing, you are a man and she is a woman. Color me sexist, but it's not usually the men bawling their eyes out when people die. If she had seen it on TV first, you can bet the reaction would have been more intense.

I don't think this is true at all. While I do enjoy the GoT show, it in no way approaches the emotional notes of the books for me. Maybe some of it is diluted because I've read the books, and already know what's going to happen, but I don't connect with the characters in the show anywhere near as much as I do in the books (for the most part).

I've found the opposite to be true in many instances. I'm much, much more emotionally invested in books than I am in television or film. I think because of the nature of what books are (something you do on your own, at a slow pace compared to movies, using your imagination), it forces you to connect on a deeper level. I don't think seeing something is necessarily as powerful as you imply versus reading something. I honestly think NOT seeing something can be more powerful in some ways. By being forced to imagine and picture what you're reading about, you're investing that much more into what's happening.

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Why Bungie gets visual storytelling wrong

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, July 27, 2015, 01:09 (3193 days ago) @ cheapLEY

Well, for one thing, you are a man and she is a woman. Color me sexist, but it's not usually the men bawling their eyes out when people die. If she had seen it on TV first, you can bet the reaction would have been more intense.


I don't think this is true at all. While I do enjoy the GoT show, it in no way approaches the emotional notes of the books for me. Maybe some of it is diluted because I've read the books, and already know what's going to happen, but I don't connect with the characters in the show anywhere near as much as I do in the books (for the most part).

I've found the opposite to be true in many instances. I'm much, much more emotionally invested in books than I am in television or film. I think because of the nature of what books are (something you do on your own, at a slow pace compared to movies, using your imagination), it forces you to connect on a deeper level. I don't think seeing something is necessarily as powerful as you imply versus reading something. I honestly think NOT seeing something can be more powerful in some ways. By being forced to imagine and picture what you're reading about, you're investing that much more into what's happening.

This is quite simply because you have already emotionally engaged with the characters on the level the books allow, which I spent an entire essay arguing is incompatible with visual media. Simply put, the hastag #notmychristian explains pretty much why. The simulated reality of the show clashes with your imagination of it.

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Why Bungie gets visual storytelling wrong

by Leviathan ⌂, Hotel Zanzibar, Monday, July 27, 2015, 02:56 (3193 days ago) @ Cody Miller

Well, for one thing, you are a man and she is a woman. Color me sexist, but it's not usually the men bawling their eyes out when people die. If she had seen it on TV first, you can bet the reaction would have been more intense.

Yep, your color is sexist. Fun fact: I definitely cry far more than her. :) And I'd bet against you, because... well, I know her, AND I know how she usually gets far more personally and emotionally attached to the characters she sees a world through in a good novel rather than in a film or TV. I've actually seen her so rarely sad from a film that I remember asking about it like a year into our relationship. Here I am crying on the 32nd viewing of Fellowship of the Ring and she's just sitting there watching...

Powerful, but not in the way films are. Writing is not specific and continuous like the 24fps of a movie are. You are perceiving Westeros with your imagination in the books, but in the show you are perceiving it via sight and sound. That is not the same at all.

I just gave you an example from my experience where my imagination provided sights, sound, feelings, and more, to the point where it surpassed a film. I can keep providing you with more examples, but since you disagree, I have a feeling you're just going to throw those out the window too. Films USUALLY provide a better sensory experience in the way you're describing, but a good book can rival or surpass it.

There are novels that have made me feel wind in my hair and the gallop of a horse beneath me and the impending doom of a loved one I'm racing towards. The feelings and imagery surround me while a film must remain in the window I'm looking through...

Why do you think books are less popular? The GoT novels told the same story. Books are cheap. You can buy the paperback for a few bucks. Cable plus HBO costs a lot. By that measure alone they are more accessible than television. People are hungry for entertainment, so if books provide it better, they'd pick those over TV. But they aren't, and that's because audiovisual media is simply better at manipulating your emotions. If you had watched House of Cards, which was released all at once, you'd know everybody freaked out and talked about SPOILERS Frank killing Zoe END SPOILERS.

I completely disagree with you here. Why are books less popular? Because they require work, commitment, more time (most of the time, unless you're comparing to 50 years of Doctor Who or something), and a calm in your brain that allows you to focus and immerse yourself in the work. Books are a code; your brain the engine that creates the experience. Because of that, the medium has the potential to change your life, but the cost of the effort to take in and understand all of that code is much higher.

A film lasts only a few hours. Network TV shows tend to wrap everything up in a bow (and a song-of-the-week) by the end of 45 minute segments. They give "Previously on Game of Thrones..." now so you don't have to remember what happened before. This medium is generally more accessible and easier to process. You can often just let films or shows wash over you and let your eyes and ears experience the content without actually analyzing it. And the films that do require work to be put into them like a novel? They do not tend be anywhere near as popular...

Isn't this sort of admitting the greater power to audiovisual works? Nobody like their stories in a vacuum, and if you say that they are better able to reach more people that should be a flat out plus for them, and a minus against books.

Not following you here, I think. Just because everyone and their dog went and saw Guardians of the Galaxy didn't make me enjoy it anymore. Sharing an interest with a few friends is fun, sure. If my friend loves to play Halo co-op with me, that's great. But I don't need Halo to be the greatest selling game of all time for that to enrich my experience. I've never met anyone that's read one of my favorite novels of all time, A Hero of Our Time by Mikhail Lermontov. That doesn't mean it had less of an impact on me.

Fast food chains are able to reach people through advertising and marketing and sheer number of locations. Their food is quick and requires no effort from the consumer. They tend to be cheap. A lot of people eat it so you can go together to the joint, too. They're accessible.

Does that prove they're tastier or healthier than a good home-cooked meal with fresh ingredients?

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Why Bungie gets visual storytelling wrong

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, July 27, 2015, 03:13 (3193 days ago) @ Leviathan

Not following you here, I think. Just because everyone and their dog went and saw Guardians of the Galaxy didn't make me enjoy it anymore.

It's not necessarily about enjoyment, it's about the ability to become significant and effect change. Television and film can do that. If you portray something as commonplace and acceptable, in media that reaches lots of people, then it will become commonplace and acceptable. This is proven time and time again in our culture, and in cultures that are recently introduced to television. The thing that really gets me is that it can do this culturally even if the majority of people do not watch your particular work. This is direct consequence of its ubiquity.

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Putting the word SPOILER ....

by Kermit @, Raleigh, NC, Monday, July 27, 2015, 13:53 (3193 days ago) @ Cody Miller

just before and after the SPOILER doesn't hide the SPOILER. I hate you right now.

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+1

by CruelLEGACEY @, Toronto, Monday, July 27, 2015, 13:58 (3193 days ago) @ Kermit

... although it's my own dumb fault. I read your post first, and was curious what Cody had spoiled so I went back and read his post. D'oh!

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Calling Beorn

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Monday, July 27, 2015, 13:58 (3193 days ago) @ Kermit
edited by iconicbanana, Monday, July 27, 2015, 14:37

just before and after the SPOILER doesn't hide the SPOILER. I hate you right now.

Would you be able to add a "highlight color" function to the list of things the DBO masses want from you during your imaginary freetime?

Not that Cody would use it, but the rest of us might.

Calling Beorn

by Claude Errera @, Monday, July 27, 2015, 15:37 (3192 days ago) @ iconicbanana

just before and after the SPOILER doesn't hide the SPOILER. I hate you right now.


Would you be able to add a "highlight color" function to the list of things the DBO masses want from you during your imaginary freetime?

Not that Cody would use it, but the rest of us might.

Would be pretty simple to add in this format:

http://forums.bungie.org/halo/archive31.pl?read=933458

Would that solve the problem?

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Calling Beorn

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Monday, July 27, 2015, 15:38 (3192 days ago) @ Claude Errera

just before and after the SPOILER doesn't hide the SPOILER. I hate you right now.


Would you be able to add a "highlight color" function to the list of things the DBO masses want from you during your imaginary freetime?

Not that Cody would use it, but the rest of us might.


Would be pretty simple to add in this format:

http://forums.bungie.org/halo/archive31.pl?read=933458

Would that solve the problem?

Yeah, that would do it!

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Calling Beorn

by CruelLEGACEY @, Toronto, Monday, July 27, 2015, 15:38 (3192 days ago) @ Claude Errera

just before and after the SPOILER doesn't hide the SPOILER. I hate you right now.


Would you be able to add a "highlight color" function to the list of things the DBO masses want from you during your imaginary freetime?

Not that Cody would use it, but the rest of us might.


Would be pretty simple to add in this format:

http://forums.bungie.org/halo/archive31.pl?read=933458

Would that solve the problem?

I think that would help a lot, if it's not too much trouble :)

Followup

by Claude Errera @, Monday, July 27, 2015, 15:40 (3192 days ago) @ Claude Errera

It would need some extra javascript to work properly on mobile devices - but DBO's forum is far more suited to that than HBO's. :)

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You da real MVP.

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Monday, July 27, 2015, 15:42 (3192 days ago) @ Claude Errera

- No text -

Calling Beorn

by scarab @, Tuesday, July 28, 2015, 07:45 (3192 days ago) @ Claude Errera

Could we have a user preference that reveals spoilers without us having to do anything?

People who are worried about spoils can highlight the text to read it and other people don't have to do work to read stuff.

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Oh hey, that’s me!

by Beorn @, <End of Failed Timeline>, Tuesday, July 28, 2015, 09:02 (3192 days ago) @ scarab

Sorry, was out all day and didn’t see this.

Yeah, we can add something like that. I’ll pow-wow with Claude since he seems to have an idea already.

Excellent! Thank you :-)

by scarab @, Tuesday, July 28, 2015, 13:55 (3192 days ago) @ Beorn

- No text -

There is one thing I keep meaning to mention

by scarab @, Wednesday, July 29, 2015, 08:16 (3191 days ago) @ Beorn

you probably have to see it in action to appreciate it...

I used to use an offline reader called: Pow wow, wigwam, teepee, Virtual Access (yes, the name changed a lot).

It let you quickly go online, download msgs from: CIX Compuserve, Newsgroups and unheard of, strange, Israeli text based conversation thingies wot I never used or subscribed to.

It quickly went through all the services that you were subscribed to. Sucked all the messages into a database, uploaded all your replies, and then hung up.

You would view your messages in a threaded format and read and reply offline.

This was back in pre-broadband days. You know, modems going chhhhhhhhh urrrrrr !"£$%^& and shit.

anyway...

It had a feature.

In the threaded message list, you could opt for it to display the first, non-comment, sentence of the message as the message title in the thread list. It would be chopped to fit if needed. Actually, I think this was the default behaviour because it was so good.

It worked really well because you see the ebb and flow of the conversation just from reading the msg titles. The threads often got very large (hundreds of messages) but, in a sense, you could read the entire thread just by looking at msg titles. It was easy to keep your place in the thread, you were less likely to get lost in the sea of posts.

I like to change my reply titles so that people can see where the conversation is going and can decide if they want to dip in before they load the message body.

It might help moderators skim the forum looking for aggravation.

Have you seen something like this elsewhere? Does it exist everywhere and I just haven't noticed?

Is there an option already in this forum that I just need to turn on?

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That's good forum etiquette. I'll try doing it more often

by ZackDark @, Not behind you. NO! Don't look., Wednesday, July 29, 2015, 13:08 (3191 days ago) @ scarab

- No text -

I start my first sentence in the Subject field and let it

by scarab @, Thursday, July 30, 2015, 13:07 (3190 days ago) @ ZackDark

overflow into the Message body.

But if the forum software did it automatically then the goodness would just happen. I wouldn't need to touch the subject field.

How I imagine it would work is...

user clicks Post reply

reply page loads with original subject in subject field

user does his stuff and clicks OK - Submit

back on the server the PHP code checks the contents of the subject field.

if it has changed from what was sent to the reply page then it uses that as the subject

if not then it tries to get the first non-comment sentence

if found then it is trimmed to size and used as the subject

I image that the first non-comment sentence is the first non-empty line that doesn't start with the angle character

I start my first sentence in the Subject field and let it

by Claude Errera @, Thursday, July 30, 2015, 17:42 (3189 days ago) @ scarab

overflow into the Message body.

But if the forum software did it automatically then the goodness would just happen. I wouldn't need to touch the subject field.

How I imagine it would work is...

user clicks Post reply

reply page loads with original subject in subject field

user does his stuff and clicks OK - Submit

back on the server the PHP code checks the contents of the subject field.

if it has changed from what was sent to the reply page then it uses that as the subject

if not then it tries to get the first non-comment sentence

if found then it is trimmed to size and used as the subject

I image that the first non-comment sentence is the first non-empty line that doesn't start with the angle character

This sounds complicated, with tons of room for comical (and maybe not so comical) mistakes, and huge potential for annoyance from people looking to be clever. :)

It also changes the behavior of the forum for EVERYONE, not just the people who think this style would be cool - with no way to override it.

Overall, I think it's a cool idea, but implementation brings with it too many issues to make it feasible. :(

Cody has a history with spoilers

by someotherguy, Hertfordshire, England, Monday, July 27, 2015, 14:27 (3193 days ago) @ Kermit

Protip: If it's a spoiler, find another way to phrase it. If you can't do that, make it a "transparent" colour. Banana does it all the time for things that aren't even spoilers. Why can't you?

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Yeah, I'm well aware. Inconsiderate.

by Kermit @, Raleigh, NC, Monday, July 27, 2015, 14:37 (3193 days ago) @ someotherguy

- No text -

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Cody has a history with spoilers

by cheapLEY @, Monday, July 27, 2015, 14:38 (3192 days ago) @ someotherguy

To be fair that was over a year and two season ago.

What's the Statute of Limitations on Spoilers?

by someotherguy, Hertfordshire, England, Monday, July 27, 2015, 15:05 (3192 days ago) @ cheapLEY

There are so, so, so many Tv Shows, Films and Games coming out nowadays that it's simply unreasonable to expect people to be caught up on everything, especially with so many people waiting for a show to finish before they even start it so that they can binge-watch it.

Besides which, I'm not saying "Don't discuss spoilers" (although in my experience, unless you're specifically talking about the spoiler there's almost always another way). Just, you know, make an effort to pretend you care about not ruining other people's experiences while you do so.

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What's the Statute of Limitations on Spoilers?

by cheapLEY @, Monday, July 27, 2015, 15:30 (3192 days ago) @ someotherguy

There are so, so, so many Tv Shows, Films and Games coming out nowadays that it's simply unreasonable to expect people to be caught up on everything, especially with so many people waiting for a show to finish before they even start it so that they can binge-watch it.

Besides which, I'm not saying "Don't discuss spoilers" (although in my experience, unless you're specifically talking about the spoiler there's almost always another way). Just, you know, make an effort to pretend you care about not ruining other people's experiences while you do so.

Oh, I get it. It would take all of about five seconds to hide the spoiler.

And I do get that there is quite a bit to be caught up on, but I don't think it's reasonable to expect anyone to hide spoilers for something a year and a half old.

What's the Statute of Limitations on Spoilers?

by someotherguy, Hertfordshire, England, Monday, July 27, 2015, 15:39 (3192 days ago) @ cheapLEY

Why not? I hadn't even heard of House of Cards until maybe 4 months ago. What about someone who is just now getting into Game of Thrones? Would it still be okay to spoil Season 5 because it's over a year old? A Distant Echo is a pretty old book, but I still won't tell you whodunnit because who benefits from that?

Unless the discussion is literally about the spoiler, err on the safe side. What's 5 seconds of your time in exchange for letting someone experience that magic of surprise?

In my opinion it is unreasonable to want to use the internet

by scarab @, Monday, July 27, 2015, 15:58 (3192 days ago) @ someotherguy

and want to be unspoiled for years after the events.

I don't want to scan all my posts for the possibility of mentioning something in a show that somebody else is thinking of possibly watching some day.

There is a trade off. If something is fresh out then try not to spoil it. If it has been out for over a year then tough.

If anyone is upset then they can be upset. We can't put our lives on hold for them. Well, I could do that but I don't want to.

And, no, that doesn't mean that I have no regard for anyone else. I'm just giving myself somewhat less regard than what I give to others. Less but not zero.

And it's not merely 5 seconds of time. It is unremitting scrutiny of every public post I make on the internet.

I see it as two graphs. There is a curve of unhappiness multiplied by numbers of people made unhappy by being spoiled. It starts off high but drops as more and more people see the thing that could be spoiled.

There is another curve of the hassle of self censorship. It starts off low but rises over time as more and more people have already seen the thing.

Do we need two internets?

Most of the reason for posting about geeky things online is because you want to share it.

In my opinion it is unreasonable to want to use the internet

by someotherguy, Hertfordshire, England, Monday, July 27, 2015, 17:39 (3192 days ago) @ scarab

We both know that it doean't have to be every spoiler. Just the big THIS IS A PLOT TWIST ones. Don't act like it's a hardship not to mention character deaths in conversations that aren't about them or the show?

I abhor spoilers. I was exactly the right age that it was "okay" to spoil Fight Club by the time I was old enough to appreciate it (I was 8 when it came out). I never got the chance to experience that film as intended. Similarly, 6th Sense had been spoiled by pop culture by the time I saw it. Do I expect people to keep their mouths shut forever? No. But 1 year on, especially in a culture that is saturated with new media? Not cool.

Just use your thinkparts, or at least tag your post as containing spoilers. It's not hard.

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In my opinion it is unreasonable to want to use the internet

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, July 27, 2015, 17:47 (3192 days ago) @ someotherguy

The irony is that the 6th sense is much better when you know the twist beforehand. Watching it a second time is a very different, and much better experience.

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True story...

by CruelLEGACEY @, Toronto, Monday, July 27, 2015, 17:49 (3192 days ago) @ Cody Miller

... I completely blew the ending of the Sixth Sense for a friend of mine. But in my defense, we had been talking about the movie for 5 minutes and he hadn't mentioned the fact that he hadn't seen it yet!

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That's not the twist. *spoilers*

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Monday, July 27, 2015, 17:54 (3192 days ago) @ CruelLEGACEY

Quite Possibly

by someotherguy, Hertfordshire, England, Monday, July 27, 2015, 17:56 (3192 days ago) @ Cody Miller

But I'll never be able to make the comparison myself. That's the point.

Am I doomed to spend my life never mentioning the good bits?

by scarab @, Monday, July 27, 2015, 18:34 (3192 days ago) @ someotherguy

sssh don't say who Luke's father is, don't mention that it's your fav bit because somebody doesn't know that yet.

Context is everything

by someotherguy, Hertfordshire, England, Monday, July 27, 2015, 20:09 (3192 days ago) @ scarab

Please, tell me what context would have you discussing that in an environment that didn't already involve spoilers (or the acknowledgement that they might be found) or others who had already seen the movie?

Are you just walking up to people in the street and telling them?

What's the Statute of Limitations on Spoilers?

by Avateur @, Monday, July 27, 2015, 17:01 (3192 days ago) @ someotherguy
edited by Avateur, Monday, July 27, 2015, 17:08

Why not? I hadn't even heard of House of Cards until maybe 4 months ago. What about someone who is just now getting into Game of Thrones? Would it still be okay to spoil Season 5 because it's over a year old? A Distant Echo is a pretty old book, but I still won't tell you whodunnit because who benefits from that?

Yes. It's okay if it's a year old. Especially in Game of Thrones. Why? Well, I can spoil the entire series of Game of Thrones easily: Don't get attached to anyone because they're all dead. DEAD. Peter Dinklage? Still alive, but dead. That's the rule. They dead. Dead dead dead. They should rename Game of Thrones to The Walking Dead and change The Walking Dead to Game of Thrones. It'd be more appropriate.

Unless the discussion is literally about the spoiler, err on the safe side. What's 5 seconds of your time in exchange for letting someone experience that magic of surprise?

Snape kills Dumbledore.

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Who would be claiming the post-apocalyptic Throne?

by UnrealCh13f @, San Luis Obispo, CA, Monday, July 27, 2015, 17:05 (3192 days ago) @ Avateur

- No text -

Many thrones for Rick to topple. Destroy all thrones.

by Avateur @, Monday, July 27, 2015, 17:07 (3192 days ago) @ UnrealCh13f

- No text -

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What's the Statute of Limitations on Spoilers?

by Leviathan ⌂, Hotel Zanzibar, Monday, July 27, 2015, 17:39 (3192 days ago) @ someotherguy

Why not? I hadn't even heard of House of Cards until maybe 4 months ago. What about someone who is just now getting into Game of Thrones? Would it still be okay to spoil Season 5 because it's over a year old? A Distant Echo is a pretty old book, but I still won't tell you whodunnit because who benefits from that?

Unless the discussion is literally about the spoiler, err on the safe side. What's 5 seconds of your time in exchange for letting someone experience that magic of surprise?

Definitely with you. There's no reason not to put in a tiny ounce of effort to avoid taking something special away from someone, no matter what the time frame. People experience things at all different times. I started watching Game of Thrones after season 3 had come out and I had already had a bunch of it ruined for me just from random memes and crap. It's one of the reasons I now use plug-ins that filter out keywords of movie and TV titles I'm interested in from social media sites I visit. But that's not a perfect system and I can't predict what I might be interested in down the line.

Pretty much the main reason I ever go to the theater anymore, which is rare, is just to get watching a movie I might be excited about over with so I don't have to worry about jackasses on the Internet ruining it for me. It's stressful, hah. If I didn't have to use the Internet to promote/sell my art, I probably would have abandoned it long ago.

Personally, I try not to not even speak about the Skywalker family tree, at least around kids. Wouldn't want to ruin the greatest twist of all time for an eight-year-old. :)

Exactly. I also don't talk about sleds.

by someotherguy, Hertfordshire, England, Monday, July 27, 2015, 17:42 (3192 days ago) @ Leviathan

- No text -

or Rosebuds

by scarab @, Monday, July 27, 2015, 18:23 (3192 days ago) @ someotherguy

- No text -

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*STAR WARS SPOILERS*

by CruelLEGACEY @, Toronto, Monday, July 27, 2015, 17:46 (3192 days ago) @ Leviathan

Personally, I try not to not even speak about the Skywalker family tree, at least around kids. Wouldn't want to ruin the greatest twist of all time for an eight-year-old. :)

That Luke and Leia are brother and sister? Personally, I could have lived without that disturbance in the force ;p

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*STAR WARS SPOILERS*

by Leviathan ⌂, Hotel Zanzibar, Monday, July 27, 2015, 18:37 (3192 days ago) @ CruelLEGACEY

Personally, I try not to not even speak about the Skywalker family tree, at least around kids. Wouldn't want to ruin the greatest twist of all time for an eight-year-old. :)


That Luke and Leia are brother and sister? Personally, I could have lived without that disturbance in the force ;p

I was referring to Luke's dad, but sure, that one too... ;)

it's hard to believe that that person did that thing to that

by scarab @, Monday, July 27, 2015, 18:41 (3192 days ago) @ Leviathan

person and never noticed the connection that that person had to that person even though that person recognized the connection that that person had to that other person and yet the two other persons had the same thing in common. The thing that that person recognized in one was not recognized in the other.

I mean, what was that all about?

and please don't tell me that it was all explained in the

by scarab @, Monday, July 27, 2015, 18:47 (3192 days ago) @ scarab

extended universe.

That's such a cop out. I want to see it in the film.

It is not a tiny ounce

by scarab @, Monday, July 27, 2015, 18:21 (3192 days ago) @ Leviathan

barring an apocalypse there will always be a constant stream of people coming into this world who don't know x about y.

So what do we do?

Do we never mention anything ever? If that is too harsh then what can we mention?

Let's not pretend there is only one spoiler and that we can all avoid that spoiler. Anything in popular culture will be a spoiler to somebody.

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It is not a tiny ounce

by Leviathan ⌂, Hotel Zanzibar, Monday, July 27, 2015, 19:04 (3192 days ago) @ scarab

barring an apocalypse there will always be a constant stream of people coming into this world who don't know x about y.

So what do we do?

Do we never mention anything ever? If that is too harsh then what can we mention?

Let's not pretend there is only one spoiler and that we can all avoid that spoiler. Anything in popular culture will be a spoiler to somebody.

Spoilers are different for everybody, sure. That's why it's polite to consider who you're speaking to. I personally don't watch any future trailers or view any gossip about a movie I know I want to see. I literally know next-to-nothing about the new Star Wars movie. I'll be going in blind. My friend knows that so he doesn't bring up any crap he's seen. And I know he's reading all of Game of Thrones before watching any of the show so I don't mention anything I've seen to him. But we both know we've both played all of the Halo games so we can chat about of any of their details. It's pretty easy to discern what is a spoiler and what isn't when you know who you're talking to. And if you don't know, then why not err on the side of being careful?

If you're just publicly broadcasting details of something to no one in particular, you're probably ruining it for some one... and I don't see any point of that. If you want to write an article or a blog post about a book or a show, let that be clear up front so those interested in avoiding spoilers can hop out before that might happen.

I'm not saying not to talk about spoilers, just to be kind if you don't know your audience or they don't know what you're about to dive into.

It is not a tiny ounce

by Avateur @, Monday, July 27, 2015, 19:52 (3192 days ago) @ Leviathan

I think your expectations are absolutely unreasonable online when discussing content that is years (or decades) old.

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It is not a tiny ounce

by cheapLEY @, Monday, July 27, 2015, 20:02 (3192 days ago) @ Avateur

Heh. I agree with you. I've always thought the one year mark was the pretty accepted time frame for these sorts of things. I'm not even sure where that came from. Maybe it's different for different folks, but if I'm interested in something and can't be bothered to get around to it within a year, I'm not that interested in it, and I'll likely never get there.

However, I do see the other side of the issue. Cody's spoiler served no purpose whatsoever. His point would have been just as relevant without being so specific. In his original post, he talked mentioned the Red Wedding. That's fine, by why go on to mention what actually happens at the event? Everyone who knows what happened doesn't need the specific event to be mentioned, saying "The Red Wedding" is enough. Those that don't know would still get the point from context: it's a big story event.

The House of Cards spoiler was needless altogether, but again, that was two season ago. If you're legitimately interested in the show, I can't picture you being that far behind.

I'm legitimately interested in the show

by someotherguy, Hertfordshire, England, Monday, July 27, 2015, 20:12 (3192 days ago) @ cheapLEY

I've only seen 4 episodes. How Dare I?!

But seriously, the idea that not wanting to upset other people (or have it happen to you) is "unreasonable" has me in stitches.

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It is not a tiny ounce

by Leviathan ⌂, Hotel Zanzibar, Tuesday, July 28, 2015, 02:40 (3192 days ago) @ Avateur

I think your expectations are absolutely unreasonable online when discussing content that is years (or decades) old.

Why?

I think I and someotherguy have showed many examples of how time has nothing to do with spoilers as people find and engage in new stories at all different times and places. And what about new generations of audiences? They don't get a chance at experiencing something new for the first time, surprises intact, like the author intended?

I just started reading Wheel of Time, for example. Does that automatically mean I'm not as cool as the people who read the novels when they first came out and thus random spoilers is what I deserve? Obviously I should put in some work to prevent them - I'm not going to go to any Wheel of Time websites or read Tumblr pages about it. If I see an article on Facebook titled "Comparing Wheel of Time to Game of Thrones", I can just keep scrolling.

But isn't it just slightly reasonable to think someone might be careful to not ruin the books for those like me, out of the blue, and on a Destiny site or something?

Putting an expiration date on a spoiler seems like putting the responsibility on everyone else to me. That's inconsiderate of others, especially when I can come halfway and prevent ruining something for someone with just a little forewarning.

And I don't see what being online has anything to do with it. Ruining shit for people is the same whether it's analog or digital to me.

Obviously if you're on a Halo or Destiny forum, you're announcing you're going to be talking about that subject. Someone can enter if they dare or avoid it like the plague since they know what to expect. I always avoid the B.Org forums on launches until I've completed the new release. But if you're on a B.Org forum and somebody starts talking about how So and So did something in a completely different game or medium, without warning, you're just shit out of luck.

The kind thing to do, I think, is to give some warning that you're going to delve into the details of a different subject. And Cody did give a warning and I appreciate that. The way he formatted it just wasn't very effective.

It is not a tiny ounce

by Avateur @, Tuesday, July 28, 2015, 03:41 (3192 days ago) @ Leviathan

I think I and someotherguy have showed many examples of how time has nothing to do with spoilers as people find and engage in new stories at all different times and places. And what about new generations of audiences? They don't get a chance at experiencing something new for the first time, surprises intact, like the author intended?

I just started reading Wheel of Time, for example. Does that automatically mean I'm not as cool as the people who read the novels when they first came out and thus random spoilers is what I deserve? Obviously I should put in some work to prevent them - I'm not going to go to any Wheel of Time websites or read Tumblr pages about it. If I see an article on Facebook titled "Comparing Wheel of Time to Game of Thrones", I can just keep scrolling.

But isn't it just slightly reasonable to think someone might be careful to not ruin the books for those like me, out of the blue, and on a Destiny site or something?

Putting an expiration date on a spoiler seems like putting the responsibility on everyone else to me. That's inconsiderate of others, especially when I can come halfway and prevent ruining something for someone with just a little forewarning.

If we're discussing story and the Vex and how they go about using time, and I find relevance in something from The Time Machine, which was written in the 1800s, and start comparing to something involving the Morlocks, it truly is not my problem if you or anyone else here has never read the book or seen the movies. If anything, whatever I reference may just make absolutely zero sense to you due to complete and total lack of context. I mean, what the hell is a Morlock if you haven't read about one or seen one in a movie? For all I know, even mentioning a Morlock just now threw you for a loop, and still would even if I provide whatever comparative example I'm potentially talking about. To think that I should have to pause and wonder if I should hide it or censor it is absurd. And I absolutely wouldn't think twice.

And I don't see what being online has anything to do with it. Ruining shit for people is the same whether it's analog or digital to me.

Online, I don't know who is and isn't around. I have no idea if you just climbed out from under a rock and have never read a single book or seen a single movie in your entire life. Things get referenced and dropped all the time in context and out. Sure, the way Cody did it was absolutely ridiculous, but in general? I don't find your expectations reasonable. In person, if I'm for some reason around a group of school children out on a field trip at a movie theater who are about to see Big Trouble In Little China for the first time in its little anniversary showing on the silver screen (don't ask me why the school children are seeing that particular movie), even though I might be there for nostalgia, I'm not going to open my mouth and be like, "OH MAN YOU ARE GONNA LOVE THIS ONE SCENE WHERE THIS THING HAPPENS! IT'S SO AWESOME!" Online, that scene where the thing happens may hold relevancy to whatever the conversation is, and I'm absolutely going to mention it without wondering if you've seen that movie or not. It's just not happening. It's been out way too long, and I'm not going to go around assuming that a group of school children who haven't experienced things could be lurking anywhere at any given time online.

Obviously if you're on a Halo or Destiny forum, you're announcing you're going to be talking about that subject. Someone can enter if they dare or avoid it like the plague since they know what to expect. I always avoid the B.Org forums on launches until I've completed the new release. But if you're on a B.Org forum and somebody starts talking about how So and So did something in a completely different game or medium, without warning, you're just shit out of luck.

And if it's relevant to the topic at hand, and assuming that thing has been around for 1,000 years, why would they think to censor it? The expectations are too rigid. If medieval literature somehow applies in comparison, but you were just a month away from reading that particular piece of writing because you're this hardcore medieval literature buff but didn't get to it yet, how dare that person reference that thing that goes back to the Crusades? No. If we're in a thread about writing, and someone wants to make some sort of comparison to Destiny's writing, depending upon how old that work is, it's not unreasonable to make the assumption that a majority of people are aware of it. It's also not necessarily unreasonable to expect that outside examples unrelated to Destiny might be referenced as part of the overall conversation.

The kind thing to do, I think, is to give some warning that you're going to delve into the details of a different subject. And Cody did give a warning and I appreciate that. The way he formatted it just wasn't very effective.

Cody's was beyond ineffective. I'm not even going to pretend to try and defend that. But this whole censor all the potential spoiler things regardless of how long they've been around? That's unreal to me.

Avatar

Spoilers.

by Funkmon @, Tuesday, July 28, 2015, 03:53 (3192 days ago) @ Avateur

Marston dies at the end.
Rosebud was the sled.
Tris dies at the end and everyone betrays her.
Gail kills Katniss's sister.
Would you kindly is a code to make you do whatever he wants.
Bruce Willis is a ghost.
Neo is the one.
The guy is dressing up as his mother.
The Vault is just another boss.
Church is actually an AI construct.
Matt Damon lied about his planet being habitable.
Snape kills Dumbledore.
Dexter kills his sister then becomes a lumberjack.
Dan died of the heart attack and Roseanne made up the whole last season.

Avatar

*RDR spoilers*

by ProbablyLast, Tuesday, July 28, 2015, 03:54 (3192 days ago) @ Funkmon
edited by ProbablyLast, Tuesday, July 28, 2015, 04:06

You actually got mad at me for that one.

Avatar

It is not a tiny ounce

by Leviathan ⌂, Hotel Zanzibar, Tuesday, July 28, 2015, 04:00 (3192 days ago) @ Avateur

I think I and someotherguy have showed many examples of how time has nothing to do with spoilers as people find and engage in new stories at all different times and places. And what about new generations of audiences? They don't get a chance at experiencing something new for the first time, surprises intact, like the author intended?

I just started reading Wheel of Time, for example. Does that automatically mean I'm not as cool as the people who read the novels when they first came out and thus random spoilers is what I deserve? Obviously I should put in some work to prevent them - I'm not going to go to any Wheel of Time websites or read Tumblr pages about it. If I see an article on Facebook titled "Comparing Wheel of Time to Game of Thrones", I can just keep scrolling.

But isn't it just slightly reasonable to think someone might be careful to not ruin the books for those like me, out of the blue, and on a Destiny site or something?

Putting an expiration date on a spoiler seems like putting the responsibility on everyone else to me. That's inconsiderate of others, especially when I can come halfway and prevent ruining something for someone with just a little forewarning.


If we're discussing story and the Vex and how they go about using time, and I find relevance in something from The Time Machine, which was written in the 1800s, and start comparing to something involving the Morlocks, it truly is not my problem if you or anyone else here has never read the book or seen the movies. If anything, whatever I reference may just make absolutely zero sense to you due to complete and total lack of context. I mean, what the hell is a Morlock if you haven't read about one or seen one in a movie? For all I know, even mentioning a Morlock just now threw you for a loop, and still would even if I provide whatever comparative example I'm potentially talking about. To think that I should have to pause and wonder if I should hide it or censor it is absurd. And I absolutely wouldn't think twice.

And I don't see what being online has anything to do with it. Ruining shit for people is the same whether it's analog or digital to me.


Online, I don't know who is and isn't around. I have no idea if you just climbed out from under a rock and have never read a single book or seen a single movie in your entire life. Things get referenced and dropped all the time in context and out. Sure, the way Cody did it was absolutely ridiculous, but in general? I don't find your expectations reasonable. In person, if I'm for some reason around a group of school children out on a field trip at a movie theater who are about to see Big Trouble In Little China for the first time in its little anniversary showing on the silver screen (don't ask me why the school children are seeing that particular movie), even though I might be there for nostalgia, I'm not going to open my mouth and be like, "OH MAN YOU ARE GONNA LOVE THIS ONE SCENE WHERE THIS THING HAPPENS! IT'S SO AWESOME!" Online, that scene where the thing happens may hold relevancy to whatever the conversation is, and I'm absolutely going to mention it without wondering if you've seen that movie or not. It's just not happening. It's been out way too long, and I'm not going to go around assuming that a group of school children who haven't experienced things could be lurking anywhere at any given time online.

Obviously if you're on a Halo or Destiny forum, you're announcing you're going to be talking about that subject. Someone can enter if they dare or avoid it like the plague since they know what to expect. I always avoid the B.Org forums on launches until I've completed the new release. But if you're on a B.Org forum and somebody starts talking about how So and So did something in a completely different game or medium, without warning, you're just shit out of luck.


And if it's relevant to the topic at hand, and assuming that thing has been around for 1,000 years, why would they think to censor it? The expectations are too rigid. If medieval literature somehow applies in comparison, but you were just a month away from reading that particular piece of writing because you're this hardcore medieval literature buff but didn't get to it yet, how dare that person reference that thing that goes back to the Crusades? No. If we're in a thread about writing, and someone wants to make some sort of comparison to Destiny's writing, depending upon how old that work is, it's not unreasonable to make the assumption that a majority of people are aware of it. It's also not necessarily unreasonable to expect that outside examples unrelated to Destiny might be referenced as part of the overall conversation.

The kind thing to do, I think, is to give some warning that you're going to delve into the details of a different subject. And Cody did give a warning and I appreciate that. The way he formatted it just wasn't very effective.


Cody's was beyond ineffective. I'm not even going to pretend to try and defend that. But this whole censor all the potential spoiler things regardless of how long they've been around? That's unreal to me.

What you constantly refer to as absurdity I think of as consideration. I guess we just have very different views on this so I'll skip over your posts from now on to make sure you don't ruin something for me randomly with no warning.

Avatar

Better skip mine too. Darth Vader was Luke's father.

by Funkmon @, Tuesday, July 28, 2015, 04:54 (3192 days ago) @ Leviathan
edited by Funkmon, Tuesday, July 28, 2015, 04:58

EDIT: I would like it to be known that I know this was discussed earlier.

I just ran out of things to spoil.

It is not a tiny ounce

by someotherguy, Hertfordshire, England, Monday, July 27, 2015, 20:07 (3192 days ago) @ scarab

How often is it even remotely necessary to talk about Character A dying, Character B betraying Character C, or Characters A and B being related?

Unless we're going down the "everything is a spoiler to somebody" route, which is silly and a fallacy. While any plot detail could potentially be considered "revealing something the viewer didn't know", only some plot points are important enough to be considered a spoiler.

  • Character A is a baker
  • Character B is a detective
  • Character C is married to Character A, and likes ducks
  • Character A ends up in Paris
  • Character A is betrayed and killed by Character C

Assuming the career paths of chaarcters A and B are not left in question, only one of these is a spoiler in terms of being a plot twist. Paris could potentially be a spoiler, but only if the location is in itself important to the plot. It's pretty obvious though that, of these 5 plot points, only the latter is something that could be "spoiled".

You're arguing that "Well if I don't want to upset people I have to say nothing" when really you just have to use your initiative - Frank Underwood is a fireman vs. Frank Underwood is eaten by a space pirate. Which one would people be surprised by and not want to know about in advance?

If you don't care about spoiling the experience for others, that's one thing, but don't make out that to avoid doing so would be so insurmountably difficult as to not be worth it. It's not true and we both know it.

Avatar

Why Bungie gets visual storytelling wrong

by Ragashingo ⌂, Official DBO Cryptarch, Sunday, July 26, 2015, 20:50 (3193 days ago) @ Cody Miller

Not bad. Not bad at all.

I'd agree that Destiny misses tons of opportunities to give the story weight and meaning. The three Tower Vanguards sum up Destiny really well. Bungie gave us three fantastic and distinctive voice actors and then... had them stand around a table uttering mostly throwaway lines while never leaving their spots. Just like the Vanguard, Destiny itself has huge potential. It's universe seems custom tailored to convincingly support any type of story (from space zombies to political intrigue to anything else) in both epic and up close and personal fashion... and we mostly went around having our Ghost open doors while giving us between one to three sentences of exposition that, at best, had to be pieced together connect the dots style to understand what was going on.

But, while Destiny's storytelling (really, its in game storytelling as we all agree the Grimoire is pretty fantastic) fails on a lot of fronts and in a lot of ways, I do think you take it too far by concluding Destiny isn't about anything. The things that are happening in Destiny's in game story are great concepts. An alien race pillaging unprotected areas of the Earth, a second race ramping up invasion plans after they destroyed and drove us from our moon, a third race of robots who transform planet after planet to support their own life at the expense of ours have already taken over Mercury and are right next door working on Venus, and a fourth super militaristic race has set up a large presence on Mars. These concepts are communicated to the player and the game is about ending or turning back those threats in order to protect the last safe city on Earth. That these good concepts are not conveyed with anything near sufficient emotional weight or shock value is a disgrace, but even so the game is still about something.

You’re reading a book. How does the book engage you with the story? Not the way the author writes, or the situations and structures of the narrative, but how does the actual medium draw you in? Like everything, the answer is emotions, but the way, and the kind of emotions are specific to text. It appeals to your emotions through imagination, since everything that happens is happening inside of your head, with no real sense of time, chronology, or any sense that it is beyond your control. Your mind can stop, go over details you find important, and focus on particular things. A moment can hang in time or even reverse until you have processed it to your liking.

What about the visual arts? These engage your emotions in a completely different way. They work by simulation. We react immediately and viscerally to things, because the representations seem real. We see it. We hear it. It plays out in real time mimicking the way we perceive the world. The illusion is very convincing. If you stop reading a book for a second, nothing happens, since the book does not depend on the continuous nature of presentation. In fact, very few books are even meant to be finished in one sitting. But pause a film? The illusion breaks down completely.

So your emotional reactions to audiovisual media are intense, spontaneous, and more cathartic. Has a book made you cry? Maybe. Has a film? But has a book ever made you jump out of your seat and scream in fright? That I doubt. What’s on screen comes at you wether you want it to or not. With a book, since it’s all inside your head, you have the final say…

While it is true that a book has a very hard time getting the instant shock that having the scary clown pop up on the computer screen can easily elicit, I question whether that kind of shock is worth much. Further, while I've rarely heard of people jumping up out of their seats while reading a book (though a well done twist can cause that) I havel heard of people putting the book down and not wanting to read any further because the events coming in the next paragraph or page are sufficiently moving or frightening to the reader. I'd argue that writing a situation or character so well that your reader slams the book down because they've gotten too involved or jumps up to tell a friend what just happened (which again I have seen before) is the written word's version of the shock or surprise that a movie can bring. They're not exactly the same, of course, but then the mediums are entirely different so that's no surprise.

Personally, I find the flash of a scary image accompanied by a burst of loud scary music to be worth far less than a story written well enough to get the reader highly involved. The movie is basically cheating, playing on uncontrollable biological responses while the well written scene in the book is doing so so much more to actually engage with its audience.

For all the talk of how valuable books are, they are simply unable to tap into emotions as completely and as viscerally as visual media. That’s why audiovisual media are the most popular way to tell stories in the modern world, and why huge groups of people connect with them. So yes, Lord of the Rings had devoted followers when it was just a bunch of books, but folks who were engaged with the Lord of the Rings did so in a very different way than those with Star Wars.

I think its fair to say a movie (and also sound) can far more easily touch certain emotions and get certain responses, like shock and instantaneous fear, but books are also very powerful and can do a great job of tapping into emotions. As well as a movie? I'm not sure. That might be a question for the scientists. But I do feel you're unfairly discounting the power of a good written story.

Text is best for the unspecific. What exactly did Kabr do? It wouldn’t really make sense to actually see it in its discrete steps. It works as a legend. It works because it’s supposed to prime us for the Vault. It works because our imaginations and minds are turgid, non linear, and unspecific.

The story of Kabr works as a legend because it was written as a legend. I think it could be written as a closer up, more real time, more personal story and also work. Would it be tougher? Sure. The author would need to come up with a series of interesting events and would need to put a lot of work into pacing all to keep the text from dragging on, but it's not like movies or tv shows never have pacing problems.


The problem of course is that Destiny is an audiovisual work. It had better be working as one in the way it engages us emotionally. It tries. The image of the traveler is at the forefront. But it doesn’t work. People are more attracted to the grimoire than the story the audiovisual tells. Why?

Because so far the Grimoire has done a much better job at storytelling than the game has. The hope is the game is getting better.


Bungie always used text and lore to emotionally engage. Marathon and Myth did it because, let’s face it, the audiovisual elements of games at that time was crude. So Bungie rightly fell back onto lore and text to make us engage with those games, and it worked. But we’ve moved on, and our games can give us convincing audiovisual stimulus which creates the illusion we need for visceral emotional engagement. So why not do that? Why is the grimoire not a support for the game, instead of the game being a support for the grimoire?

That is indeed the question. Especially since this was the same studio that gave us Halo. Now, Halo also was not at the forefront of storytelling. Generally it did a passable job and made up for the rest with great gameplay. As much as we Bungie fans have made of Bungie's storytelling capabilities I think there have always been games that did a much better job. But it was often the case that Bungie games were more fun. And since it was a video game we bought and not a movie, the game being fun is very important.


And so we get to the biggest problem with Destiny: it’s not really ABOUT anything. When nobody in your world has even the slightest hint of feeling about it, I can only conclude that the work isn’t really about anything. None of the characters really stand for or represent anything, so what ideas are actually presented in the work? The characters all have jobs and stuff, but nobody places those jobs relationally. Having one guy interpret the will of the speaker has some pretty heavy implications, but nobody cares so apparently it means nothing and stands for nothing. All you needed was to show people eager to hear what the speaker has to say. He comes out, makes a speech to eager onlookers, then talks to you. Simple. That would tell you everything you need to know about how he is viewed. So when Brother Vance tells us Osiris thinks he's a fraud, it means nothing, because we don't see anybody believing him in the first place!

But the implication that people believe him is there. And that another character has told your Guardian they think the Speaker is a fraud does raise questions in your mind. Why is he allowed a choice place in the Tower? If he is a fraud what is his real goal? He does send us on urgent missions and does (sorta) let us know that our defeat of the Darkness in The Black Garden had a positive effect on The Traveler. He does even speak to people who pay attention to him at the close of the game.... which is before Brother Vance tells you his is a fraud. Should his character and his actions have been shown significantly more? Absolutely! Same with all the characters. But, as someone who does apparently care about Destiny's story, it is wrong for you to claim it was all about nothing. You and I and others who care about Destiny know it is about something... just, for some unknown reason, that something did not make it into the game with anything as close to the weight we were expecting.


Even the most basic stories are about the growth of the hero via the hero’s journey. Destiny seems rife with setup for that. The unlikely hero, resurrected into a foreign world, learns the ways of being a guardian and fights off evil. Sounds good right? Except that’s not realized in the game at all! Your character DOES learn new skills via the mechanics, but that is not realized at all in the game narrative. Nobody trains or teaches you or even comments on it at all. The evil is just this ‘thing’, and doesn’t really stand for anything either because it doesn’t affect anyone in the game. It fails on even that level.

I agree that the reveal and implications around The Darkness in The Black Garden was horribly mishandled. Of all the problems with Destiny the part where our Ghost says (and I'm paraphrasing here): "I got a text message from the Speaker. He says: 'Traveler all better now. K Thx Bye'" infuriates me to no end. The biggest, more important result of all our actions in the entire game lead up to that point and its resolution is a short text message read to us by our Ghost while the return to orbit countdown starts up. But we were also told in that mission that the fate of The Traveler, the one thing that is protecting our last city, was hanging in the balance of our actions. It's there in the audio and in the subtitles. Is it terrible that it is conveyed as badly as it is? That we don't even know why it was critical we stop that blob of Darkness at that specific moment? Sure! But you can't ignore that it was there.


You might say that we do get context through character motivations and feelings in the grimoire, and you do. But remember the point above. Text primes you differently in terms of emotion, and the grimoire functions as world building. But all that stuff is basically off limits. Do you know why? Because when you put it into the game, it will immediately fail at its job of world building and mystery precisely because it now goes from the unspecific, imagination driven land of text, to the specific, reaction driven world of the audiovisual. Why do you think Darth Vader went from being completely awe inspiring and transfixing in the original trilogy, to just lame in the prequels? Because in the Original Trilogy, he was the last Jedi who hunted down and murdered all the rest. The most powerful. That Legend hangs over you whenever you see him. But when you actually see that legend happen? It becomes concrete. Specific. It no longer hangs over him, but collapses down like a quantum wave.

No. Darth Vader became lame because the prequels were absolutely horrendously terrible from start to finish, not because we saw the specifics of his origin. If his origin had been good and well told and well acted, if he had been a worthy hero corrupted and forced into darkness instead of a whiney jerk with too much power and not enough sense, then the specifics of his fall from the brightest light of the Jedi Order to its dark, terrifying destructor would have been awesome! Just one specific, in the original movie we were told that Anakin Skywalker was a great pilot. We did not see that in the prequels! We saw young Anakin accidentally blow up the one important Trade Federation blockade ship in Episode 1, we saw no piloting of his in Episode 2, and we got that one pretty opening battle in Episode 3 where for the most part Anakin flew in a straight line and the only thing he really shot was the shield generator on that Star Destroyer.

And I think this is as true with Halo and the specifics of the Forerunners as it is with Star Wars and the specific of Darth Vader. Revealing the specifics can work if the specifics are well thought out and well told. It's just all too often the specifics are neither of those things and we get stupid vampire Didact wanting to kill all the Humans instead of retake his place of being the protector of all life, and we get: "NOOOOOOOOOOOOOOO!" instead of an actually compelling story about Anakin Skywalker. :(


But because visual storytelling is built upon specific sights and sounds, it has no place for legend other than to color the things you don’t see. But if Destiny has nothing to say, it all has nothing to color and so we fall back on the text for emotional engagement. But this throws out the raison d'être of visual media in the first place! So why not get Tolkien’s estate to write a series of Destiny books, make LotR in space, and call it a day?

Because Destiny is also a fun game. It would be a heck of a lot better if it were a fun game with a compelling story, but it is still a fun game.


But the focus of everything in Destiny so far has been the Legend. This is clear from the marketing, and it’s clear from the fact that the Legend is the only interesting thing about this universe given the completely mishandled state of the narrative in game. But Legends are incompatible with the actual content of audiovisual narratives. because when you see it, it’s no longer a legend but a specific thing… it’s just what happened. It’s why games like Lunar 2 that take place hundreds of years after the first, and have the legends of the original characters part of the fabric of the game, ultimately fail. Those legends sound ridiculous, because I was there. I actually did it…

As I mentioned elsewhere, I think you are wrong about Destiny being about becoming a legend. The marketing was never meant that to be a part of the story. Nothing in the story or the Grimoire shows that it was. Become Legend was merely a marketing slogan meant to suggest that Destiny is something fun you can play and will give you stories you can share with your friends, which for most of us it accomplished.

I'm not sure what you mean by the second part. Did Lunar 2's lore contradict the actions of the character you played in Lunar 1? If not, then you've really got no complaint unless they so screwed up their storylines that you played the same character hundreds of years apart when he had no reason to live that long. That you the player played two related games has does not mean the character you play in the second game was there in the first. You're smart enough not to confuse those two things...


Destiny is never going to suddenly become about something just because the characters now talk to each other in the first mission and have a bit of a misunderstanding. The fact Bungie is using that to assure us is indicative of the bar being so low initially. The characters need to say, do, and believe things. They need to stand for something.

Maybe the characters will stand up for something during gameplay and in well done cutscene? My hope is Bungie hasn't shown us that happening because they are Bungie and have always liked maintaining story secrecy. Maybe that will happen and maybe it won't, but we have no way to tell from what they've released about The Taken King so far...


At the end of the day Destiny is just a game, and the fun comes from the moment to moment shooting. But, even that is improved, even just somewhat, if we know why were are shooting. As Cyber once said, “Sometimes I wish Bungie would just say they don’t care about the storytelling and just leave it at that”.

Agreed. I wish Bungie would either come out and admit that they simply screwed up but will try to do better (if that's what happened) or come out and say delays with the Destiny engine and pressures of shipping for four consoles unfortunately had a unintended impact on the initial storytelling (if that's what happened) or tell us that the way things are is all part of the plan, that players who just want to shoot stuff can and players who want to dig deep into the universe also can (if that was their intention all along.) Right now, we're unfortunately left bewildered at how our favorite developer continued its gameplay excellence but failed quite badly at in game storytelling. :(

Why Bungie gets visual storytelling wrong

by Avateur @, Sunday, July 26, 2015, 22:04 (3193 days ago) @ Ragashingo

But, while Destiny's storytelling (really, its in game storytelling as we all agree the Grimoire is pretty fantastic) fails on a lot of fronts and in a lot of ways, I do think you take it too far by concluding Destiny isn't about anything. The things that are happening in Destiny's in game story are great concepts. An alien race pillaging unprotected areas of the Earth, a second race ramping up invasion plans after they destroyed and drove us from our moon, a third race of robots who transform planet after planet to support their own life at the expense of ours have already taken over Mercury and are right next door working on Venus, and a fourth super militaristic race has set up a large presence on Mars. These concepts are communicated to the player and the game is about ending or turning back those threats in order to protect the last safe city on Earth. That these good concepts are not conveyed with anything near sufficient emotional weight or shock value is a disgrace, but even so the game is still about something.

Gotta disagree. I'd still say it's really not about anything. Okay, so we have one race pillaging unprotected parts of our planet. Why? What's their purpose? What do they care? Why aren't they doing everything they can to get at the Traveler or decimate the walls that remain? They're just there for us to kill.

Why are the Hive on the Moon doing their thing and preparing to invade? What's their beef with us?

The Vex appear to have been around doing their thing since before we were space-faring. What woke them up, assuming they were asleep, or what prevented them from getting to us by now? Why are they doing anything they're doing? Why were some worshipping the darkness?

What are the Cabal up to? Why Mars? What are they after? They could have probably appeared at Earth and crushed us by now.

You're right, the game is about ending or turning back those threats simply because they exist. They're there to kill because of the sole fact that they are there and they are the bads. Oh nos. We're doomed! That's not a story. That's not about the game being about anything. At this point, the only reason they are there is to give you, the player, something to shoot at while exploring the mostly empty worlds.

But the implication that people believe him is there. And that another character has told your Guardian they think the Speaker is a fraud does raise questions in your mind. Why is he allowed a choice place in the Tower? If he is a fraud what is his real goal? He does send us on urgent missions and does (sorta) let us know that our defeat of the Darkness in The Black Garden had a positive effect on The Traveler. He does even speak to people who pay attention to him at the close of the game.... which is before Brother Vance tells you his is a fraud. Should his character and his actions have been shown significantly more? Absolutely! Same with all the characters. But, as someone who does apparently care about Destiny's story, it is wrong for you to claim it was all about nothing. You and I and others who care about Destiny know it is about something... just, for some unknown reason, that something did not make it into the game with anything as close to the weight we were expecting.

You're describing a lot of telling and just about no showing. You're actually backing up Cody's points completely. In other words, there still isn't much there at all. I care about Destiny and its story a ton, and I highly disagree with you when you say that I know it's about something. I've also gone as far previously as to state that Destiny has no narrative. Currently, Destiny isn't about anything other than killing the things because there are things that need killing, and there might be a person or two out there who think that the Speaker is a fraud about it all. Woo. Well, I guess that is something by its very basic nature of being something, so I guess that would make you right after all.

I agree that the reveal and implications around The Darkness in The Black Garden was horribly mishandled. Of all the problems with Destiny the part where our Ghost says (and I'm paraphrasing here): "I got a text message from the Speaker. He says: 'Traveler all better now. K Thx Bye'" infuriates me to no end. The biggest, more important result of all our actions in the entire game lead up to that point and its resolution is a short text message read to us by our Ghost while the return to orbit countdown starts up. But we were also told in that mission that the fate of The Traveler, the one thing that is protecting our last city, was hanging in the balance of our actions. It's there in the audio and in the subtitles. Is it terrible that it is conveyed as badly as it is? That we don't even know why it was critical we stop that blob of Darkness at that specific moment? Sure! But you can't ignore that it was there.

But you can ignore that it was there because literally nothing came of it. Aside from someone telling you something, to this point, have you seen any indication that the Traveler is better or safer or more powerful or better off from before we dealt with it? No. It's just someone telling us, and we have to take his word for it (or not)(or option #3, I have zero evidence to support or not support that what we did mattered because Bungie has failed to show us anything supporting either cause).

Because Destiny is also a fun game. It would be a heck of a lot better if it were a fun game with a compelling story, but it is still a fun game.

Agreed in full.

Maybe the characters will stand up for something during gameplay and in well done cutscene? My hope is Bungie hasn't shown us that happening because they are Bungie and have always liked maintaining story secrecy. Maybe that will happen and maybe it won't, but we have no way to tell from what they've released about The Taken King so far...

I have high enough hopes to be optimistic on this front, but also enough, I dunno what to call it, awareness maybe, to know that odds are the above totally won't happen until at least Destiny 2 or something. But for real, here's hoping Taken King blows minds on the story front!

Agreed. I wish Bungie would either come out and admit that they simply screwed up but will try to do better (if that's what happened) or come out and say delays with the Destiny engine and pressures of shipping for four consoles unfortunately had a unintended impact on the initial storytelling (if that's what happened) or tell us that the way things are is all part of the plan, that players who just want to shoot stuff can and players who want to dig deep into the universe also can (if that was their intention all along.) Right now, we're unfortunately left bewildered at how our favorite developer continued its gameplay excellence but failed quite badly at in game storytelling. :(

And I think Bungie would actually get a ton of praise for daring to admit such a thing, and a ton of revived optimism and excitement if they proclaim that they have some major story stuff coming in the future (with the Taken King hopefully being a first step). Or maybe we'll have to wait until Destiny 2 for them to be willing to admit that type of thing as preparation to hype up the sequel portions.

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Why Bungie gets visual storytelling wrong

by Ragashingo ⌂, Official DBO Cryptarch, Sunday, July 26, 2015, 23:51 (3193 days ago) @ Avateur

But, while Destiny's storytelling (really, its in game storytelling as we all agree the Grimoire is pretty fantastic) fails on a lot of fronts and in a lot of ways, I do think you take it too far by concluding Destiny isn't about anything. The things that are happening in Destiny's in game story are great concepts. An alien race pillaging unprotected areas of the Earth, a second race ramping up invasion plans after they destroyed and drove us from our moon, a third race of robots who transform planet after planet to support their own life at the expense of ours have already taken over Mercury and are right next door working on Venus, and a fourth super militaristic race has set up a large presence on Mars. These concepts are communicated to the player and the game is about ending or turning back those threats in order to protect the last safe city on Earth. That these good concepts are not conveyed with anything near sufficient emotional weight or shock value is a disgrace, but even so the game is still about something.


Gotta disagree. I'd still say it's really not about anything. Okay, so we have one race pillaging unprotected parts of our planet. Why? What's their purpose? What do they care? Why aren't they doing everything they can to get at the Traveler or decimate the walls that remain? They're just there for us to kill.

Again, over and over across our conversations you just ignore or forget so much stuff! In game, with no outside sources we know:

1. The Fallen were looking for something in Old Russia and we learn that something was Rasputin. They were actively trying to hack him and we stopped them. Eris later tells us that Rasputin still controls powerful orbital weapons.

2. As for attacking The City and its walls, come on. Even in game the battle of Twilight Gap, where most of The Fallen attacked the walls is well established. It's all over item description since the beginning and in spoken dialogue in HoW.

It's hard to take your claims about Destiny's story seriously when you leave out important facts left and right.


Why are the Hive on the Moon doing their thing and preparing to invade? What's their beef with us?

The Vex appear to have been around doing their thing since before we were space-faring. What woke them up, assuming they were asleep, or what prevented them from getting to us by now? Why are they doing anything they're doing? Why were some worshipping the darkness?

What are the Cabal up to? Why Mars? What are they after? They could have probably appeared at Earth and crushed us by now.

You're right, the game is about ending or turning back those threats simply because they exist. They're there to kill because of the sole fact that they are there and they are the bads. Oh nos. We're doomed! That's not a story. That's not about the game being about anything. At this point, the only reason they are there is to give you, the player, something to shoot at while exploring the mostly empty worlds.

As I've said before you're too much like Cody. Bungie said we're going to Saturn. We didn't go there at first. Bungie lied, right? No! Our journey to Saturn was just not part of the Year One plan. Have you considered that maybe just maybe that Destiny really is on a ten year schedule and that maybe just maybe the stories of the Fallen, Hive, Vex, and Cabal are still being told?

But the implication that people believe him is there. And that another character has told your Guardian they think the Speaker is a fraud does raise questions in your mind. Why is he allowed a choice place in the Tower? If he is a fraud what is his real goal? He does send us on urgent missions and does (sorta) let us know that our defeat of the Darkness in The Black Garden had a positive effect on The Traveler. He does even speak to people who pay attention to him at the close of the game.... which is before Brother Vance tells you his is a fraud. Should his character and his actions have been shown significantly more? Absolutely! Same with all the characters. But, as someone who does apparently care about Destiny's story, it is wrong for you to claim it was all about nothing. You and I and others who care about Destiny know it is about something... just, for some unknown reason, that something did not make it into the game with anything as close to the weight we were expecting.


You're describing a lot of telling and just about no showing. You're actually backing up Cody's points completely. In other words, there still isn't much there at all. I care about Destiny and its story a ton, and I highly disagree with you when you say that I know it's about something. I've also gone as far previously as to state that Destiny has no narrative. Currently, Destiny isn't about anything other than killing the things because there are things that need killing, and there might be a person or two out there who think that the Speaker is a fraud about it all. Woo. Well, I guess that is something by its very basic nature of being something, so I guess that would make you right after all.

Get your facts straight about what is and isn't in Destiny before criticizing it. And drop the sarcasm. I'm being serious and engaging in honest debate while you're getting your facts wrong and being flippant. How do you know there is no narrative if you can't seem to acknowledge what is in the game?! :/

I agree that the reveal and implications around The Darkness in The Black Garden was horribly mishandled. Of all the problems with Destiny the part where our Ghost says (and I'm paraphrasing here): "I got a text message from the Speaker. He says: 'Traveler all better now. K Thx Bye'" infuriates me to no end. The biggest, more important result of all our actions in the entire game lead up to that point and its resolution is a short text message read to us by our Ghost while the return to orbit countdown starts up. But we were also told in that mission that the fate of The Traveler, the one thing that is protecting our last city, was hanging in the balance of our actions. It's there in the audio and in the subtitles. Is it terrible that it is conveyed as badly as it is? That we don't even know why it was critical we stop that blob of Darkness at that specific moment? Sure! But you can't ignore that it was there.


But you can ignore that it was there because literally nothing came of it. Aside from someone telling you something, to this point, have you seen any indication that the Traveler is better or safer or more powerful or better off from before we dealt with it? No. It's just someone telling us, and we have to take his word for it (or not)(or option #3, I have zero evidence to support or not support that what we did mattered because Bungie has failed to show us anything supporting either cause).

A couple of months ago you could have legitimately claimed that killing Crota had no effect. Now we know it had a major effect! Oryx is coming! We now also know that there is a strike in TTK where the Vex try and restore the mind we killed at the center of Venus by pulling it through time.

Perhaps what we did to help The Traveler will also be addressed at the appropriate time. Maybe our helping it is what unlocks our new subclasses? At the very least, The Traveler is a key important character in Destiny. It's Destiny's face and draw to the outside world. You really think its story will never ever advance again?

Because Destiny is also a fun game. It would be a heck of a lot better if it were a fun game with a compelling story, but it is still a fun game.


Agreed in full.

Maybe the characters will stand up for something during gameplay and in well done cutscene? My hope is Bungie hasn't shown us that happening because they are Bungie and have always liked maintaining story secrecy. Maybe that will happen and maybe it won't, but we have no way to tell from what they've released about The Taken King so far...


I have high enough hopes to be optimistic on this front, but also enough, I dunno what to call it, awareness maybe, to know that odds are the above totally won't happen until at least Destiny 2 or something. But for real, here's hoping Taken King blows minds on the story front!

Agreed. I wish Bungie would either come out and admit that they simply screwed up but will try to do better (if that's what happened) or come out and say delays with the Destiny engine and pressures of shipping for four consoles unfortunately had a unintended impact on the initial storytelling (if that's what happened) or tell us that the way things are is all part of the plan, that players who just want to shoot stuff can and players who want to dig deep into the universe also can (if that was their intention all along.) Right now, we're unfortunately left bewildered at how our favorite developer continued its gameplay excellence but failed quite badly at in game storytelling. :(


And I think Bungie would actually get a ton of praise for daring to admit such a thing, and a ton of revived optimism and excitement if they proclaim that they have some major story stuff coming in the future (with the Taken King hopefully being a first step). Or maybe we'll have to wait until Destiny 2 for them to be willing to admit that type of thing as preparation to hype up the sequel portions.

Maybe. Recall they didn't exactly tell us how bad Halo 2s development went until a good while after its release. They talked about it being awesome, a burning car chased by ninjas through a hospital zone or whatever. They neglected to mention they were forced to lop off the ending. Perhaps we'll learn similar about Destiny some day...

Look, Destiny's in game story is bad. I don't dispute that. But you have yet to back up your "no narrative" claim and you never will unless you can fit your claim with the facts. So, a friendly challenge to you: Either make your claim fit or stop making it. Fair?

Why Bungie gets visual storytelling wrong

by Avateur @, Monday, July 27, 2015, 00:12 (3193 days ago) @ Ragashingo
edited by Avateur, Monday, July 27, 2015, 00:18

Again, over and over across our conversations you just ignore or forget so much stuff! In game, with no outside sources we know:

1. The Fallen were looking for something in Old Russia and we learn that something was Rasputin. They were actively trying to hack him and we stopped them. Eris later tells us that Rasputin still controls powerful orbital weapons.

You need to pay attention to your own writing. You said, up above, and I requote:

"An alien race pillaging unprotected areas of the Earth"

I never said a word about this particular group we stumble across. Are they doing this all over the Earth? The Rasputin group got defeated by us, Rasputin seems like he may be fairly secure right now, yet there they are, still on Earth. The Fallen's overall purpose to this point is still nothing more than ambiguous, unless you're implying (and I don't know how based on presented "story" elements since there aren't any), that all Fallen on Earth are trying to get at Rasputin from whatever direction or area they can. They're there to be killed by you. That's it.

2. As for attacking The City and its walls, come on. Even in game the battle of Twilight Gap, where most of The Fallen attacked the walls is well established. It's all over item description since the beginning and in spoken dialogue in HoW.

Yay backstory! Back to old threads, backstory does not imply current story or plot.

It's hard to take your claims about Destiny's story seriously when you leave out important facts left and right.

Ditto when you keep disregarding anyone else ripping your "story" arguments to shreds.

As I've said before you're too much like Cody. Bungie said we're going to Saturn. We didn't go there at first. Bungie lied, right? No! Our journey to Saturn was just not part of the Year One plan. Have you considered that maybe just maybe that Destiny really is on a ten year schedule and that maybe just maybe the stories of the Fallen, Hive, Vex, and Cabal are still being told?

I don't care about what Bungie said or when about Saturn or any of that. Frankly, I have no idea what you're even talking about with any of that nonsense. If Cody's crying about Saturn, that's his deal. Also, where did he even bitch about Saturn in his post in this thread? What the hell are you even babbling on about with this Saturn nonsense? I just re-read my stuff four times and I don't see where I ever implied anything about Saturn, or anything involving Year One in particular. I feel like your Cody vendetta has clouded your view or something.

As for your ten year thingy, duh. I've acknowledged that. But they haven't told anything to begin with regarding these guys. You're acting like a first year or a first chapter or even a first page can't round out a story. Star Wars Episode IV has a beginning, middle, and end. Does it resolve all plot points for the greater story? No. Are there still mysteries? Yes. TLotR: TFotR does the same thing (as well as their middle sequels). To this point, you keep going on about seeds that Bungie maybe is allegedly planting. Yes, they have a ten year plan. When it comes to story, it's looking more like a nine year plan (assuming Taken King really does deliver on actual story, which I expect it will at the very least for the Hive. What comes after is yet to be seen).

If Base Game was chapter one, chapter one failed on just about all levels. There's no narrative. They don't even have time to tell you why they don't have time to tell you things. My goodness.

Get your facts straight about what is and isn't in Destiny before criticizing it. And drop the sarcasm. I'm being serious and engaging in honest debate while you're getting your facts wrong and being flippant. How do you know there is no narrative if you can't seem to acknowledge what is in the game?! :/

I think the previous thread where, beyond just myself and Cody, others were telling you that what you were using to support your arguments were BACKSTORY was quite telling in light of this part of your reply. Those are the facts. I don't know if you know what a narrative is or not, and I said that in the other thread as well. I don't know if you get the writing process or what makes up scripting or narrative, plot, and characterization. Your posts lead me to think you don't, and no offense is intended by that. But don't go talking about facts when your arguments seem to be made up entirely of backstory elements.

I agree that the reveal and implications around The Darkness in The Black Garden was horribly mishandled. Of all the problems with Destiny the part where our Ghost says (and I'm paraphrasing here): "I got a text message from the Speaker. He says: 'Traveler all better now. K Thx Bye'" infuriates me to no end. The biggest, more important result of all our actions in the entire game lead up to that point and its resolution is a short text message read to us by our Ghost while the return to orbit countdown starts up. But we were also told in that mission that the fate of The Traveler, the one thing that is protecting our last city, was hanging in the balance of our actions. It's there in the audio and in the subtitles. Is it terrible that it is conveyed as badly as it is? That we don't even know why it was critical we stop that blob of Darkness at that specific moment? Sure! But you can't ignore that it was there.


But you can ignore that it was there because literally nothing came of it. Aside from someone telling you something, to this point, have you seen any indication that the Traveler is better or safer or more powerful or better off from before we dealt with it? No. It's just someone telling us, and we have to take his word for it (or not)(or option #3, I have zero evidence to support or not support that what we did mattered because Bungie has failed to show us anything supporting either cause).


A couple of months ago you could have legitimately claimed that killing Crota had no effect. Now we know it had a major effect! Oryx is coming! We now also know that there is a strike in TTK where the Vex try and restore the mind we killed at the center of Venus by pulling it through time.

Perhaps what we did to help The Traveler will also be addressed at the appropriate time. Maybe our helping it is what unlocks our new subclasses? At the very least, The Traveler is a key important character in Destiny. It's Destiny's face and draw to the outside world. You really think its story will never ever advance again?

That's all valid. The story will ideally advance. I've been saying that and hoping for that this whole time. The thing being debated is what has been presented and handled to this point. Bungie learning from and fixing those mistakes is excellent. Taken King appears to be a step in the right direction, and hopefully delivers magnificently. I've never implied that things wouldn't advance.

Look, Destiny's in game story is bad. I don't dispute that. But you have yet to back up your "no narrative" claim and you never will unless you can fit your claim with the facts. So, a friendly challenge to you: Either make your claim fit or stop making it. Fair?

Pretty sure I did that in the previous thread. So did many others. You disregard it all based on backstory. At this point, I don't think the burden of proof regarding their alleged story or narrative is on me anymore. Whether you choose to accept what Bungie hasn't done is not up to me. Taken King will hopefully improve things big time and lead to the story and narrative we all want. As of right now, at this moment, Destiny doesn't have it.

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Why Bungie gets visual storytelling wrong

by cheapLEY @, Monday, July 27, 2015, 01:06 (3193 days ago) @ Avateur

If Base Game was chapter one, chapter one failed on just about all levels. There's no narrative. They don't even have time to tell you why they don't have time to tell you things. My goodness.

I think the base game would fail as a dust jacket blurb, honestly.

Yes, things happened in Destiny. Very likely they were important things. But that doesn't make it story. Without emotional impact, it's just a series of things that happened.

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Why Bungie gets visual storytelling wrong

by Ragashingo ⌂, Official DBO Cryptarch, Monday, July 27, 2015, 02:27 (3193 days ago) @ Avateur

You asked:

Okay, so we have one race pillaging unprotected parts of our planet. Why? What's their purpose? What do they care? Why aren't they doing everything they can to get at the Traveler or decimate the walls that remain?

I provided you with the established answers. You then threw out those answers because:

Yay backstory!

Yes, far too much of Destiny happened in the past. Yes, far too little is conveyed during the present. But throwing out an answer just because it happened in the past makes no sense. As far as we know, the Big Bang and Earth's formation (among other things) happened in Destiny's past. Is all of that also "Yay backstory!" ?

I don't care about what Bungie said or when about Saturn or any of that. Frankly, I have no idea what you're even talking about with any of that nonsense. If Cody's crying about Saturn, that's his deal. Also, where did he even bitch about Saturn in his post in this thread? What the hell are you even babbling on about with this Saturn nonsense? I just re-read my stuff four times and I don't see where I ever implied anything about Saturn, or anything involving Year One in particular. I feel like your Cody vendetta has clouded your view or something.

I was comparing Cody's impatience in regard to Saturn to your impatience in regards to the healing of The Traveler. That's all. Cody's beef with Saturn was just a reference I knew we both knew about. Sorry if that was unclear, but it really wasn't about Cody this time. :)

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Why Bungie gets visual storytelling wrong

by ZackDark @, Not behind you. NO! Don't look., Monday, July 27, 2015, 03:39 (3193 days ago) @ Ragashingo

Yes, far too much of Destiny happened in the past. Yes, far too little is conveyed during the present. But throwing out an answer just because it happened in the past makes no sense. As far as we know, the Big Bang and Earth's formation (among other things) happened in Destiny's past. Is all of that also "Yay backstory!" ?

I think that was part of Cody's original point. There is stuff there to savor, but Bungie failed to deliver it in a way it works. Now, it works for you and me because we were extremely invested in it from well before we even got the chance to play the game, but that's not very fair to Cody's argument.

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This leaves me wondering...

by Mid7night ⌂ @, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Monday, July 27, 2015, 12:09 (3193 days ago) @ Cody Miller

If you think the audiovisual form is superior to text, why did you write this out as opposed to recording it as a video-essay? It may be largely informational and intended to incite discussion, not tell a story, but guess what; you're telling a story.

You even start it off with "You’re reading a book" (I honestly thought that was a warning, not a setup). ;)


I disagree that the audiovisual form is better at eliciting emotional or visceral reactions, because I know books are capable of even more emotional connection (as Levi elaborated on). I think the word you were looking for is easier. It's EASIER for audiovisual creators to get a strong reaction from their audiences, because their viewers are at the mercy of their whim. They don't get the option of imagining something however they want, because the reality of it is staring them in the face.

This isn't "better", it's just faster, easier and dare I say it; lazier.

I didn't make a deep connection to Halo's story and universe until I read Fall of Reach. The first game was fun, but I still barely knew who was doing what and why. But after reading FoR, I cared about what happened to John, and his team and Cortana.

Since this isn't just about audiovisual vs. text, it's about telling stories in games; I say you need both, and you need to do both well and they need to be connected in a way that makes your audience care and want to be connected. Destiny fails at storytelling not because the characters are bland or the writing is lax; it fails because the audiovisual story and the text story are more disconnected than not. (and if that was your point all along and I missed it, then I'm sorry; I got lost reading your 'book')

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This leaves me wondering...

by Ragashingo ⌂, Official DBO Cryptarch, Monday, July 27, 2015, 12:51 (3193 days ago) @ Mid7night

Heh. Good point about this being in text rather than in video. Also this:

This isn't "better", it's just faster, easier and dare I say it; lazier.

Agreed. Any of us could film a boring minute of watching grass grow and then suddenly have a guy in a clown mask appear and yell "rrrraw" with a loud swell of music and we'd cause just about everyone to be startled. But I don't think that has nowhere near the value of managing to hold a reader's attention for a hundred pages of setup and investment and gets them to whisper "...wow..." to themselves after a successfully pulled off twist.

Careful on the lazy bit though. As demonstrated above a video can absolutely be lazy, but not all are and they certainly don't have to be.

The thing is, I wouldn't trade one of those "...wow..."s for a hundred dumb clown videos even though the clown video generated what appeared to be a stronger emotional response. This is not to say I don't value movies. I laughed and cried my heart out during Inside Out recently probably in ways that would be hard to get me to do in book form.

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This leaves me wondering...

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, July 27, 2015, 13:20 (3193 days ago) @ Ragashingo

You're essentially saying "this badly done film is worse than this wonderfully done book, therefore books are more valuable".

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This leaves me wondering...

by Ragashingo ⌂, Official DBO Cryptarch, Monday, July 27, 2015, 13:57 (3193 days ago) @ Cody Miller

You're essentially saying "this badly done film is worse than this wonderfully done book, therefore books are more valuable".

True, it's not a perfect example (maybe not even a good one!) since it doesn't consider good films. The point was more that video has an easier time getting some responses than books. You're right, of course, that there are great films and a fair comparison netween books and films should be made with the best examples each has to offer.

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Why Bungie gets visual storytelling wrong

by Kermit @, Raleigh, NC, Monday, July 27, 2015, 13:42 (3193 days ago) @ Cody Miller
edited by Kermit, Monday, July 27, 2015, 13:45

For all the talk of how valuable books are, they are simply unable to tap into emotions as completely and as viscerally as visual media [and similar statements sprinkled throughout your post].

This is the most idiotic idea I've ever seen you express.

I know you're biased and I know why (it comes from your profession and your education), but I never took you for a fool.

Also, I'd argue that some of the richest and most evocative storytelling in Bungie games has been presented in text form, regardless of whether that choice was driven by technology (this is something that 343 hasn't understood from the minute they took control of the Halo franchise. "More accessible" does not equal better.) The Grimoire cards are continuing a tradition.

By the way, I don't disagree with many of your criticisms regarding what Destiny lacks, but couched, as they are, in all this talk about the superiority of the audio/visual medium, they lose credibility.

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Why Bungie gets visual storytelling wrong

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Monday, July 27, 2015, 13:52 (3193 days ago) @ Kermit

Also, I'd argue that some of the richest and most evocative storytelling in Bungie games has been presented in text form, regardless of whether that choice was driven by technology (this is something that 343 hasn't understood from the minute they took control of the Halo franchise. "More accessible" does not equal better.) The Grimoire cards are continuing a tradition.

"Accessible" is one of the last terms I would use to describe 343's storytelling.

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Why Bungie gets visual storytelling wrong

by Kermit @, Raleigh, NC, Monday, July 27, 2015, 13:58 (3193 days ago) @ CyberKN

Also, I'd argue that some of the richest and most evocative storytelling in Bungie games has been presented in text form, regardless of whether that choice was driven by technology (this is something that 343 hasn't understood from the minute they took control of the Halo franchise. "More accessible" does not equal better.) The Grimoire cards are continuing a tradition.


"Accessible" is one of the last terms I would use to describe 343's storytelling.

Yeah, well, that's exactly how they described their terminals vs. Bungie's terminals.

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wat

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Monday, July 27, 2015, 14:01 (3193 days ago) @ Kermit

- No text -

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wat

by CruelLEGACEY @, Toronto, Monday, July 27, 2015, 14:04 (3193 days ago) @ CyberKN

Well I would argue the Halo 4 terminals are more "accessible" than the Halo 3 terminals... the problem is that Halo 3's terminals were auxiliary to the main plot, whereas the Halo 4 terminals were completely necessary to understanding what the f$&k was going on in that game. So that was a huge mistake on 343's part.

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wat

by CyberKN ⌂ @, Oh no, Destiny 2 is bad, Monday, July 27, 2015, 14:06 (3193 days ago) @ CruelLEGACEY

Well I would argue the Halo 4 terminals are more "accessible" than the Halo 3 terminals... the problem is that Halo 3's terminals were auxiliary to the main plot, whereas the Halo 4 terminals were completely necessary to understanding what the f$&k was going on in that game. So that was a huge mistake on 343's part.

Am I mis-remembering, or didn't Halo 4's terminals require you to visit an external app/site to view? I remember that being the reason I didn't watch any of them.

Avatar

wat

by CruelLEGACEY @, Toronto, Monday, July 27, 2015, 14:24 (3193 days ago) @ CyberKN

Well I would argue the Halo 4 terminals are more "accessible" than the Halo 3 terminals... the problem is that Halo 3's terminals were auxiliary to the main plot, whereas the Halo 4 terminals were completely necessary to understanding what the f$&k was going on in that game. So that was a huge mistake on 343's part.


Am I mis-remembering, or didn't Halo 4's terminals require you to visit an external app/site to view? I remember that being the reason I didn't watch any of them.

I could be mis-remembering, but I thought you could launch into the Waypoint app from within Halo 4. So you did need to watch the terminals through waypoint, but I think there was at least as in-game way to do it. But I could have that totally wrong.

At the very least, it was a series of videos that you could go back and watch at any time, vs Halo 3's terminals which could only be read while standing in front of them in-game, with no way to go back and read them later. Neither is ideal, really. But I liked Halo 3's terminals a lot more because they made sense within the fiction. You felt like you were discovering clues that the forerunners left behind.

wat

by Claude Errera @, Monday, July 27, 2015, 16:33 (3192 days ago) @ CruelLEGACEY

Well I would argue the Halo 4 terminals are more "accessible" than the Halo 3 terminals... the problem is that Halo 3's terminals were auxiliary to the main plot, whereas the Halo 4 terminals were completely necessary to understanding what the f$&k was going on in that game. So that was a huge mistake on 343's part.


Am I mis-remembering, or didn't Halo 4's terminals require you to visit an external app/site to view? I remember that being the reason I didn't watch any of them.


I could be mis-remembering, but I thought you could launch into the Waypoint app from within Halo 4. So you did need to watch the terminals through waypoint, but I think there was at least as in-game way to do it. But I could have that totally wrong.

You could launch Waypoint from the game interface, yes... but you couldn't GO to Waypoint and still keep your game going. Waypoint was still 'out of the game'.

In many ways, it's even HARDER to use than my current setup is for reading grimoire cards - because I play Destiny on one of my computer monitors, so I'm sitting in front of my computer when I play, and a keyboard is just inches from my controller. I can actually read grimoire cards online while playing Destiny, if I want to.

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You could do that with Waypoint too, no?

by ZackDark @, Not behind you. NO! Don't look., Monday, July 27, 2015, 16:44 (3192 days ago) @ Claude Errera

- No text -

No, unless I was doing it wrong.

by Claude Errera @, Monday, July 27, 2015, 17:58 (3192 days ago) @ ZackDark

If I went to Waypoint (through the game, so on the Xbox), I LEFT the game.

If I go to Waypoint on the web, on my computer, I'm still IN the game.

(Unless that's what you meant. I was comparing Cruel's suggestion to today's reality, not the best option for Halo 4 against the best option for Destiny.)

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No, unless I was doing it wrong.

by ZackDark @, Not behind you. NO! Don't look., Monday, July 27, 2015, 23:22 (3192 days ago) @ Claude Errera

(Unless that's what you meant. I was comparing Cruel's suggestion to today's reality, not the best option for Halo 4 against the best option for Destiny.)

Yeah, you can actually watch the videos online on one screen while playing the game on another. Just like you do with the Grimoire. So, in a way (discounting attention span and conflicting audio cues), the H4 terminals were as accessible to you as the Grimoire currently is.

No, unless I was doing it wrong.

by Claude Errera @, Tuesday, July 28, 2015, 01:32 (3192 days ago) @ ZackDark

(Unless that's what you meant. I was comparing Cruel's suggestion to today's reality, not the best option for Halo 4 against the best option for Destiny.)


Yeah, you can actually watch the videos online on one screen while playing the game on another. Just like you do with the Grimoire. So, in a way (discounting attention span and conflicting audio cues), the H4 terminals were as accessible to you as the Grimoire currently is.

Is this an Xbox One thing? I've never seen anything like this on the 360. (How can you connect a console to multiple screens?)

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Uh, you can't?

by ZackDark @, Not behind you. NO! Don't look., Tuesday, July 28, 2015, 01:36 (3192 days ago) @ Claude Errera

Is this an Xbox One thing? I've never seen anything like this on the 360. (How can you connect a console to multiple screens?)

Weren't you saying you had your One on one screen and your PC on the other with the keyboard close by?

Uh, you can't?

by Claude Errera @, Tuesday, July 28, 2015, 18:42 (3191 days ago) @ ZackDark

Is this an Xbox One thing? I've never seen anything like this on the 360. (How can you connect a console to multiple screens?)


Weren't you saying you had your One on one screen and your PC on the other with the keyboard close by?

Nope. I've never played Halo 4 on a One. Just 360.

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wat

by CruelLEGACEY @, Toronto, Monday, July 27, 2015, 17:59 (3192 days ago) @ Claude Errera

I can actually read grimoire cards online while playing Destiny, if I want to.

Like while the pause menu is loading on the 360, right? ;p

But yes, the Halo 4 terminals were not well implemented. I'm fine with story stuff existing outside of the game, but not if it is crucial to understanding the game itself.

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wat

by stabbim @, Des Moines, IA, USA, Monday, July 27, 2015, 17:53 (3192 days ago) @ CyberKN

I think you're misunderstanding the meaning of "accessible" in this context. Kermit doesn't mean the technical feasibility of accessing them (and neither did 343). Think of it more in the way that music on the radio is considered more "accessible" than say, hardcore punk rock. It's a nicer way of saying that it's easier for the masses to understand.

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wat

by Kermit @, Raleigh, NC, Monday, July 27, 2015, 14:23 (3193 days ago) @ CyberKN

They meant it in the same way that Cody means it, that videos are more accessible than text. My beef with 343's terminals is long-lived and documented.

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Why Bungie gets visual storytelling wrong

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, July 27, 2015, 15:12 (3192 days ago) @ Kermit
edited by Cody Miller, Monday, July 27, 2015, 15:16

Think of art as simulation. And yes, you can simulate things that don't actually exist like dragons or Helen of Troy. Text is kind of amazing in a way, because as I say it all happens in your brain. So does perception. So when you read, you build up this internal simulation by imagining what you are reading looks or sounds or smells like. But your brain knows that it's coming from within and is self generated. Think Inception. But a film for example, is a much richer simulation since it's actually activating your senses. So your brain thinks you are actually seeing and hearing something. The more complete the simulation, the better the illusion, and the more real the response. Right now film is the best we've got, but that will be overtaken once we get VR, and after that the Matrix.

You will notice I did not discount the efforts of Bungie's text in the past, nor now. Nor did I say text can't emotionally engage. All I said was that it works very differently, and this difference has limitations.

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Why Bungie gets visual storytelling wrong

by CruelLEGACEY @, Toronto, Monday, July 27, 2015, 15:17 (3192 days ago) @ Cody Miller

Think of art as simulation. And yes, you can simulate things that don't actually exist like dragons or Helen of Troy. Text is kind of amazing in a way, because as I say it all happens in your brain. So does perception. So when you read, you build up this internal simulation by imagining what you are reading looks or sounds or smells like. But your brain knows that it's coming from within and is self generated. Think Inception. But a film for example, is a much richer simulation since it's actually activating your senses. So your brain thinks you are actually seeing and hearing something. The more complete the simulation, the better the illusion, and the more real the response. Right now film is the best we've got, but that will be overtaken once we get VR, and after that the Matrix.

See, when I watch a movie, I know what I'm looking at is an artificially constructed view, pieced together by the director, cinematographer, a bunch of actors and visual FX, etc. It is just as "fake" to me as words on a page.

Now personally speaking, I've never enjoyed reading. Like you, reading words on a page just doesn't effect me the way film or music does. But I also recognize that it is a personal reaction, not a fault of "the written word" in general. Some people respond to books every bit as strongly as I respond to Movies or TV.

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Why Bungie gets visual storytelling wrong

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, July 27, 2015, 15:26 (3192 days ago) @ CruelLEGACEY

See, when I watch a movie, I know what I'm looking at is an artificially constructed view, pieced together by the director, cinematographer, a bunch of actors and visual FX, etc. It is just as "fake" to me as words on a page.

Maybe after the fact, but you don't while you are watching. Otherwise you wouldn't watch and you would care at all. It just be little lights moving around, and why would I want to watch that? If you've been in to any movie or any show ever, then you've fallen for the illusion.

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Why Bungie gets visual storytelling wrong

by CruelLEGACEY @, Toronto, Monday, July 27, 2015, 15:33 (3192 days ago) @ Cody Miller

See, when I watch a movie, I know what I'm looking at is an artificially constructed view, pieced together by the director, cinematographer, a bunch of actors and visual FX, etc. It is just as "fake" to me as words on a page.


Maybe after the fact, but you don't while you are watching. Otherwise you wouldn't watch and you would care at all. It just be little lights moving around, and why would I want to watch that? If you've been in to any movie or any show ever, then you've fallen for the illusion.

Yes, I absolutely do while I'm watching. Ever since I can remember, my parents drilled it in to my head that "nothing on that screen is real". I think they were worried about my young impressionable mind being warped by TV so they made a concerted effort to teach me that it is totally fake. That, combined with the fact that I have an interest in tv and film production. I'm always aware of the person holding the camera, the people running the lighting, the work that went in to the audio mix, etc. In very rare cases, a TV or movie connects so strongly with me that I am able to forget all of those things... just like The Last of Us or Journey made me forget I was holding a controller, or Traitor made me forget I was reading words on a page :)

Why Bungie gets visual storytelling wrong

by someotherguy, Hertfordshire, England, Monday, July 27, 2015, 15:26 (3192 days ago) @ CruelLEGACEY

Think of art as simulation. And yes, you can simulate things that don't actually exist like dragons or Helen of Troy. Text is kind of amazing in a way, because as I say it all happens in your brain. So does perception. So when you read, you build up this internal simulation by imagining what you are reading looks or sounds or smells like. But your brain knows that it's coming from within and is self generated. Think Inception. But a film for example, is a much richer simulation since it's actually activating your senses. So your brain thinks you are actually seeing and hearing something. The more complete the simulation, the better the illusion, and the more real the response. Right now film is the best we've got, but that will be overtaken once we get VR, and after that the Matrix.


See, when I watch a movie, I know what I'm looking at is an artificially constructed view, pieced together by the director, cinematographer, a bunch of actors and visual FX, etc. It is just as "fake" to me as words on a page.

Now personally speaking, I've never enjoyed reading. Like you, reading words on a page just doesn't effect me the way film or music does. But I also recognize that it is a personal reaction, not a fault of "the written word" in general. Some people respond to books every bit as strongly as I respond to Movies or TV.

Yup, it's all personal preference. I love me a good book, and when I'm reading I'm actually not aware that I'm reading. I don't see words on a page, I'm there, seeing it. The only thing that will ever "wake" me is a particularly egregious grammatical or spelling error.

Compare that to films, where all manner of things can be distracting and ruin my immersion. "Wow, that's good camera work". "Oh hey it's that actor I like" (or worse - "Dammit, who's that actor? I'm sure I recognise him"). "Wow, that's terrible camera work". "This music is awesome, I wonder who composed it?" (or worse - "Oh, I recognise this popular song"). "Damn, I missed that word because of poor audio balance/bad accent/good accent. What did she just say?".

The list goes on.

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Eh. Not really "richer" or "better", but "different"

by ZackDark @, Not behind you. NO! Don't look., Monday, July 27, 2015, 15:28 (3192 days ago) @ Cody Miller

Given a eclectic enough audience, sure, averaging, you will probably be right, but there are some people who have such good imagination or can interpret written text so fast that books are, in fact, richer than a movie.

Not only that, but there are several good arguments as to why a cartoon of a plant is a lot better for study purposes than a photograph of the same plant. I think the same arguments can be applied to a story, drawing parallels to written form and visual form, respectively.

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Why Bungie gets visual storytelling wrong

by Kermit @, Raleigh, NC, Monday, July 27, 2015, 16:44 (3192 days ago) @ Cody Miller

Think of art as simulation. And yes, you can simulate things that don't actually exist like dragons or Helen of Troy. Text is kind of amazing in a way, because as I say it all happens in your brain. So does perception. So when you read, you build up this internal simulation by imagining what you are reading looks or sounds or smells like. But your brain knows that it's coming from within and is self generated. Think Inception. But a film for example, is a much richer simulation since it's actually activating your senses. So your brain thinks you are actually seeing and hearing something. The more complete the simulation, the better the illusion, and the more real the response. Right now film is the best we've got, but that will be overtaken once we get VR, and after that the Matrix.

I do think of a lot of story telling as a simulation and I always have. As a fiction writer, I think about every word in a story as having an effect on the reader and I definitely consider what the ultimate effect is, and if I've done a good job, that ultimate effect is something more than a simulation of reality.

You criticize the time involved in reading, but what you see as a weakness is actually a strength. While reading we have time to develop a relationship with the material, to reflect on the material, and the material itself can have more depth for us because it is inextricably bound up with our own memories, associations, and imagination.

A VR experience is or will be the ultimate art form by your lights, but that is an experience much more akin to one we're having with the real world. Accuracy in reflecting reality is a shallow way to measure the worth of art. Art itself is more than a simulation in that it gives meaning to our reality, and does not exist simply to replicate another reality.

Awesome post

by Avateur @, Monday, July 27, 2015, 17:18 (3192 days ago) @ Kermit

- No text -

You need to edit this and post the edited version.

by scarab @, Monday, July 27, 2015, 15:22 (3192 days ago) @ Cody Miller

The title is: Why Bungie gets visual storytelling wrong

I emphasized the why because the title, to me, suggests that this would be the focus of your post.

Your title doesn't even mention text or books so why even mention them in your post? I could see the point if your thesis was that Bungie spent so much energy on text that they hadn't the energy to do any visual story telling. But I don't think that's what you were saying.

If you cut out the, "visual story telling is superior" stuff then I suspect that your post would be half as long and would have more punch and focus as a consequence. You would also have the benefit that people would address the "Bungie gets visual storytelling wrong" stuff rather than addressing the, "visual story telling is superior" stuff (it's just a distraction).

You let yourself get side tracked by your obsession.

Could we have a tl;dr version that only addresses Bungie's visual story telling weaknesses? Post it in a new thread.

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This

by ZackDark @, Not behind you. NO! Don't look., Monday, July 27, 2015, 15:24 (3192 days ago) @ scarab

The main point of the post (assuming the main point is what the title is about) is actually pretty good, but, as you can judge by most of the reaction it received, got a bit sidetracked into controversy.

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This

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, July 27, 2015, 15:30 (3192 days ago) @ ZackDark

The main point of the post (assuming the main point is what the title is about) is actually pretty good, but, as you can judge by most of the reaction it received, got a bit sidetracked into controversy.

Because it is paramount to the discussion given that so much of the story is told in the grimoire. You need to know how the different media work, in order to demonstrate that by falling back on the grimoire Bungie simply does not GET visual storytelling.

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Oh, sure

by ZackDark @, Not behind you. NO! Don't look., Monday, July 27, 2015, 15:31 (3192 days ago) @ Cody Miller

But the problem is how you chose to expose it. You could've easily cut one or two paragraphs out of that and still make your point.

I think that IS your tl;dr version :-)

by scarab @, Monday, July 27, 2015, 15:35 (3192 days ago) @ Cody Miller

- No text -

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You need to edit this and post the edited version.

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, July 27, 2015, 15:32 (3192 days ago) @ scarab

Could we have a tl;dr version that only addresses Bungie's visual story telling weaknesses? Post it in a new thread.

No.

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Why Bungie is getting better at visual storytelling...

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, July 27, 2015, 16:21 (3192 days ago) @ Cody Miller

[image]

This whole room. Environmental storytelling is the best form of visual storytelling.

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Why Bungie is getting better at visual storytelling...

by dogcow @, Hiding from Bob, in the vent core., Monday, July 27, 2015, 17:39 (3192 days ago) @ Korny

[image]

This whole room. Environmental storytelling is the best form of visual storytelling.

Environmental storytelling is great and really helps out the ... environment, feel, setting. But, it's quite difficult to fully communicate a story just through the environment. You can relay a very basic story, but there certainly aren't going to be any plot twists, it's basic & straightforward.

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Why Bungie is getting better at visual storytelling...

by Korny @, Dalton, Ga. US. Earth, Sol System, Tuesday, July 28, 2015, 16:50 (3191 days ago) @ dogcow

[image]

This whole room. Environmental storytelling is the best form of visual storytelling.


Environmental storytelling is great and really helps out the ... environment, feel, setting. But, it's quite difficult to fully communicate a story just through the environment. You can relay a very basic story, but there certainly aren't going to be any plot twists, it's basic & straightforward.

I disagree. A great example is in Skyrim. You find a cave in one point, and a journal that talks about how two guys bought it hoping for riches. When you go in and explore, you see a campsite in a room with a waterfall, and evidence that they dug multiple long tunnels before giving up on one. The table has a journal about how they found nothing, and the writer felt ripped off. The last page tells about how he went to town for a few days to buy some supplies, and when he came back, his friend had disappeared. Feeling betrayed and broke, he cursed his friend and left the cave.

And that's pretty much it. Evidence of their stay is all around... But if you explore, you'll see that beyond the pool and behind the waterfall, there's a hidden cave. If you go into it, you'll find some mining equipment, and a skeleton half crushed under some fallen rocks... Revealing a large vein of gold...

Sure the journal helped remove all ambiguity, but the environment did a great job of telling a story, AND including a twist for you to discover.

Another example is "Der Reise" in the first Black Ops. The map's environment tells a story that can be explained by the audio records that you find, explaining the zombie dogs, the reason there are so many zombies, and the fate of Samantha (who controls the zombies). It's not spelled out for you, but there was enough in the environment to see the twist (one dog was teleported, but multiple dog tracks are seen leaving the teleporters).

Avatar

Why Bungie is getting better at visual storytelling...

by dogcow @, Hiding from Bob, in the vent core., Tuesday, July 28, 2015, 17:24 (3191 days ago) @ Korny

[image]

This whole room. Environmental storytelling is the best form of visual storytelling.


Environmental storytelling is great and really helps out the ... environment, feel, setting. But, it's quite difficult to fully communicate a story just through the environment. You can relay a very basic story, but there certainly aren't going to be any plot twists, it's basic & straightforward.


I disagree. A great example is in Skyrim. You find a cave in one point, and a journal that talks about how two guys bought it hoping for riches. When you go in and explore, you see a campsite in a room with a waterfall, and evidence that they dug multiple long tunnels before giving up on one. The table has a journal about how they found nothing, and the writer felt ripped off. The last page tells about how he went to town for a few days to buy some supplies, and when he came back, his friend had disappeared. Feeling betrayed and broke, he cursed his friend and left the cave.

And that's pretty much it. Evidence of their stay is all around... But if you explore, you'll see that beyond the pool and behind the waterfall, there's a hidden cave. If you go into it, you'll find some mining equipment, and a skeleton half crushed under some fallen rocks... Revealing a large vein of gold...

But if this room were present without any of the journals to read you would think, "oh, someone was mining for gold, found it and was then crushed by a cave in." Not much of a story at all. You wouldn't think about the friend potentially hiding his find, or the tragedy of the partnership & lost friend. It wouldn't really have any impact without some other form of storytelling.

Sure the journal helped remove all ambiguity, but the environment did a great job of telling a story, AND including a twist for you to discover.

Yeah, but the twist was only possible because the journals set it up.

Another example is "Der Reise" in the first Black Ops. The map's environment tells a story that can be explained by the audio records that you find, explaining the zombie dogs, the reason there are so many zombies, and the fate of Samantha (who controls the zombies). It's not spelled out for you, but there was enough in the environment to see the twist (one dog was teleported, but multiple dog tracks are seen leaving the teleporters).

Again, the environment is supplemental to the audio (or vice versa). It doesn't truly tell a compelling story on its own. I don't disagree that environmental storytelling is a fantastic addition to a game, and creating environments with a story behind them really adds a lot, but it needs to be paired with something else, otherwise it's just that, environment and atmosphere. It's just a stage for a performance. Maybe, at the absolute most, a very simple story like what I see in that picture...

When I look at that picture all I see is "Oh, some human fought for its life with a gun and lost." I don't get any real story, just atmosphere and setting. I have no emotional connection, no reason to care about that headless skeleton sitting there. Now if that room were accompanied by something else (audio, text, cutscene) that gave me a reason to care by telling or setting up a story, then it could be moving.

Maybe we're debating semantics. Environment can tell a story, even part of a really great story, but it needs help.

Avatar

Why Bungie is getting better at visual storytelling...

by Korny @, Dalton, Ga. US. Earth, Sol System, Tuesday, July 28, 2015, 17:51 (3191 days ago) @ dogcow

[image]

This whole room. Environmental storytelling is the best form of visual storytelling.


Environmental storytelling is great and really helps out the ... environment, feel, setting. But, it's quite difficult to fully communicate a story just through the environment. You can relay a very basic story, but there certainly aren't going to be any plot twists, it's basic & straightforward.


I disagree. A great example is in Skyrim. You find a cave in one point, and a journal that talks about how two guys bought it hoping for riches. When you go in and explore, you see a campsite in a room with a waterfall, and evidence that they dug multiple long tunnels before giving up on one. The table has a journal about how they found nothing, and the writer felt ripped off. The last page tells about how he went to town for a few days to buy some supplies, and when he came back, his friend had disappeared. Feeling betrayed and broke, he cursed his friend and left the cave.

And that's pretty much it. Evidence of their stay is all around... But if you explore, you'll see that beyond the pool and behind the waterfall, there's a hidden cave. If you go into it, you'll find some mining equipment, and a skeleton half crushed under some fallen rocks... Revealing a large vein of gold...


But if this room were present without any of the journals to read you would think, "oh, someone was mining for gold, found it and was then crushed by a cave in." Not much of a story at all. You wouldn't think about the friend potentially hiding his find, or the tragedy of the partnership & lost friend. It wouldn't really have any impact without some other form of storytelling.

Sure the journal helped remove all ambiguity, but the environment did a great job of telling a story, AND including a twist for you to discover.


Yeah, but the twist was only possible because the journals set it up.

Another example is "Der Reise" in the first Black Ops. The map's environment tells a story that can be explained by the audio records that you find, explaining the zombie dogs, the reason there are so many zombies, and the fate of Samantha (who controls the zombies). It's not spelled out for you, but there was enough in the environment to see the twist (one dog was teleported, but multiple dog tracks are seen leaving the teleporters).


Again, the environment is supplemental to the audio (or vice versa). It doesn't truly tell a compelling story on its own. I don't disagree that environmental storytelling is a fantastic addition to a game, and creating environments with a story behind them really adds a lot, but it needs to be paired with something else, otherwise it's just that, environment and atmosphere. It's just a stage for a performance. Maybe, at the absolute most, a very simple story like what I see in that picture...

When I look at that picture all I see is "Oh, some human fought for its life with a gun and lost." I don't get any real story, just atmosphere and setting. I have no emotional connection, no reason to care about that headless skeleton sitting there. Now if that room were accompanied by something else (audio, text, cutscene) that gave me a reason to care by telling or setting up a story, then it could be moving.

Maybe we're debating semantics. Environment can tell a story, even part of a really great story, but it needs help.


Well that's the thing about it. You're not going to get a beginning, middle, and end neatly explained in environmental storytelling, but it helps supplement any story, any game, and any other form of storytelling. Left 4 Dead did a great job of this, with every area telling its own story of lost friends, safe houses, overrun barricades...

*Last of Us Minor Spoilers*
Another great example is The Last of Us, where you find a boat, and a nearby sewer system where you see that a community was thriving underground... Until it fell. Sure the notes that you can find explain exactly what happened at different points in time, but even without them, you can tell what happened everywhere (one room has an adult with children in a corner, and blankets over their heads). You can deduce what took place all around, even without the notes. In the end, you find out that the other side of the sewers lead to a suburban region, which is where all the people came from. The game is a tale of survival, and the sewers are a unique interpretation of that concept, indirectly supporting your story, and building the world around you.
*end spoils*


How boring would it be if the environments were lifeless, bland, and said nothing? That's an issue that I have with Destiny. If there aren't enemies, there's nothing interesting anywhere outside of the human bases on the moon, and even those don't really tell you anything about what might have happened...

I agree that environmental storytelling is, for the most part, not going to elicit as much of a response as another form of storytelling, but combined with ANY other form of storytelling, even in written form, it elevates that storytelling to a much more impactful thing than it would be otherwise.

In Bioshock, the tale of the family who's daughter was turned into a Little Sister is sad, but combine that with the fact that you find the couple in their bed, with pills and a picture of their daughter, and it hits you... Would you really need an audio log explaining the scene to understand that this couple lost their daughter, and decided to die than live without her? No. It's a small story told in a small room, among countless other small stories told all around that help the city that you're in tell its own story...

The room in the Lighthouse does this for me a bit. The two corpses and dead vex explain why the dropship sits there abandoned and unpacked. It explains the books and research materials. It reminds me of the fact that Mercury was turned into a machine in days, without letting people escape. Or maybe they hid down below, trying to figure out what was going on before the Vex finally found them.
Who knows? The possibilities are endless.

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Why Bungie is getting better at visual storytelling...

by Mid7night ⌂ @, Rocket BSCHSHCSHSHCCHGGH!!!!!!, Monday, July 27, 2015, 20:52 (3192 days ago) @ Korny

[image]

This whole room. Environmental storytelling is the best form of visual storytelling.


Isn't that in the Lighthouse? If I did remember correctly, then that's not really the best example of "accessible storytelling"....

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