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That Sussman guy is everywhere today! Looks like Jason Sussman sat down with The Escapist, too - it's a 10-minute video interview in which Jason hints at the depths of the environments we'll be exploring. It's a fascinating talk - go catch up on the tidbits you might have missed over the last couple of weeks!
Pete Parsons spent a few minutes with GamesIndustry.biz at E3, discussing where Destiny came from, and where it's going. It's hard to read his answers and not feel his enthusiasm for the title. Go see! Thanks again, DaDerga.
Jason Sussman discussed Half-Life 3 (and maybe a little Destiny) with the folks at GameZone - it's a great read! Swing by for info about the philosophy of a public Alpha, how Halo figures into things, and how Destiny's persistent world will work (among other things). Thanks, DaDerga.
Angry Joe got some alone time with DeeJ at E3 this year - and asked a whole bunch of questions. Go see what he learned!
Playstation Access has a fifteen-minute Q&A with DeeJ today - lots of questions, lots of real answers. You should watch. Thanks, Xenos. (Xenos? Who IS that guy?)
PlayStation Access is crowdsourcing questions for Bungie for an upcoming interview - watch the video below, then log into YouTube and add your own question to their comments section!
Tyson Green gave another interview to GameInformer; this one focused on how your character will progress in Destiny. It's a great read. Thanks, Mr Daax.
"We don't want to be constrained. We just want to make awesome stuff."
Technical Art Director Ryan Ellis gave an interview to Game Informer in which he describes the growth of the team (and the evolution of the gameplay - did you know Destiny started as a third person shooter?). Go give it a watch! Thanks, Xenos.
Tyson Green (who came to Bungie from the Myth and Halo communities oh so many years ago) is the subject of the latest Game Informer interview - and his points are truly fascinating! He's the Investment Lead for Destiny, and it's his job to keep you coming back for more. He tries to explain where inspiration has come from other games, and where he feels that other games haven't gone far enough. He directly addresses multiple concerns mentioned on our forums (and elsewhere) - I STILL don't fully understand how it's all going to work, but I'm heartened to know that Bungie understands what makes me nervous, and is actively thinking about those things. Go watch for yourself! Thanks, Xenos.
The Cosmodrome stuff we showed off at E3 is a tiny fraction of that space"
If there's one interview you read today, I say let it be this one. Broony let us know that Eurogamer decided to cut the crap and try to figure out what the heck this Destiny game is actually about with a volley of questions posed to Urk and David Dague, and hey, I think it worked!
...how do we take things from an MMO and pull them in without both confusing the s**t out of everyone when we try to tell them what it is?"
I came out feeling like I had much better idea of how Destiny is going to play, in terms of encountering other players in the Wild, branching game spaces, hanging out in the Tower, and much more. There's still plenty of unknown, but like Urk's said, Destiny is a different kind of a beast, and I think it's probably going to take jumping into the Beta to really understand it. In the mean time, there's a lot of nuggets in this one to hold you over!
IGN has also posted a chronicle of the rest of that interview, this one covering much more breadth. There's a lot of reiteration on previous topics, but it's interesting to read about Bungie's perspective on the GTA Online troubles and negative connotations often associated with MMOs (not that Destiny is one, but it definitely borrows elements).
As our local Quantum Entanglement Communicator, Xenos, pointed out, the article says the Destiny Beta will be out in February... though I have no idea how IGN concluded that. Update: Yep, Urk just dropped a line in our forum that the Beta has no official release date yet.
andeeeh let us know of another interview at IGN, this time with Urk. Short, but it highlights a couple of questions a lot of fans have wondered about. Sounds like PC isn't out of the question in the future, but it's definitely not a focus right now. As for pilot-able spaceships, my X-Wing/Tie-Fighter Pilot inside is crying a bit, but hey, Destiny sequels need something to bring to the table right? Regarding microtransations, it's always nice to hear something like this:
...we’re not looking at any pay-for-power type stuff."
Playstation Access tackled Urk and Deej on the topic of the Moon, classes, exotic weapons, seamless social experiences and the Beta. Thanks, Xenos!
There's been a handful of Dave Dunn interviews from the Australian side of game journalism in the last few days. Our local Pony Express rider, Xenos, has so far highlighted two of them in the forums: Gameplanet's "Designing Destiny" and AusGamer's "Interview...". AusGamer also has some concept art/screenshots you may have not seen before in their gallery, like these beauties above and below:
Thanks, Xenos (Gameplanet thread / AusGamer thread). And apologies for the terrible headline, everyone.Zam has a new article on their roundtable interview with Urk covering aspects of Destiny's shared world experience. Not a whole lot of new information, but he points out how these kinds of multiplayer dynamics have been part of Bungie's focus all the way back to Minotaur; and have evolved over time. Go check it out! (Hat-tip to Xenos in the forum. )
The crew from GameOverCast were able to grab some time with DeeJ during Gamescom - and they've included the interview on their latest podcast. DeeJ does a masterful job of deflecting all the specific questions while still providing some tasty content, and reminds you why Bungie's being coy in the first place. It's worth a listen! (The podcast is nearly 2 hours, and the Destiny content begins more than halfway through - but they're giving away a bunch of cool stuff, including a Tritton headset - so you might want to listen to the entire thing.) Thanks to radarhead for letting us know on our forum. (His post includes an iTunes link if you'd rather listen there.)
Edge has posted another developer interview with a Destiny team member - this time, it's Joe Staten, and the topic of conversation is how the game will bring worlds to life for you. Pretty interesting read! Thanks, Mr Danger.
Pete Parsons spoke to GamesIndustry International - it's a great interview for showing how high Bungie is shooting with this IP. They're not planning to build the next game - they're planning to build the next DECADE of games, and they're pretty excited about it. (Our forum is a bit skeptical, all told - but maybe that's healthy. Make 'em earn that respect!)
MMORPG.com interviewed Eric 'urk' Osborne recently - there are some fascinating tidbits inside. (Did you know that the Tower is a fully third-person playspace? I didn't.) Go give it a read! Thanks, Xenos.
From IGN's Ryan McCaffrey earlier today:
Sunday's a busy day this week... but we'll make time for this. You should, too! (Thanks, Mr Daax.)
The Escapist : Escapist News Now : Destiny E3 2013