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The romantic lines of its elegant design are a throwback to when crafting weapons was a labor of love."
Why are you reading this? Go look at a new gun. It's like a beautiful spaceship with a handle and trigger attached! Thanks GrimBrotherIV.
The Cosmodrome stuff we showed off at E3 is a tiny fraction of that space"
If there's one interview you read today, I say let it be this one. Broony let us know that Eurogamer decided to cut the crap and try to figure out what the heck this Destiny game is actually about with a volley of questions posed to Urk and David Dague, and hey, I think it worked!
...how do we take things from an MMO and pull them in without both confusing the s**t out of everyone when we try to tell them what it is?"
I came out feeling like I had much better idea of how Destiny is going to play, in terms of encountering other players in the Wild, branching game spaces, hanging out in the Tower, and much more. There's still plenty of unknown, but like Urk's said, Destiny is a different kind of a beast, and I think it's probably going to take jumping into the Beta to really understand it. In the mean time, there's a lot of nuggets in this one to hold you over!
IGN has also posted a chronicle of the rest of that interview, this one covering much more breadth. There's a lot of reiteration on previous topics, but it's interesting to read about Bungie's perspective on the GTA Online troubles and negative connotations often associated with MMOs (not that Destiny is one, but it definitely borrows elements).
As our local Quantum Entanglement Communicator, Xenos, pointed out, the article says the Destiny Beta will be out in February... though I have no idea how IGN concluded that. Update: Yep, Urk just dropped a line in our forum that the Beta has no official release date yet.
andeeeh let us know of another interview at IGN, this time with Urk. Short, but it highlights a couple of questions a lot of fans have wondered about. Sounds like PC isn't out of the question in the future, but it's definitely not a focus right now. As for pilot-able spaceships, my X-Wing/Tie-Fighter Pilot inside is crying a bit, but hey, Destiny sequels need something to bring to the table right? Regarding microtransations, it's always nice to hear something like this:
...we’re not looking at any pay-for-power type stuff."
Playstation Access tackled Urk and Deej on the topic of the Moon, classes, exotic weapons, seamless social experiences and the Beta. Thanks, Xenos!
Destiny Updates has taken his time with The Moon trailer from earlier this month, and it paid off. I learned a few things, that's for sure.
Thanks for posting it on on our forums, Mr. Updates.
There's been a handful of Dave Dunn interviews from the Australian side of game journalism in the last few days. Our local Pony Express rider, Xenos, has so far highlighted two of them in the forums: Gameplanet's "Designing Destiny" and AusGamer's "Interview...". AusGamer also has some concept art/screenshots you may have not seen before in their gallery, like these beauties above and below:
Thanks, Xenos (Gameplanet thread / AusGamer thread). And apologies for the terrible headline, everyone.Meet Melanie, Bungie's German Localization Editor! Go see how many voices she has in her head, as well how she helps Bungie reach even more people on their march to conquest.
What would a futuristic Bungie game be without a Fusion Rifle? Swing by Bungie.net to read about the Conduit F3, a weapon that needed damping to be effective ('unstable' is a bad descriptor for a weapon). This puppy has over-penetrating burst fire! Go read more about it.
The latest Breaking In article at Bungie.net is live (thanks to Xenos for pointing it out on our forums). Go discover Mike Poe, lighting artist extraordinaire. Learn how he went from Halo fan to Bungie employee and watch a very cool trailer he made in college showing off his talents.
IGN talked to urk about the upcoming Destiny Beta - sounds like it'll be pretty expansive, in comparison to older beta programs Bungie has run.
The Destiny beta, in many ways, is being treated like a full product launch.
I'm drooling already! Thanks, Mr Daax.
An updated Destiny release window was announced quietly at the end of the Moon trailer from this morning. Previously just "2014", the new release window is now "Spring 2014".
If the Destiny Beta has a similar lead time to the Halo 3 and Reach Betas, then we can probably expect the Beta in early Winter and a final release in mid-to-late Spring. Does anyone have a cryo chamber I can borrow for 3–4 months?
A Reddit user noticed a really interesting sentence on the Destiny preorder site's news page (it's since been scrubbed) - apparently, on both the Canadian and UK versions of the site, at least until yesterday, there was mention of a Destiny Beta. On the UK site, it was just a link to a non-functioning page, with a 'Learn More' tag. On the Canadian site, the text invited you to "pre-order Destiny at select retailers and receive admission to the Destiny Beta". Again - all references are now scrubbed, which suggests that either this info was released early, or was a mistake altogether. Either way, it's a fantastic example of why you really, really, REALLY need to be careful what shows up on live versions of a website.
Destiny Updates took his time and broke down the Bungie Podcast - his summary boils down the hourlong discussion to an 11 minute series of highlights. As always, he's done a fantastic job of paying close attention and teasing interesting tidbits from Bungie's intentionally vague hints, tying together older info with new content. Go give it a watch!
An article of skill most sublime, this came in just in time,
For if we do not have a post for every day, all that was good in this website will fall away.
So let us thank Deej for pointing it out, in these days of Destiny drought,
As well as this poet for lyrics so sweet, that the reader must be sitting upon the edge of their seat.
Though, if tomorrow you do not hear from me a peep... Claude has likely strangled me in my sleep.
Saturday? Sunday? Same thing, right? Ragashingo ends the first run of Speculation Saturday (until there's more to dissect in the future) by shifting gears and throwing the spotlight on Destiny's actual gameplay: Combat, A.I., Fireteams, and all that jazz. Go tell him how wrong or right you think he is!
Most heavy weapons give off a distinct gunpowder smell; the Thunderlord, however, leaves the pungent stench of ozone in its wake. Bungie's latest Destiny Drawing Board is up, and the tool of destruction on display should be familiar to anyone that has watched Rixis the Archon Slayer fall in battle. Read on to see how exactly this electric beast rolled forth from the stormy depths.
There's a new Breaking In article on Bungie.net today, this week featuring Multiplayer tester and Bungie veteran John Harris. John's duties involve tracking down bugs in Destiny's competitive multiplayer so that when the game lands next year we're treated to a smooth and exploit-free experience. And he does this by playing Destiny multiplayer every day. It's a tough job, but somebody's gotta do it!
Back in August, we mentioned Karin Olava's cosplay Hunter, in construction. Recently, she's been tweeting up a storm about it: on September 7, she posted a bone bracer for the forearm, on September 13 she said she was 95% done (with awesome pics!), then later that afternoon, she showed off the Sculpey details for her rocket launcher. This morning, she posted a WIP shot of the launcher itself... I want one!