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The "negative nancy" answer (Destiny)

by cheapLEY @, Wednesday, May 18, 2016, 23:18 (2908 days ago) @ CruelLEGACEY

Yeah I think that's fine in concept. Having silly drawbacks that potentially harm the player is fine, and potentially funny. But misfires, jamming, or just plain not working just doesn't sound like a fun or interesting drawback.

I'd actually like to see weapon perks that are great, but come with specific drawbacks. Introduce a nice risk/reward mechanic. I feel like they need to revamp perks and make them more interesting or just remove them. As it is, I can barely tell the difference when I switch up the stat boosting perks. Those are boring, in my opinion.


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