Initial Accuracy, Hand Cannons, and You [Video] (Destiny)

by Mad_Stylus, Thursday, September 22, 2016, 19:22 (2802 days ago) @ CruelLEGACEY

Having the bloom being larger than the target seems like setting up players for a margin of failure from the get go. Especially with a weapon that HAS to be headshots in order to really be worth it. Its the difference between using one bullet to kill a Dreg when you really need to and using two and taking more hits because of the opening.

I mean, as much as I disagree with Bungie's ideal weapon roles, I get them. I still think Scouts or Pulse would be better for close-mid with their superior fire rate and larger mags, but I can accept this is the game I got. By that logic, then yes Y1 Handcannons were "overpowered". Giving us bloom like this seems a bit far in the opposite direction.

I know this is working "as intended", but its the intention we have an issue with.


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