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Hard mode changes betting pool (Spoilers obv) (Destiny)

by ZackDark @, Not behind you. NO! Don't look., Sunday, October 16, 2016, 23:42 (2756 days ago) @ Cody Miller

Opening -

20:1 - The charge spinners are independent rather than shared.
3:1 - Voltage charge at 5x rather than 4x.
2:1 - More charges required to drop shields

I'd be ok with all of those, however the very start of the Raids tend to not change at all on Heroic. I'm pretty sure that part isn't even a Darkness Zone either.

Vosik -

10:1 - Lockout on picking up charges
2:1 - One room lit each time
2:1 - Multiple monitors light at once

Sure, that would be pretty fair.

1.5:1 - Monitors on the back and sides can activate too

Woah, slow down, Satan...

Siege Engine -

10:1 - Additional part to install
2:1 - Less time, more enemies

That dude that hijacks the zamboni is, IMO, underutilized so far. Maybe he has a bigger role now and shoots down or something. I also expect a LOT more mines on the way.

Aksis 1 -

10:1 - 5 shots instead of 10 in the scorch cannon
5:1 - 7+ targets each time
2:1 - faster servitor movement

Eh, can't imagine anything other than those.

Aksis 2 -

10:1 - Only two platforms
10:1 - 5 shots instead of 10 in the scorch cannon
3:1 - Aksis drains your light and the supercharge is the only way to get a super

I also expect supercharging being central to the strategy this time. I originally couldn't picture them forcing you to use a particular class to keep DPS up, but since the Viking Funeral buff, I guess every class has a DPS booster (Weapons of Light/Melting Point, Tether, Viking Funeral), so it's be totally reasonable.


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