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Thoughts on Completing Heroic WotM (spoilers) (Destiny)

by Chappy, Arlington, VA., Wednesday, October 19, 2016, 13:03 (2745 days ago)

I'm curious how others dealt with the Heroic mode changes to Wrath of the Machine last night; I'm sure there's better strategies out there already.

Vosik Part One:
We cut down to a single runner, with two guardians left, two right and one center. We had defender Titans (Weapons of Light) on either side. During the DPS phase, the runner would go to left or right to grab the weapons buff (so 5 guardians would have the buff). The center guardian would throw all the bombs from the center. Two hunters fired their tethers one after another during DPS.

Vosik Part Two:
We decided to have everyone throw bombs simultaneously. We took a few extra seconds before counting down to "3, 2, 1, Throw" to give ourselves more time to clear adds. Survival was prioritized over getting 6 bombs away - if a bomb was in a tough spot we'd leave it and do another cycle of adds. We used voidwalkers on left and right for quick captain clears, defender titans in the center for the Weapons of Light buff for everyone, and sequential tethers. No issues with the stronger monitors and sliding under the doors.

Another strategy I haven't tried is to have 3 throwers and 3 on add control/captains. The throwers will need to retrieve the far SIVA cluster and move to stand on top of the other cluster for this to work - they need to throw, pick up, and throw again as quickly as possible.

Siege Engine Part One:
No changes; two snipers and four controlling adds. One tether and one storm caller for add control.

Siege Engine Part Two:
It's counter intuitive, but slow and steady wins the race here - survival and clearing adds is much more important than rushing. We popped a blessing bubble in the center (below where the second drop ship arrives) before killing the Captain, and used a storm caller for a quick captain kill. We moved all the parts close to the bubble (over the right side rails), and used the bubble for cover while killing adds. We focused on dropping enemies before moving the parts forward, and used another blessing bubble at the next intersection. When the Walker dropped, we hung back and killed it from a distance with cover, then sent two guardians up to kill the captain while four moved parts to the ramp.

Aksis Part One:
The turrets are evil and will kill you; call out when they activate. Voidwalkers left and right for quick Captain kills, with rockets for backup. The turret will revive about the same time the captain dies. It's ok to use a cannon shot to kill a turret, and ok to use another killing the center Captain. For some reason this phase was the biggest challenge in our second run through - the turrets kept interfering with our timing and made recovering from a death nearly impossible.

Aksis Part Two:
We spent some time trying to get the "supercharge" mechanic down, but ultimately it was just one too many things to worry about and not needed for DPS. Voidwalkers left and right for quick Captain kills. The center is pretty deadly - the "kill everything with a sword" approach wasn't working, so we used a nighthawk golden gun to kill the center captain (leaving a single tether for the DPS phase). Regular callouts on the Servitor locations were necessary to assist the cannoneers. If one side had two empowered guardians, we sent the cannoneer to cover the gap just as with normal mode.


I know there was a least one other XBox team and a PS4 team running last night - what did you guys do differently?


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