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Inferno Trials exacerbates the shotty problem (Destiny)

by Beorn @, <End of Failed Timeline>, Monday, October 31, 2016, 17:34 (2759 days ago) @ Chappy

I like that they changed it up, but I'll be happy after it goes away.

Same.

The no-revive mechanic really made surviving extra important (side note: the second half of our final card last night was just brutal for me in that regard, I died almost every round, even the ones we won).

No radar was actually pretty interesting once I got used to it, but the lack of footfall audio cues meant that it was mostly a shotgun-fest nightmare. I think this is mostly a reflection of Destiny's current shotty-focused "meta" rather than the gametype itself, though, so I'd be curious to see if things changed if you were to remove Matador 64/Party Crasher +1/Universal Remote from the equation.

Oh, and the spiders and "horror screech" sound effects were a very amusing touch, but I'll definitely be glad to get rid of those next week. :-P


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