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A Redditor Explains why Destiny's Netcode is Bunk (Destiny)

by Kahzgul, Wednesday, November 02, 2016, 17:29 (2758 days ago)

https://www.reddit.com/r/DestinyTheGame/comments/5amkyw/understanding_destiny_networking_why_packet_loss/

In addition to the interpolation and lack of dedicated servers and lack of standard host/client connection issues I've raised here in the past, an issue I was previously unaware of is that the game is using a 10 tick (10 updates per second). CS-GO uses a 64 tick, and many top gamers play only on private 128 tick servers. 10 tick is absurdly slow. One update every 100 milliseconds. Think about that. A ping of 16 ms is considered "fast" but a ping of 30 ms is considered "okay" while a ping of 100 ms is clearly "slow." This game basically forces everyone into 100 ms connections. Which is why there are so many kill trades and the ever likely postmortem melee kills that haunt my enemies.

As one commenter in the thread posted: in 2003 a 20 tick was the standard. Overwatch is currently running on a 60 tick.

Get with the program, Bungie. Your netcode is why PvP is so frustrating.


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