Avatar

Because PvP was an afterthought (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Wednesday, November 02, 2016, 23:50 (2758 days ago) @ Cody Miller

For one, a laggy player can screw up a Strike just as badly as one can screw up a Crucible match. Your "PVE is nearly flawless when it comes to connection quality" is just a complete fabrication. PVE enemies will stop moving, stop responding, weapons shots will freeze in midair, enemies can stop taking damage, they'll die and immediately come back to life, they'll blip around the play area, they'll repeat jumps over and over, etc, etc.


You know what happened if someone had a bad connection in Halo 3 co-op? The game would play in slow motion - for everyone.

Destiny's solution is far superior.

Completely agree.

I was just pointing out that PvE isn't somehow immune to players with bad connections. Destiny handles mediocre connections pretty well and I think that's true of both PvE and PvP, its just in PvP we notice every minor imperfection a ton more. Nobody gives it much care if hits on a Dreg were delayed by a second but surely controllers have been broken over a few tenths of a second of lag in Trials of Osiris.


Complete thread:

 RSS Feed of thread