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People aren't objecting to valid uses of the model (Destiny)

by MacAddictXIV @, Seattle WA, Tuesday, October 03, 2017, 13:23 (2420 days ago) @ Cody Miller
edited by MacAddictXIV, Tuesday, October 03, 2017, 13:27

I'm not saying that the analogy holds up , but if you are saying arcade games did not have an incentive to make pain points that encouraged payment to continue, and then did so, I have to question how much arcade gaming you did.

Hell, Dragon's Lair is a shining idol to nothing but the concept.


The good ones did not do this. Dragon’s Lair is awful.

And in the long term there was incentive not to do this. Quarter suckers got labeled as such, and were mostly shunned.

Doesn't mean they aren't a valid example. Arcade and video games were made and people have played them, that alone makes them valid for discussion in my opinion.


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