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The Darkness (Destiny)

by Kahzgul, Friday, October 13, 2017, 00:54 (2399 days ago) @ Ragashingo

The graphics truly are stunning. They're even better than D1, which was already gorgeous. One thing that truly impresses me is how the shaders included reflection/shine data. Usually I'd expect the reflection to be a feature of the object the shader is being applied to, and the shader to simply be a color table that changes what the base color values of the object are. This does not appear to be the case in Destiny 2, where the reflective nature of the object is at least partially influenced by the shader. Some shaders even include two-tone colors (watermelon, for example - the green-red dynamic toning looks great on cloaks!) and others contain ombre overlays (such as Indigo Matrix) which seem to break the paint by numbers dynamic most shaders apply to the weapons.

This flexibility in color application is unusual, to say the least, and - while I can't say for sure if it was super tricky to code - it's certainly not the "easy way" to do color shaders on the cheap.


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