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Way of the Ghost (Destiny)

by Durandal, Tuesday, October 17, 2017, 11:18 (2394 days ago) @ breitzen

Subclass Arc Strider

Attunement: Way of the Ghost

Shadowed Step: Super activation cloaks the hunter for a short period of time.

Envenomed Caress: Charged melee hits add a damage over time effect, and cloak the hunter for a short period of time.

Rift: Hunter jumps change to a teleport move.

Caltrops: hunter dodge disperses tiny arc charges that injure enemies that move over them, damage caused recharges hunter abilities.

The thought here is to make a stealth based harassment class and encourage players to play aggressively yet still be able to deal with groups. Port in, shoot/melee, dodge and port out, leaving the enemy dead or damaged.

Subclass: Nightstalker

Attunement: Path Unknown

Familiar Territory: Smoke/Grenade effects have a much larger area of effect and obscure vision/aim assist

Dangerous Pursuit: Dodging leaves a smoke bomb in place, ready to detonate when enemies come near

Tangled Web: Shadowshot's projectile has lashing tendrils that grab enemies in flight and pull them along with the shadowshot.

Hidden Supply: When super is charged, grenade and melee abilities charge faster.

This class is a push/pick class. It's meant to peel off players in PVP and control lanes, allowing your team to move up. In PVE it acts more as a control class, working on larger groups of enemies.


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