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I chuckled; can’t disagree. (Gaming)

by breitzen @, Kansas, Thursday, March 22, 2018, 09:57 (2235 days ago) @ Harmanimus

I think the though was:

1. Shooters were interesting because they centered around campaigns (MP came secondary) and controlled encounters
2. MP and progression began to shift the focus and the campaigns/encounters suffered because of it
3. Shared Open World games with a focus on progression have made campaigns/encounters dull


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