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True episodic . . . (Destiny)

by cheapLEY @, Thursday, May 10, 2018, 12:31 (2188 days ago) @ breitzen

Why don’t they switch to a truly episodic structure? Instead of trying to shoehorn these huge epic adventures into the tiny expansions, tell the same story across multiple expansions.

Warmind provides a great example. The first DLC could have been going to Mars, investigating what the Cabal are doing, delving into Clovis Bray, discovering Rasputin, and finished with hints of Xol. Expansion II could have then been discovering Xol and investigating the Hive, maybe bring Rasputin back online to drive Xol away, temporarily. The Comet expansion would then be all about battling the Hive and Xol, maybe Savathun? Or even have Expansion II be the end.

The point is that these stories need to breath. Destiny is supposed to be a live game, they need to let it be one. I don’t need a story to be introduced and wrapped up in five missions. As long as it has a sort of natural stopping point, I can wait for four months for the next expansion to continue the story.


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