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Clarification? (Destiny)

by Chappy, Arlington, VA., Thursday, August 30, 2018, 12:21 (2086 days ago) @ ZackDark
edited by Chappy, Thursday, August 30, 2018, 12:26

You can intentionally run with a man down for the full duration of the Calus "skull" phase to maximize the damage multiplier - just pick them up after you drop Calus's shield.


Huh?

This is (was?) a lesser known strategy to make sure that you get 90 to 100+ skulls for the damage phase to maximize your damage multiplier. The number of skulls that appear is tied to the ratio of players in shadow realm versus players in the throne room. Presumably Bungie built the encounter that way to allow 4 people in Shadow and two in Throne (hence 4 teleport orbs at the end). If the ratio favors shadow team (even if it's just 3 guys alive in shadow and 2 alive in throne), they get more skulls to shoot.

So the strategy calls for the shadow team to call out when the skulls start to appear. One person in the Throne room (not the warlock with healing rift, and ideally not someone with a res token) kills themselves - jumping into a brazier works. For the next ~20 seconds, more skulls appear in shadow. The trick was that the revive had to be picked up within 30 seconds, while the other two folks in throne may be focused on dropping Calus's shield and/or ad control. If you do it right, you end up with max multiplier and an easier single-phase clear.

This new mechanic takes the pressure off the two guys in the throne room - they can leave their dead partner alone and just worry about the shield and ad cleanup. They can get the res (or someone returning from shadow can get the res) before hopping on the plates for DPS.


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