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Strikes (Destiny)

by stabbim @, Des Moines, IA, USA, Monday, September 24, 2018, 07:29 (2061 days ago) @ Cody Miller

Agreed, the new strikes I've played have been super fun. Warden of Nothing is cool mechanically, there's stuff in there that's unique to the strike for sure, and it also hits some great nostalgia buttons for D1 players.

And yeah, strike speedrunners ruin everything. I totally get WHY they're doing it, of course, but it really rubs me the wrong way how they just decide that it's ok to make other people's experiences worse without asking. Which IS what happens when they just sprint past everything. Anyone on their team who might want to actually PLAY the game is presented with either half-cleared encounters, de-spawning enemies, or in the worst cases, gets teleported ahead. Occasionally, if they're being REALLY egregious about it, like dying when they reach a restricted respawn zone just to force the rest of the team ahead, I just don't help them in the final boss room. I run around, maybe shoot the air a bit, but mostly just dance. Whatever I can do to make it take longer, just out of spite.


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