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THAB 2.21.19--Gambit and Shotgun changes, One Eyed Mask nerf (Destiny)

by cheapLEY @, Thursday, February 21, 2019, 15:47 (1925 days ago)

The new Weekly Update is live.

Scourge of the Past Raid Along
Date: Tuesday, February 26
Time: 10 AM–12 PM PST

Gambit changes coming with season of The Drifter on March 5.

-The third round of Gambit matches are being changed to a Primeval rush sudden death. Goal is to make matches shorter. (Gonna be some long Primeval fights, after everyone burns supers and Heavy to melt them in round 2. I predict lots of people purposely losing round 2 instead of pushing for a come-back in order to have Super and Heavy for round 3.)
-Increasing the number of invader spawn points and changing how those spawns are picked when someone invades
-Idle protection means AFKers will not see end of game Infamy points.
-"Light vs. Light" Triumph change to require killing any Guardian in their super, not just invaders
-New blockers:

Triple Infamy
Start: 2/26/2019, 9 AM PST
End: 3/5/2019

Sandbox changes:

I'll just summarize here, click through to the update for specifics

-Aim assist on Linear Fusion Rifles is lowered. 10% damage increase in PvE to compensate.
-Shotgun range reduction in Crucible (no specific values mentioned)
-Shotguns in PvE will get a damage multiplier, "effectively doubling their damage." Again no specifics
-Full-Auto rate of fire bonus is now +10% instead of +100%
-Default rate of fire for every shotgun type has been adjusted
-Ammo reserves have been adjusted because of increased damage

One Eyed Mask changes:

-Mark of Vengeance is now 8 seconds instead of 15
-Health will no regen over time along with shields, instead of instantly.
-Vengeance no longer triggers for players in Super

They also changed the shader preview view on Hunter cloaks, so you can now see the whole cloak:

[image]


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