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Why stop there? (Destiny)

by uberfoop @, Seattle-ish, Wednesday, April 23, 2014, 19:19 (3655 days ago) @ Cody Miller

That's not correct. A scene shot with anamorphics vs a scene shot with regular lenses would look completely different, if cropped to form identical frames. Because of the lens elements, light sources bounce very differently, bokeh is different, straight surfaces become slightly curved at the lens' edge, depth of field radically changes, etc. It's not just a simple transform since inside the lens the light is doing a ton of stuff bouncing between elements. Anamorphic has a 'look' to it.

Heh, if that's what you were referring to (as opposed to just the projection transforms), why say "the only type of lens that would get weird is if you were mimicking an anamorphic"? If the game actually accounted for those sorts of differences (which might not be a good idea even if practical, IMO, since it makes option types less orthogonal) I'd expect there to be similar considerations with any sort of lens. It's not like there's "most lenses" with one particular sort of bokeh behaviour, and "anamorphic lenses" with a different particular sort of bokeh behaviour, and nothing else.

Also, I'm curious as to what you're referring to when you say "light sources bounce very differently." Using an anamorphic lens certainly isn't going to impact how the photons zip and reflect their way around a scene, which is what is usually meant by "light bounces."


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