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Music From The Destiny Beta (Destiny)

by narcogen ⌂ @, Andover, Massachusetts, Thursday, July 31, 2014, 21:19 (3558 days ago) @ Cody Miller

How could you create positional audio for characters in a cutscene only using the center channel?


You don't. At least in the film world, if someone is on screen, they are on the center channel. Generally the only positional effects are for characters offscreen. Which makes sense, since everything on screen is center of your view.

If someone walks off camera, then they'd come out of a different channel.

Halo 4 and Halo Anniversary are mixed this way (dialogue on center), but Bungie games seem to have the dialogue on the center and L and R at the same time. Dunno why.

Interesting.

Within cutscenes I don't know why they'd do it differently than everyone else.

During interactive sequences I suppose they might be anticipating the player's perspective changing quickly and that the shift from all center to some multichannel balance to create a position might sound awkward-- I know I've heard that before in games with combat chatter, that sometimes when you get an ally directly behind you they sound louder than when they're directly in front of you-- presumably there's a balance issue between the volume of the character in the center channel and when they're on rear left and right.


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