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But what about those 300,000,000 Cloud Servers? (Destiny)

by JDQuackers ⌂ @, McMurray, PA, Friday, February 20, 2015, 09:10 (3376 days ago) @ iconicbanana

Most of my concerns come down to how Bungie has chosen to handle latency in general. I personally feel that matchmaking should be using latency as its first priority in selecting players. But maybe that isn't necessarily feasible, or isn't the priority they've chosen.

What do you mean by "selecting players" ? Matchmaking or like selecting host? Speaking of host... does Destiny ever perform host migrations? I remember in Halo when the host migration happened, the game would pause and go back to a team screen while respawning everyone into the "new match" ... does Destiny handle this seamlessly in the background? I guess I've never really noticed "down time". Maybe those times when you're dead and the countdown has expired, but you don't respawn no matter how many times you mash X are actually the middle of a host migration.

I don't know, but I guess I'd like to learn more about all of this stuff. What kind of criteria the game uses for matching players, choosing host, and whether the host migrates mid-match based on connection speeds or only if the host drops out. I imagine lag switches could wreak havoc if host doesn't migrate based on connection if you already have host advantage and then start injecting lag.


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