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I wouldn't say no to the variety though (Destiny)

by Kermit @, Raleigh, NC, Tuesday, July 07, 2015, 16:08 (3248 days ago) @ Cody Miller

To me I feel the same as I did about MLG in Halo 3 - pared down, but mechanically familiar. It was still Halo, it felt like Halo, but by controlling variables it made the game more consistent and yes, more traditionally competitive.


Wouldn't the most competitive thing be to leave all that in? To make it so that you have to deal with everything? React? Adapt? It seems like banning the stuff you don't like and making the game more predictable is the opposite of what you would want if you want competition. Yes you want skill to shine, but part of that skill should be dealing with all the tricks the enemy can throw at you.

Like seeing a warlock about to launch a Nova Bomb and blinking out of the way. (Guilty, your honor.)


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