And yet again... (Destiny)

by Claude Errera @, Tuesday, October 30, 2018, 17:54 (2012 days ago)

... I'm shown why Gambit is SO MUCH UNFUN all in one place.

New anti-quitter rules in place; if I quit, I get penalized. (I guess it's okay, though, because I should know better than to go in in the first place.)

30 seconds into the game, 2 of my team quit. For the rest of the 15 minute game, it's 4v2, because fuck people who follow the rules. You have to save those join in progress folks for the last 10 seconds of a mercy game in regular crucible, you can't use 'em here.

With 4v2, the opposing team could leisurely collect motes, bank 'em, summon a Primeval, burn it down, and move on with a win under their belts. Nope... they take every frickin' opportunity they can to invade, and make it even more of a lopsided game. (Doesn't matter that I killed 7 of the 10 invaders; my teammate - yes, singular, because fuck people who follow the rules - didn't stop collecting motes when an invader came in... so he died. A lot.) They even invaded - several times - when they had their primeval up. I mean, really, wtf?

Every time I think "well, they made some tweaks, maybe it's not quite the same pit of miserable that it was before" I'm shown, quite graphically, how stupid I actually am.

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Oh. You too?

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Tuesday, October 30, 2018, 18:50 (2012 days ago) @ Claude Errera

... I'm shown why Gambit is SO MUCH UNFUN all in one place.

New anti-quitter rules in place; if I quit, I get penalized. (I guess it's okay, though, because I should know better than to go in in the first place.)

30 seconds into the game, 2 of my team quit. For the rest of the 15 minute game, it's 4v2, because fuck people who follow the rules. You have to save those join in progress folks for the last 10 seconds of a mercy game in regular crucible, you can't use 'em here.

With 4v2, the opposing team could leisurely collect motes, bank 'em, summon a Primeval, burn it down, and move on with a win under their belts. Nope... they take every frickin' opportunity they can to invade, and make it even more of a lopsided game. (Doesn't matter that I killed 7 of the 10 invaders; my teammate - yes, singular, because fuck people who follow the rules - didn't stop collecting motes when an invader came in... so he died. A lot.) They even invaded - several times - when they had their primeval up. I mean, really, wtf?

Every time I think "well, they made some tweaks, maybe it's not quite the same pit of miserable that it was before" I'm shown, quite graphically, how stupid I actually am.

Oh. You too? With Randoms? No. Don't do it. With DBO though... good times are and have been had. If you have a Rat King, perhaps we can join Malagate?

Oh. You too?

by Claude Errera @, Tuesday, October 30, 2018, 19:02 (2012 days ago) @ INSANEdrive

... I'm shown why Gambit is SO MUCH UNFUN all in one place.

New anti-quitter rules in place; if I quit, I get penalized. (I guess it's okay, though, because I should know better than to go in in the first place.)

30 seconds into the game, 2 of my team quit. For the rest of the 15 minute game, it's 4v2, because fuck people who follow the rules. You have to save those join in progress folks for the last 10 seconds of a mercy game in regular crucible, you can't use 'em here.

With 4v2, the opposing team could leisurely collect motes, bank 'em, summon a Primeval, burn it down, and move on with a win under their belts. Nope... they take every frickin' opportunity they can to invade, and make it even more of a lopsided game. (Doesn't matter that I killed 7 of the 10 invaders; my teammate - yes, singular, because fuck people who follow the rules - didn't stop collecting motes when an invader came in... so he died. A lot.) They even invaded - several times - when they had their primeval up. I mean, really, wtf?

Every time I think "well, they made some tweaks, maybe it's not quite the same pit of miserable that it was before" I'm shown, quite graphically, how stupid I actually am.


Oh. You too? With Randoms? No. Don't do it. With DBO though... good times are and have been had. If you have a Rat King, perhaps we can join Malagate?

Yeah... no. Thanks, though. Played with him (and Rat Kings) yesterday... was pretty frustrating. The gun's pretty good... but only really for AI enemies. We were mostly outmatched by invaders with Sleeper.

Not for me. You go have fun, though.

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Bummer. Well, so it goes.

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Tuesday, October 30, 2018, 19:09 (2012 days ago) @ Claude Errera

- No text -

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Oh. You too?

by Malagate @, Sea of Tranquility, Wednesday, October 31, 2018, 06:33 (2011 days ago) @ Claude Errera

... I'm shown why Gambit is SO MUCH UNFUN all in one place.

New anti-quitter rules in place; if I quit, I get penalized. (I guess it's okay, though, because I should know better than to go in in the first place.)

30 seconds into the game, 2 of my team quit. For the rest of the 15 minute game, it's 4v2, because fuck people who follow the rules. You have to save those join in progress folks for the last 10 seconds of a mercy game in regular crucible, you can't use 'em here.

With 4v2, the opposing team could leisurely collect motes, bank 'em, summon a Primeval, burn it down, and move on with a win under their belts. Nope... they take every frickin' opportunity they can to invade, and make it even more of a lopsided game. (Doesn't matter that I killed 7 of the 10 invaders; my teammate - yes, singular, because fuck people who follow the rules - didn't stop collecting motes when an invader came in... so he died. A lot.) They even invaded - several times - when they had their primeval up. I mean, really, wtf?

Every time I think "well, they made some tweaks, maybe it's not quite the same pit of miserable that it was before" I'm shown, quite graphically, how stupid I actually am.


Oh. You too? With Randoms? No. Don't do it. With DBO though... good times are and have been had. If you have a Rat King, perhaps we can join Malagate?


Yeah... no. Thanks, though. Played with him (and Rat Kings) yesterday... was pretty frustrating. The gun's pretty good... but only really for AI enemies. We were mostly outmatched by invaders with Sleeper.

Not for me. You go have fun, though.

It still bothers me that it's such a negative experience for you. I hope they're able to tweak it so you don't find it so frustrating. But I will agree with others that one should never, ever play Gambit without a full team. Now that there are quitting penalties, I wonder why we wouldn't have balance tweaks that break in favor of a team missing players. Because there's already a buff in place for teams that lose the first round, right?

For those interested in pursuing the Way of the Rat; it's still important to bring heavies and energy weapons that you're comfortable facing down an invader with. I have a great roll for Crooked Fang that I swear by (Box breathing, Moving target, extended mag mod). The other option is to rush the invader as a group. This usually freaks them out and/or forces them to focus on one target, which is all the opportunity the rest of the team needs to take them out. But of course there's significant risk in the latter option, when the tools of choice are typically snipers or LFRs.

While I find the Rat King itself TONS of fun, the reason I believe it functions as a baseline at which the better Gambit teams will operate is because it generally allows me not to touch my energy or heavy ammo (or abilities, or super) until I am:

1. Clearing blockers (usually melt them with RK anyway)
2. Fighting Invaders
3. Invading
4. Fighting the primeval

Basically it allows you to never worry about clearing ads at all. Hold down your triggers and sweep them away. And any team that has a single blueberry (even with 3 x RK) will be at a disadvantage, because they won't be able to muster the same firepower. I will say with the exception of an all-Malfeasance team (perfect tweak to make teammate's slug rounds proc, btw), I don't think there's any one thing that a team can do to bump up their Gambit efficiency that is as significant as running Rat King.

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And yet again...

by Blackt1g3r @, Login is from an untrusted domain in MN, Tuesday, October 30, 2018, 21:03 (2012 days ago) @ Claude Errera

It shouldn’t be that hard. Just allow players to quit when losing teammates after some amount of time like other games do.

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And yet again...

by CommanderCartman, Redmond, WA and Jeddah, SA, Wednesday, October 31, 2018, 00:37 (2011 days ago) @ Claude Errera

NEVER EVER PLAY GAMBIT ALONE!

It's like a death warrant and you're signing yourself up to be disappointed.

P.S.

BUNGIE PROXIMITY VOICE PLEASE???

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Honestly Not Worth It.

by Morpheus @, High Charity, Wednesday, November 07, 2018, 20:24 (2004 days ago) @ Claude Errera

Took a while to get to this thread, but I do have a lot to say.

Anti-quitting measures are hard to make relatively enforcing in D2, or in team games in general. In most cases, it would be a loss of points or rank or experience or whatever, which stupidly enough, you already get if you actually stayed. It defeats the purpose. Most games can't put in anything too much harsher because of the people who genuinely removed the game for a myriad of reasons such as losing power or internet connectivity, a bug in the game or even a pressing RL issue. It probably isn't what you'd like to hear, but it's massively better to quit out if you find yourself alone or horribly outnumbered. It's not worth the anger, frustration, fury or tears to keep whatever experience points or honor or rank or dignity that would remain after something that horrible.

There's no sympathy,either! They're real pieces of shit. I once got matched up with a real pack of assholes(on both sides) in a Team SWAT game on Halo 5. All my teammates quit after two deaths(and boy, do I have some fun with the rules for join in progress!) and the entire rest of the game was spent being spawn killed instantly—

Bungie Studios:"A proud 20 year heritage of the worst multiplayer spawns and incompetent balance systems known to mankind!"

343 Industries:"Hold my Pabst."

and gang-teabagged for 48 kills. You know what I got for it? Hypertension and real bad thoughts. I reported them all repeatedly(because that works) and saved the film for the 343i Feedback, but that still stays with me. And all that could've been reduced to 30 seconds of waiting, rolled eyes and an annoyed huff if I had just left out with the rest of those jerkasses.

Speaking of...

Join in progress is a nightmare. Some people don't want to join a game mid-battle, and even if they do, a lot LESS want to join a game where their team is horribly behind and there's no way in hell they're gonna win.

Plus JiP(an abbreviation which should raise a red flag right there) seems to have its own fickle behavior that changes not only from video game to video game, but from multiplayer session to multiplayer session. In D1 I remember plenty of Iron Banner games where I joined in progress(usually behind) and only had a minute or so to run around before our team lost(if I even landed at all.) Claude, I'm sure you remember that IB game we were all in on that church map, Widow's Court—every single other person on the opposing team quit out, and we waited for others to join in his team, and not a single one! That guy suffered an onslaught from all six of us because we weren't killing him fast enough for a Mercy rule. I felt so damn bad I apologized to him during AND after the game!

Using Halo 5 again as an example, one BTB game I played, people on the opposing team quit and joined and quit and joined, almost throughout—enough people quit on that team to make a whole second team; and I've witnessed both sides of games where a bunch quit, nothing happens and we're stuck with a 5v1 or 8v3. While it is obvious that players aren't always on hand to jump right in, it becomes painfully obvious whether or not the game is remotely trying.

TL;DR
You already know my stance on Crucible, so I won't bother repeating it; nor my Crucible solution. That won't really work, since you're a more positive person than myself, with the added benefit of having a soul.
However, if too many abandoned teammates pile up and chain bad experiences, it'll probably rot out and you might end up an angry little bastard like me. ;-D

If all your teammates quit, just do the same. Staying is honestly not worth it.

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And yet again...

by Kermit @, Raleigh, NC, Friday, November 09, 2018, 09:21 (2002 days ago) @ Claude Errera

... I'm shown why Gambit is SO MUCH UNFUN all in one place.

New anti-quitter rules in place; if I quit, I get penalized. (I guess it's okay, though, because I should know better than to go in in the first place.)

30 seconds into the game, 2 of my team quit. For the rest of the 15 minute game, it's 4v2, because fuck people who follow the rules. You have to save those join in progress folks for the last 10 seconds of a mercy game in regular crucible, you can't use 'em here.

With 4v2, the opposing team could leisurely collect motes, bank 'em, summon a Primeval, burn it down, and move on with a win under their belts. Nope... they take every frickin' opportunity they can to invade, and make it even more of a lopsided game. (Doesn't matter that I killed 7 of the 10 invaders; my teammate - yes, singular, because fuck people who follow the rules - didn't stop collecting motes when an invader came in... so he died. A lot.) They even invaded - several times - when they had their primeval up. I mean, really, wtf?

Every time I think "well, they made some tweaks, maybe it's not quite the same pit of miserable that it was before" I'm shown, quite graphically, how stupid I actually am.

I guess YMMV. This probably has to do with the fact that I don't play enough or I'm not nearly as goal-oriented or competitive as I probably should be when playing, but I can think of only a few times where I haven't had fun playing gambit. Even though I'm not a great player and am never that much help, I don't feel as helpless to stop a rout like I do with some regularity playing crucible.

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