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More like reimagining (Destiny)

by Durandal, Saturday, May 21, 2016, 20:02 (2905 days ago) @ stabbim

The last ten consoles were the big limiter on draw distance and memory, both of which they should be able to scale in the current engine without recoding.

Given the leaps we saw in the Halo series, each game had progressively larger "arenas" and within engine enhancements, but they didn't scrap and redevelop the whole engine or the networking model. Destiny 2 more likely has changes to the presentation of missions, maps and game modes.

Look at the trends in the current game:

1. More story

This is something everyone is clamoring for. Destiny has a superb background, but most people only touch a fraction of it. We've been getting more story, in terms of missions, NPC dialog, and collectables in each expansion, and each expansion has upped the bar.

2. More variation on content:

POE is childs play vs. a raid, but it does represent a system of rotating in mission content. This along with the strike changes to somewhat random enemies and bosses, IB changing modes, and the court of Oryx, indicates an effort to make rerunning activities less repetitive. If we could extend that further, into patrols and public events in Destiny 2, and make the changes more significant each run, it vastly improves the experience.

3. New types of content:

SRL, Doubles, Bungie is starting to put more effort into unique, one off or rare events. We should see more of that in the future since people seem to pretty heavily play the unique modes while they are live.

None of that requires a complete engine overhaul. If anything, it's more of a back end deal with Bungie's support and content development groups.


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