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Halo's Maps used more verticality than Destiny's do. (Destiny)

by Kahzgul, Thursday, October 13, 2016, 21:59 (2758 days ago) @ someotherguy

Wrap your brain around that fact for a minute.

Furthermore, Halo's maps largely featured long, uninterrupted sight lines through the middle of the maps with tight corridors and narrow views around the outsides. This meant a sniper could control movement through the open space from an elevated position while still being susceptible to flanking maneuvers. In Destiny, there are precious few elevated sniper positions (maybe the water tank in Rusted Lands or the raised platforms behind C spawn on Shores of Time?) and not a single map has an open middle. Snipers are limited to scoping hallways and doorways, hoping for a target in a very narrow field of view. Since every Destiny map is basically the same destiny map in terms of lines of sight, narrowness of corridors, and level of elevation, the whole game revolves around shotguns, as they excel in those spaces. The placement of capture points

Want to play a totally different game? Take Skyshock and move the A and C capture points out to the beach. That would be a totally different game.

Destiny, for all of its maps, still hasn't had a single one that encouraged play to adapt to the location.


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