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Escape vs. responsibility (Gaming)

by Cody Miller, Dinklebot - Never Forget, Wednesday, March 15, 2017, 12:25 (12 days ago) @ Kermit

Interested in your thoughts, but hope we can stay off of the political rail.

As games improve, the terms of this trade-off change. Among those predisposed to the leisure-luxury life, better games mean people are quicker to swap working hours for gaming hours; given nes-era gaming technology, a twenty-something might decline an opportunity for overtime work to have a little longer with Mario and Luigi. Now, a part-time job might be all they are willing to do, so good are the worlds and characters waiting at home. For those with the means, any hour on the job is an hour too much.

This is curious because there are a multitude of other experiences that are far more engaging and rewarding than video games, yet people don't seem to be eschewing work to experience those.

It is either a misunderstanding of the actual problem, or the investment systems and fake achievement in modern video games is worse than we thought. Notice how he said Mario is not as appealing. Could it have to do with the fact that Mario has no investment system?


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