Any questions for people that got to play the reveal build? (Destiny)

by electricpirate @, Friday, May 19, 2017, 11:45 (2533 days ago) @ Xenos

1. How has the weapon systems higher reliance on primary weapons changed the design of enemies in pve?
2. Are clans rewarded for guiding players?
3. In ttk the dreadnaught there was a really rich amount of questing and exploration. It was fun till everyone kinda of finished it, what will keep people coming back into the new patrol zones, both from a rewards and content perspective?
4. With a major focus on social play, how does bungie play test these systems for their effects on social dynamics?
5. That new strike looks cool, it must have taken a long time to design it, How do you balance big bespoke set pieces with the speed of content generation and replayability?


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