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Interesting (expensive) new Masterwork mechanics (Destiny)

by DiscipleN2k @, Edmond, OK, Wednesday, August 29, 2018, 08:41 (2087 days ago) @ Claude Errera

I got a Trackless Waste (kinetic submachine gun) doing the Flashpoint last night.

There were 10 Masterwork levels - each had different text about what was being improved (though the bars didn't move like I thought they might, based on the text). They started cheap - the first level was 100 Glimmer... but by the time I got the thing to max (10 levels of Masterwork), I'd spent 25 Masterwork Cores, along with a bunch of shards (wasn't keeping track of shards).

I'm sort of hoping this is bugged, and that I got overcharged, because that's a LOT of cores for a single weapon. :(

I don't know if armor will have the same 10 tiers of upgrades, but my Warlock robes required 10 masterwork cores and 25 legendary shards just to go from tier 1 to tier 2. I really hope the drop rate for Masterwork cores gets a bump to balance things out. Otherwise, this is going to suck.

-Disciple


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