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Interesting (expensive) new Masterwork mechanics (Destiny)

by MacAddictXIV @, Seattle WA, Wednesday, August 29, 2018, 09:06 (2086 days ago) @ Speedracer513
edited by MacAddictXIV, Wednesday, August 29, 2018, 09:36

I got a Trackless Waste (kinetic submachine gun) doing the Flashpoint last night.

There were 10 Masterwork levels - each had different text about what was being improved (though the bars didn't move like I thought they might, based on the text). They started cheap - the first level was 100 Glimmer... but by the time I got the thing to max (10 levels of Masterwork), I'd spent 25 Masterwork Cores, along with a bunch of shards (wasn't keeping track of shards).

I'm sort of hoping this is bugged, and that I got overcharged, because that's a LOT of cores for a single weapon. :(


Yeah, I'm almost positive that's the intention. Masterwork cores are supposed to come from some additional sources once Forsaken hits, so you should be getting them more often than you're used to, but they are also going to cost a lot more materials to upgrade your stuff.

Even though the "grind" will be hard to masterwork something completely, I do love the feel of saying "this is my favorite weapon cause I master worked it completely" as oppose to the other weapons I didn't want to put my full effort into.

Ultimately I think we will know what our favorite weapons are before we masterwork them. I can't image the weapons will change so much with the masterworks that we are constantly changing our minds about them. But you never know! Time will tell.


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