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No Man's Sky for sure (Destiny)

by Kahzgul, Sunday, January 25, 2015, 02:09 (3382 days ago) @ Cody Miller

Over promise, and under deliver.

Seems the be the mantra for all game advertisers these days.

That being said, Spelunky was procedurally generated and it's one of the finest games in recent memory. And Destiny's levels were crafted by hand, and - aside from the raids - they're pretty stale and repetitive. I goddamn wish Destiny would procedurally generate different enemies in a strike, or different bosses, or map layouts. Grrrrr.


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