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For the Xbox folks struggling with Crota... (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, January 28, 2015, 06:12 (3394 days ago)
edited by Korny, Wednesday, January 28, 2015, 06:20

Ran it with a group of randoms this morning, and we got it on the second try (the first time we had a Crota shenanigan). Not as fast as the PS4 crew's method, but much safer.

00:01- Expose as little as possible. Some classes (such as Bladedancer and Striker) can try to make orbs by thinning out a few acolytes through the wall, but it's not recommended.

00:17- Prioritize Acolytes. They can throw a wrench in everything, but go down quickly themselves.

00:53- Leave the knights for those with Supers. More orbs. Defenders will need them.

01:50- Everybody to Middle Window. Track and kill the Swordbearer as soon as possible. He was stubborn on our go, but you've got plenty of time.

02:16- Defender Bubble near right boomers to attract aggro while team downs Crota. Swordman goes up right side if he can't make the jump from middle. While it only takes a little more than Two 331 Gjallarhorns to bring him down, there is a tiny delay between the initial blast and Wolfpacks, so have at least three rockets hit him (ideally four, just in case). Switching to primary after firing your rockets helps in a game of split-second timing.

02:20- R2, R2, R2, R2. No fancy shmancy combos. Four pure, unadulterated R2s. You're trying to control the timing and damage output for later. 8 hits on Crota is all you need.

02:36- Don't get greedy. Run left. While you can get a third down, this is the safest route, as the Titan's Bubble will run out soon, and you don't want to take risks. One player can stun the Boomers while the team runs left, if you want to be extra safe.

02:50- Recharge defender bubble. Try to make more orbs, if possible. Wait for Crota to start moving back.

04:05- Return to Middle and repeat the cycle, but only hit Crota 5 times, 6 max. Sure you could theoretically down him in this go if you ran a third drop on the first wave, but remember, playing it safe. Since you're controlling the damage, you can reduce the risk. Hit him 3 times the first drop, and 2 on the second (you risk a lot if you hit him more). When the team drops him the second time, they should move immediately.

04:39- Run to bottom tower and watch the back door. It can be a touch risky, but a player can stay behind and stun/blind the boomers, though it shouldn't be necessary. We had a Blessing Bubble for extra safety instead). Just get on top of the doors and train your shots on the door that the Ogre will spawn from.

05:21- OGREKILL. Boom. After this kill, your Heavy Synths should be back, if you used one at the beginning and haven't found any ammo.

05:30- If you have a Defender with Blessing, drop it off to the side of the door. Gives your team a touch of respite, and you can shoot down the second Ogre while he shoots at the bubble. I accidentally blocked too much of the door.

06:00- Back inside. Depending on your timing, Crota should either be in the middle again, or heading there from Left. You have plenty of time, so run back inside, build up a supply of orbs, and wait for him to cycle right, then back again. Once again, if you're all out of Heavy from the Ogres, you have a healthy window to get that back here. Just watch out for the Thrall that come inside.

07:19- Weapons/Blessing of Light at the door. I messed this up by dropping it a bit early. Since this is the last phase, depending on how coordinated you are, you can drop either a Weapons or Blessing to either survive the Boomers on your run back to middle, or you can focus on dropping the swordbearer quickly. Either/or, but if you only have one Defender, just stun the boomers and be on your way. Save the bubble for the Aggro.

08:20- Scoot up to the edge after dropping swordbearer. The thrall can hit you through the window, so scoot up as far as you can, just to be safe. If someone carefully dropped a Blind-o-vision bubble inside the room as you left, that's extra awesome, but it's fine if you don't have one.

08:24- R2, R2, R2. Play it safe, don't get greedy. Don't get freaked out by Oversoul. This is it. Three strikes, and you're outta there. If you got more than 5 hits in during phase 2, he'll enrage on the first swing, which will press your luck on timing, but you shouldn't have that problem. Drop him a second time, and he'll drop on the third/second hit.


Simple and super-safe strategy with plenty of time. Hope this helps, guys!


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