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Dr. Banana’s Guide to Control Spawn Control 101 (Destiny)

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Tuesday, February 10, 2015, 11:53 (3382 days ago) @ Korny

It's always a rush to see a teammate capping A, and making a bolt towards C to prevent the spawn flip. A good nine times out of ten you have enough time to prevent it from happening, but on Blind Watch and Exodus Blue (Where C is the new A), the enemy team has a wide spawn berth, you can use this to set up traps for the flippers.

There's never a guarantee on that Blind Watch one. I used to spend a lot of time floating on B heavy between B and C; I learned not to run out the door directly to C, but I don't know how many times I've tried to run out the back door to snipe C and had a shotgun waiting on the other side of the door.

I find myself in the hallway right above B heavy more and more often; good denial into the side door at B, easy to look back down at C, easy to move to the shed behind C if we cap A, easy to drop through that back door for B heavy/sniper support.

Still get mauled by a flip every once and a while anyway.


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