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Play style from Halo to Destiny (Destiny)

by cheapLEY @, Thursday, July 02, 2015, 16:43 (3430 days ago)

I finally bought the Master Chief Collection yesterday. I've been having a blast.

I've only played one multiplayer match in MCC (Halo 3, Narrows. Got the Kill a 343i developer achievement for my very first kill.), so I'm really just talking about in PvE, but I've noticed that the way I approach encounters in Halo is vastly different than the way I play Destiny.

In Halo (I've played a few missions of Halo: CE and Halo 2 and Halo 4), I tend to just jump into the fray with whatever I have. I just run in and kill things with whatever is available to me, switching weapons quite a bit, just having fun, doing stupid things.

In Destiny, most of the time, I tend to hang back with a Scout or Pulse Rifle as much as possible, and rarely use my special or heavy weapons. Obviously Supers add a bit of flavor to that, but for me, Destiny is usually a one note affair. And I think it's the way the missions played out. I always felt like I needed to save my special and heavy ammo (and to a certain extent, a charged super), because you know there's always going to be a bigger, badder enemy at the end of a mission.

Really, I'm not sure what makes me do this, as ammo drops are prevalent enough that you could use special and heavy weapons and liberally as you like, and it would rarely be an issue. And the super recharges more than fast enough to basically always be able. But I still subconsciously feel the need to save them all for later.

I remember Bungie saying they found something similar happening with Equipment in Halo 3. People wanted to save them, and as a result, didn't use them nearly as often as they were designed to be used.

So, I'm not really sure I have a point, just something curious that I noticed.

A few other notes/comparisons:

When I started playing Destiny, it felt very familiar (for obvious reasons). Going back and playing Halo, though, I've realized: Destiny is FAST! Player movement speed, double jumps, TTK . . . It's all much, much faster in Destiny than in any of the Halos. I kept trying to sprint and double jump in Halo: CE and Halo 2.

Bungie's art style is still amazing. I've been switching between classic and upgraded modes in both games quite a bit, and while the new shiny graphics obviously look better, Bungie's design feels a lot more consistent and well thought out than some of the things the newer versions have.

For whatever reason, I actually sort of miss aim down sights when I'm playing Halo. I think it's just because that's become such a common thing in shooters, it just feels odd not to have it.


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