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No, not like jet fighter pilots. (Destiny)

by uberfoop @, Seattle-ish, Thursday, August 06, 2015, 02:49 (3196 days ago) @ bluerunner
edited by uberfoop, Thursday, August 06, 2015, 03:05

How are you pushing either if those sticks up? That makes no sense.

Up is a relative term with panel interfaces. You know what I mean; if someone tells you to press the up arrow on a keyboard that's laying flat, you wouldn't object by pointing out that there's no button popped perpendicularly out of the keyboard with its decal pointing at the ceiling. (Well, you might, but it would be a joke of the "any key" variety.)

My argument ignores the absolute orientation of the interface, but if that were actually important, then wouldn't people would have a hard time acclimating to play while sitting sideways in their seat, since left/right ought to then correspond to looking up and down? What actually seems to have a significant impact is how hand-relative or interface-relative motions are mapped to in-game response, not which direction you're holding the controller in relative to the screen.

You're controlling your character's head movement. The stick is acting like this:

And if you apply that to left/right logic, you have the character leaning their head to one side, and there would be no way of looking left or right.

(The traditional aircraft solution is to use foot pedals to control the rudder for yaw. Might be interesting to see how an FPS game would feel with "actual" aircraft controls...)


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