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So those Artifacts huh? (Destiny)
Does anyone else feel they are just a tad bit underwhelming? A chance at producing a single orb barely seems like a benefit to me in the slightest. Plus I feel like there is no point to using different kinds once you get one that's 310 or 320.
Am I looking at this all wrong? Am I actually missing out on the greatness of artifacts? And if not, is there something Bungie could do to make switching up artifacts more desirable? Or make artifacts more useful just in general?
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So those Artifacts huh?
Does anyone else feel they are just a tad bit underwhelming? A chance at producing a single orb barely seems like a benefit to me in the slightest. Plus I feel like there is no point to using different kinds once you get one that's 310 or 320.
Am I looking at this all wrong? Am I actually missing out on the greatness of artifacts? And if not, is there something Bungie could do to make switching up artifacts more desirable? Or make artifacts more useful just in general?
I don't even look at the perks on my artifacts, just the light level. The perks are all so minor that I don't find them worth worrying about. I actually find most of the armor perks in TTK to be too narrow or specific. Perks like "bonus agility after void splash damage" are so specific... it's like the expect us to keep a full selection of new armor on hand and constantly swap items on or off over the course of a mission as we go from encounter to encounter. It just isn't practical or interesting.
All I do now is look at light level, intellect/discipline/strength stats, ammo/reload perks. Helmets do sometimes come with more useful perks, so those are always worth paying attention to.
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^^^this^^^
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So those Artifacts huh?
I don't even look at the perks on my artifacts, just the light level. The perks are all so minor that I don't find them worth worrying about. I actually find most of the armor perks in TTK to be too narrow or specific. Perks like "bonus agility after void splash damage" are so specific... it's like the expect us to keep a full selection of new armor on hand and constantly swap items on or off over the course of a mission as we go from encounter to encounter. It just isn't practical or interesting.
It would be better if:
1. The infusion and light level system were fixed so that we could actually have various armors at an appropriate level to use.
2. Amor perks were more interesting
Armor perks are pretty much always of the type that simply improve your stats. They make you 'better'. Less arc damage. More hand cannon ammo. etc. This is phenomenally boring.
Armor perks should be things that don't make you straight up better, but are instead different. Telesto's ability to paint areas that then explode change the way you use the weapon from that of a regular fusion rifle. Not necessarily better, but just different. With armor this is obviously harder, but there are some that come close: Celestial Nighthawk, Empyrean Bellicose, etc.
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So those Artifacts huh?
I don't even look at the perks on my artifacts, just the light level. The perks are all so minor that I don't find them worth worrying about. I actually find most of the armor perks in TTK to be too narrow or specific. Perks like "bonus agility after void splash damage" are so specific... it's like the expect us to keep a full selection of new armor on hand and constantly swap items on or off over the course of a mission as we go from encounter to encounter. It just isn't practical or interesting.
It would be better if:1. The infusion and light level system were fixed so that we could actually have various armors at an appropriate level to use.
2. Amor perks were more interestingArmor perks are pretty much always of the type that simply improve your stats. They make you 'better'. Less arc damage. More hand cannon ammo. etc. This is phenomenally boring.
Armor perks should be things that don't make you straight up better, but are instead different. Telesto's ability to paint areas that then explode change the way you use the weapon from that of a regular fusion rifle. Not necessarily better, but just different. With armor this is obviously harder, but there are some that come close: Celestial Nighthawk, Empyrean Bellicose, etc.
Yeah, but if you start putting exotic type perks on regular armor... then you start defeating the purpose of exotics
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So those Artifacts huh?
I don't even look at the perks on my artifacts, just the light level. The perks are all so minor that I don't find them worth worrying about. I actually find most of the armor perks in TTK to be too narrow or specific. Perks like "bonus agility after void splash damage" are so specific... it's like the expect us to keep a full selection of new armor on hand and constantly swap items on or off over the course of a mission as we go from encounter to encounter. It just isn't practical or interesting.
I feel like those perks were almost specifically designed for the Nightfall. Ideally you'd have a set for each burn type, which I actually think is neat.
The problem is that high light drops are so rare, and infusion so expensive, that if I want to be over 300 light, there's a very specific set of gear I have to use, perks be damned.
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+1
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Yep.
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Indeed.
It is very difficult to customize your gear, especially to the 320 level, given the paucity of drops.
Pushing IB to get 320 drops, along with top TOO, RAID and other activities would be nice, but there is a huge time investment difference between all of those.
So those Artifacts huh?
I agree, the perks are too narrow. But some aren't. Example, Raid weapons do increased Damage against Taken Enemies. Nice perk, summarizes ALL Taken enemies, good to go. Then you have more granular perks like shank burn, Do more damage to fallen shanks. WOOOO, could you be any more narrow?
I miss rerollig weapons...
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Or maybe just how I used to play.
Yeah. That plus the infuse system makes it seem like they expect us to be at 320 cap for a long long time so we have time to a mass a huge armory, or they planned for the most devoted of all possible players.